Yaay, 'fave RPG of all time'-time!
5) Chrono Trigger
- Beautiful graphics.
- Beautiful music.
- Engaging combat with the option to create combos.
- Engaging story where you yourself can decide how far you take it.
- And it has time travel!
4) Legend of Legaia
- A unique combat system that played somewhat like a turn based fighting game. Except that you also had items and creatures you could summon. Man, I loved the combat system.
- The graphics weren't all that, but it did have some nice monster designs and allowed characters to change their entire appearance based on your equipment.
- While the dialogue was downright hilarious at times, I was shocked at how intense the story could be. Especially the things the Noa character has to go through, damn painful.
- Not a very big soundtrack, but the music it has is pretty darn good. The music in cities, fields and events were catchy and atmospheric, while the battle themes even had a drum 'n bass feel to it.
3) Shin Megami Tensei: Lucifer's Call
- Stoic and sinister clair-obscur style that simply oozes atmosphere.
- There are more than 180 demons you can persuade to your side. You yourself can change your character through Magatama and fight in battles alongside three demons of your own choosing. It's strange, many compared this to a 'mature and dark' version of Pokémon, except that the first Megaten game appeared a decade BEFORE the first Pokémon game, and even then it already had options like 'fusion' and 'sacrifice fusion'.
- A deep and rather metaphorical story that takes you through an strange and eerie place that once used to be your world.
- Soundtrack by Shoji Meguro that mixes jazzy background music with techno/hard rock beats. There isn't a soundtrack in the world that would be more fitting for this mad, mad world.
2) Shadow Hearts: Covenant
- One of the best sequels in a series ever. The original Shadow Hearts was very amusing, but the graphics, length and amount of useable spells weren't really up to scratch. Pity, because when it came to story, character development, basic gameplay and music, it was simply amazing. SH: Covenant didn't just fix everything the original screwed up, it also topped everything did right.
- The soundtrack of the original SH is considered a cult classic, but with Covenant Yoshitaka Hirota actually outdid himself. The use of modern Japanese percussion in his big collection of battle themes is amazing, as are the re-compositions of his original 'Callback From Jesus' and new tracks like 'The Fate - Cluster Amarillys'.
- The graphics are smooth, character design is nice and contains some satirical winks to the RPG genre in general (something that also pops up quite a few times throughout the story). The monster designs are awesome, as are the main characters incarnations of his 'Fusion' ability. The most amazing aspects of the visuals, however, are the CG-movies. They're not nearly as detailed as something Square-Enix would do - but when it comes to cinematography, Square couldn't hold a candle to it. Seriously, the intro movie, the battle with Rasputin, the confrontation with Kato - I still get the shivers when I watch these clips.
- The gameplay uses an upgraded version of the Judgement Ring, which I always liked. Apart from that, it now uses a system that utilizes both personal skills as well as interchangeable crests that contain skills - it's the best of two worlds! Plus, the Fusion command returns, which is just awesome.
- The story, set in an alternative WW I, sometimes dead serious, dramatic and gripping, sometimes satirical and downright funny, always the perfect timing.
1) Final Fantasy IX
- Tons of beautiful songs by grand master Nobuo Uematsu, they're simple enough to linger around in your head, like in the days of old sprite-based Final Fantasies - but they're refined enough to bring forth an atmosphere so little games do these days.
- It was just amazing to look at, the colors, the design, the locations and scenery. It had some of the most inventive locations ever (Cleyra, Lindblum, the Lifa Tree, Ipsen's Castle, etc.) and all of them brought to life through beautifully old school pre-rendered backgrounds. It also had some of the best character design, while I Liked FF VII and VIII, I always found the designs somewhat boring and unimaginative, but here, from Amarant Coral to Freya Crescent, simply amazing. Not to mention the action-packed CG-movies.
- De combat mechanic wasn't as 'original' as the Materia system or the Junction system, but it worked very smoothly and didn't have any of the flaws the other mechanics had. I also loved the fact that the professions they had in combat also reflected their role in the story. And as far as gameplay goes, it also had the best (and probably most expansive) Chocobo mini-game of all Final Fantasies. I also found the card game pretty amusing, it just bothered me it wasn't nearly as useful as in FF VIII.
- The story is also one of my all time favorites: Tolkien, eat your heart out. It's an unparallelled fantasy epic with loyal knights, brave thieves, evil forests, angry queens and all the other ingredients to make a great adventure. There are those who would say that the game isn't serious enough. I call bullcrap on that one. Yes, the game actually has FUNNY moments, as opposed to FF VIII with his constantly brooding character, that's a GOOD thing. But it did have it's share of drama: entire civilizations destroyed by a greedy queen who abused her own daughter, and entire world shot to hell, a young boy realizing he will soon die and a man looking for his home, only to realize what a miserable place it truly is.
There are tons of others that I like: Personas, other Final Fantasies, Tri-Ace productions, some westerns RPGs... But these are the ones that I can play again and again because they just have that little 'something' which makes them stand out.