YCRanger said:
A forum commenter who does not try to burn FFXIII with words. I am happy.
OT: Xenoblade's bizarrely original setting immerses you from the very beginning. The best part is that it's
very relevant to the story and not just a gimmick.
Resonance of Fate had a good idea, but failed to really open its world up. Still, lots of steampunk-y goodness and robot gods. I might even beat the game sometime.
Many Final Fantasies: VII's Midgar strikes me as one of the first times a game world had its own character (modern analogues being Bioshock's Rapture, Rocksteady's Arkham Asylum, etc.); X had a nice blend of post-apocalypse, futurism, and Southeast Asian trappings, along with its own weird religion (also heretics); and yeah, XIII's paranoid, xenophobic Cocoon (controlled by mechanical demigods) and it's alleged war with the untamed Pulse was cool and surpassingly beautiful, even if you couldn't explore either very much.
Basically, a game has greater likelihood to interest me if its setting is unique, but at the same time, it shouldn't be unique for uniqueness' sake.