What did you play it on? Easy? Or not at all? /facepalmWuggy said:No one seems to mention that the campaign of this game is like less than 4 hours long.
Playing as Fettel is the best part of the game. Despite the level up system it's still a fun game.Radoh said:Hmmm. I may look into this game, but that whole level up system seems to be incredibly stupid. Still, I did have fun with the previous two games and playing as Fettel sounds awesome.
I watched a friend play it start to finish on normal on a livestream.LordOfInsanity said:What did you play it on? Easy? Or not at all? /facepalmWuggy said:No one seems to mention that the campaign of this game is like less than 4 hours long.
It took me at least 8 hours to play. Standard fare on Normal difficulty.
Though it may be true that the intentions of the first FEAR wasn't to be scary, the atmosphere and setting were enough give you a sense of unease. So when something did jump out at you, it spooked you, even if what actually happened wouldn't be considered scary. I stated this in my own personal review of FEAR 3, the constant action left little to no opportunity for that same atmosphere.Hobonicus said:I think they should have just stated that this is not meant to be that scary of a game. The devs said before, even with F.E.A.R. 1, that the series is always an action shooter first (they even referenced John Woo films on multiple occasions) and the horror aspect is just meant to make the plot a little more interesting instead of doing something generic.
Despite that, every single review I've seen criticizes it for not being scary more than anything else. Even this review spent most of it's time complaining about the lack of scariness, while only giving a nod to the incredibly fun gunplay. In other words, every reviewer seems to be looking at it backwards. Yes, obviously if they're gonna try horror they gotta do it right, but why is that always the main focus in these reviews?
The game wasn't perfect, I've always hated kamikaze enemies which appear at some parts, the plot was meh, and there were some crazy difficulty spikes, but the firefights were some of the best I've ever experienced. Better than dedicated FPS series like CoD could ever dream to be.
I've played a ton of FPS games and F.E.A.R. 3's firefights were absolutely the best there are in linear shooters, yet they usually get sent to the background with a "Yeah, the gunplay was fun, but man this game just wasn't scary at all!"
Yeah, and I agree that the atmosphere wasn't nearly as good as the first FEAR. My issue is that most reviewers I've seen review it as a horror game. Like they see the word FEAR and decide to judge it primarily on it's atmosphere. FEAR 3 should lose merit because it pretends to be scary when it mostly isn't, but that factor shouldn't so heavily overshadow the excellent firefights.WaaghPowa said:Though it may be true that the intentions of the first FEAR wasn't to be scary, the atmosphere and setting were enough give you a sense of unease. So when something did jump out at you, it spooked you, even if what actually happened wouldn't be considered scary. I stated this in my own personal review of FEAR 3, the constant action left little to no opportunity for that same atmosphere.Hobonicus said:I think they should have just stated that this is not meant to be that scary of a game. The devs said before, even with F.E.A.R. 1, that the series is always an action shooter first (they even referenced John Woo films on multiple occasions) and the horror aspect is just meant to make the plot a little more interesting instead of doing something generic.
Despite that, every single review I've seen criticizes it for not being scary more than anything else. Even this review spent most of it's time complaining about the lack of scariness, while only giving a nod to the incredibly fun gunplay. In other words, every reviewer seems to be looking at it backwards. Yes, obviously if they're gonna try horror they gotta do it right, but why is that always the main focus in these reviews?
The game wasn't perfect, I've always hated kamikaze enemies which appear at some parts, the plot was meh, and there were some crazy difficulty spikes, but the firefights were some of the best I've ever experienced. Better than dedicated FPS series like CoD could ever dream to be.
I've played a ton of FPS games and F.E.A.R. 3's firefights were absolutely the best there are in linear shooters, yet they usually get sent to the background with a "Yeah, the gunplay was fun, but man this game just wasn't scary at all!"
Being honest play FEAR2.It got unfair scores just because of the changes with Alma.The scares were absolutely genuine and there were areas where my skin crawled waiting to be scared shitless and you never see the moment coming.Also despite making it more linear they have nailed the best possible gameplay mechanics of old style shooters.Like I'd call it the ideal.Just the flamethrower was bad but I've yet to see a game do that properly .SupahGamuh said:"Justin Clouse wasted so many shotgun shells on Alma freaking him out in the first Fear." - Hehe, that made me chuckle, so true.
I may give this game a shot as I was a huge fan of the first Fear, but I've avoided Fear 2 due to bad recommendations from friends.
Also, let's keep in mind that the third game was made by Day 1 and not Monolith, although that's not much saying, as they wasted quite much potential that Fear 2 had.
Also, the name stands for First Encounter Assault Recon, not just issue with "Alma is pissed, she want to kill everyone", there's still quite some potential for the name alone, with a different story and a different setting. Maybe nothing of Fear 3 really happened and it was just a dream and they moved into other things, I don't know, but just a little change wouldn't hurt anybody.
Alma and the player aren't necessarily on the same side, as much as you share a common enemy. She does still cause problems that can screw you over if you're not careful.ExileNZ said:Okay, so the big problem here seems to be it's not scary. But then again, let's examine a couple of basic facts about it: right form the word go, Paxton is on your side and, if I hear right, so is Alma.
If you've played the first game (couldn't say for the second), there is no way to make that scary. Horror comes from the unknown, from a sense of vulnerability, from the odds being stacked against you, all this exacerbated by an unknown element, a boogieman, if you will.
This worked well in FEAR, because even as an indestructible superman in squad combat, Alma always put you in your place - in a matter of seconds, you went from being the over-powered Hunter to the helpless Hunted, capable only of running to save yourself.
By FEAR 3, you already know what's going on (goodbye unknown), you're even more of a badass with regenerating health and your brother at your side (goodbye vulnerability) and the odds aren't even stacked against you any more because on top of all that, the boogieman (Alma) seems to be on your side (or at least you're on hers).
There's just no way to make that combination scary, beyond perhaps the odd "boo" scare. Might as well make it a glorified massacre.
See I just can't buy that wholly. That might very well be where the series is now heading, but you don't bring in big names like John Carpenter and Steve Niles to work on such a minor element of the experience.Hobonicus said:I think they should have just stated that this is not meant to be that scary of a game. The devs said before, even with F.E.A.R. 1, that the series is always an action shooter first (they even referenced John Woo films on multiple occasions) and the horror aspect is just meant to make the plot a little more interesting instead of doing something generic.
The devs still very clearly think they have one of the scariest games on the market.From Silent Hill to Project Zero and Dead Space, the games industry has become pretty good at terrifying its consumers. Could F.3.A.R be the scariest game yet?
Yes. We indeed do believe F.E.A.R. 3 will continue carrying on the franchise's tradition of scaring the pants off players in unsettling atmospheres and through unpredictable events.
In fact, we have developed a generative system that allows players to experience the scares of F.E.A.R. 3 in a fresh and dynamic way each time they play. Whether playing co-operatively with a friend or alone in the dark by themselves, the generative system will keep the players on the edge of their seats.
FPS has become a very crowded genre. Are you confident F.3.A.R can compete with the likes of Halo: Reach, Crysis 2 and CoD: Black Ops?
The FPS genre certainly is a competitive market but we are quite confident that F.E.A.R. 3's unique take on co-op will enhance the F.E.A.R. games' hallmark features of paranormal horror, intense close quarters combat, and immersive story-telling to make it stand out from the crowd
In that, I am willing to believe you - even the trailer shows a number of supernatural enemies that only Alma could provide and they don't look friendly.DJDarque said:Alma and the player aren't necessarily on the same side, as much as you share a common enemy. She does still cause problems that can screw you over if you're not careful.
I would love to, but I don't have any FEAR beyond the first one. That said, if you're up for a little F1 multi I am all over that.Neko Federovna said:(snip)
If anyone wants to play online multiplayer for computer send me a message. I haven't tried it yet.
If you're into PC gaming, you can get both Fear 1 (with it's non-canon-but-still-great expansions) and Fear 2 with all the DLC for $9, in fact, I may grab it just for Fear 2 alone, even if I already have Fear 1.GrizzlerBorno said:I fully expect Yahtzee to rip this one into pieces.
OT: Good review Justin. I kinda want to get into the Fear story, but three whole shooter games is also kind of a big investment...