boag said:
Xenogears and its evolved forms in Valkyrie Profile and Endless Frontier.
Its a turned based system, but it also adds in a timing mechanic and a combo system that gets you engaged in the fights.
The timing needed to pull off some attacks requires more tactical training than just going balls deep with OP characters.
I still havent played xenogears, I need to wait for a new one to come out though, the original is going to be hard for me to give my full respect to because of its age, I can sympathise with 'new gamers' who havent play FF7 for the same reason.
I suppose for good old rpg turn based combat something like pokemon or FF7 pull this off very flawlessley but I suppose the narrative helps fuel the and ease the repetition.
Lost oddessy also gets a mention for this.
Im not a fan of tactical grid based fighting but disgea has a very user freindly format, and valkyrie profile is an exception to the rule (absolutley AWSOME)
but for me and yall really need to check out the studio Tri Ace for this they OWN original innovative combat and all my faves are made by them in terms of rpg and story
The Tales games studio is basically the,first incarnation of those guys before they became tri ace
same with star oceon
Resonance of Fate
Baten Katios
Valkyrie profile
infinite undixcovery
and of course the much improved FF XIII-2s combat!