Favorite RPG setting.

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Scarim Coral

Jumped the ship
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Oct 29, 2010
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I guess I have a soft spot of hi-tech fantasy games as in despite the future techs they got, they still used swords (and guns) well hi techi looking swords. RF Online. Xenoblade Chronicle (to a certain extent) and the Phantasy Star Online are example of this setting.
 

mParadox

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Sep 19, 2010
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Modern day settings. Horrifically under represented I tell you.

There's the World of Darkness naturally. And probably Deus Ex. Slightly into the future but that's okay.

Also, I adore steampunk settings. Bioshock and Bioshock Infinite. Dishonored. They're all good stuff. >.>
 

YCRanger

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Jul 31, 2011
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Sci-fi/ cyberpunk. Xenoblade Chronicles, FF7, FFXIII, Digital Devil Saga, Mass Effect, Xenosaga. I don't particularly like wallowing in the old fantasy tropes, no matter how many spins you put on the typical setting it tends to lacks visual flair that keeps me feeling like I'm in a unique and foreign world.
 

Mister K

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Apr 25, 2011
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It is easier to say which setting I DON'T like: classic fantasy. Sorry, guys, but I just can't love elves, orcs, etc.
 

GameChanger

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Sep 5, 2011
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I like the type of games where you can just walk hours and hours in one direction and not find anything but landscapes and nature. The Elder Scrolls games always felt lacking to me because there are people and cities in any direction you can travel and that kills it somewhat for me.

The genre itself doesn't really matter to me then, high fantasy, dark fantasy or sci-fi, it doesn't matter.

But I may be autistic. That could also be it.
 

Robetid

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Feb 1, 2013
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I like more snowy/icey settings. It prolly has something to do with my love of cold weather over hot weather, but if done right it can look amazing. Specifically the bloodmoon expansion for Morrowind and FFXI, because those were my favorite settings as far as video game settings.
 

Rickolas Walrus

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I like them all, but I really like when it's blended in some way. I'd really like a game with little villages/forest-y places or maybe just a whole region where it's all medieval-esque ala Skyrim, but then cosmopolitan centers or a different area where technology is boarder-line futuristic like most Final Fantasy games
 

loc978

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Sep 18, 2010
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This one's a hard decision for me, honestly. I love pulp sci-fi, cyberpunk, post-apocalypse, space-fantasy, and I still even have a soft spot for high fantasy (if utilized correctly).

I think I like settings that combine a few of the above, though. Fallout with the pulp sci-fi post-apocalypse and Shadowrun with cyberpunk high fantasy are two excellent examples.

As for desert vs urban vs jungles vs dungeons et cetera... no good RPG contains only one of those things, in my opinion. Makes me a bit of a pariah regarding certain games, but I demand expansive worlds.
 

Skoldpadda

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Jan 13, 2010
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I wish there were more worlds like in Earthbound. You go to the hospital to get your fallen comrades, you buy healing items in bakeries and fastfood joints, you fight scalding cups of coffee and angry parking meters, and you try to save the world from being taken over by an evil entity the human mind cannot comprehend. It's quirky, colourful, and insanely funny, yet disturbingly dark at times. Most RPG-worlds take themselves way too seriously.
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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Open country side is probably my favorite. I enjoy seeing rolling hills and golden grain fields in my rpgs.
 

debtcollector

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YCRanger said:
A forum commenter who does not try to burn FFXIII with words. I am happy.

OT: Xenoblade's bizarrely original setting immerses you from the very beginning. The best part is that it's very relevant to the story and not just a gimmick.

Resonance of Fate had a good idea, but failed to really open its world up. Still, lots of steampunk-y goodness and robot gods. I might even beat the game sometime.

Many Final Fantasies: VII's Midgar strikes me as one of the first times a game world had its own character (modern analogues being Bioshock's Rapture, Rocksteady's Arkham Asylum, etc.); X had a nice blend of post-apocalypse, futurism, and Southeast Asian trappings, along with its own weird religion (also heretics); and yeah, XIII's paranoid, xenophobic Cocoon (controlled by mechanical demigods) and it's alleged war with the untamed Pulse was cool and surpassingly beautiful, even if you couldn't explore either very much.

Basically, a game has greater likelihood to interest me if its setting is unique, but at the same time, it shouldn't be unique for uniqueness' sake.