carpathic said:
Starke said:
*SNIP *
Your first cent makes no sense. How is the economic decline and shitty management of Interplay Urquhart's ineptness?
Your second cent... well, whatever. There's continuity, there's also a different vibe. Life goes on.
Well, actually my first cent does make sense to me, but I must not have explained my thinking clearly enough.
My apologies.
Urquhart was one of the few people at interplay with the ability to actually fix things (as head of Obsidian games (a major developer for interplay whose titles included Icewind Dale, Planescape and Fallout 2 amongst others).
As a nitpick, Troika, INExile and Obsidian have no formal affiliation with Interplay, and never did. J.E. Sawer, Tim Cain, Fergus Urquhart, and Chris Avelone did, as employees of Black Isle, but not Obsidian.
carpathic said:
He was at least partially culpable in the collapse of interplay - while planescape was a BRILLIANT game, it hardly set the world on fire saleswise (there was supposed to be a sequel that was cancelled due to slow sales). Because Uruquart was head of a company that produced excellent underperformers consistently (planescape was just an easy example), he is culpable -if only partially in the collapse of interplay.
Hope that put my first cent in better perspective.
Not really.
Planescape Torment's slow sales have been repeatedly blamed on a poor marketing campaign, and with good reason. The marketing for Torment was a trainwreck. So by aiming for the low hanging fruit you've selected... well... the low hanging fruit and sabotaged your efforts. The marketing campaign didn't come from Black Isle, or Urquhart, it came from Interplay.
Beyond Torment, we have Fallout 1 and 2, which are basically the only property that Interplay still has any control over that actually makes money. The Icewind Dale games certainly sold well enough.
Again, your argument smacks of sloppy scapegoating. Why not hold Urquhart responsible for the two abysmal selling Fallout Titles? Brotherhood of Steel on the XBox and Fallout Tactics? Because those weren't Black Isle productions, Tactics was 14 Degrees East, and I don't even remember who did BoS.
It's been said before, elsewhere, but, Black Isle was one of the few profitable development houses in Interplay. But, in the end, that wasn't enough to save them when the company went fully cannibalistic.
carpathic said:
On my second cent, you did not even begin to offer a token refutation - so I will ignore it until you offer something with which I can quibble.
I wasn't bothering.