BunnyKillBot said:
I realise allot of people in this thread are geeking out about this Chris Avellone fella, according to the wiki, co-founder of Obsidian Entertainment, but i would just like to point out:
First game to that companies credit,
SW:KOTOR2 - Was rushed and unfinished at release with a adhoc ending because.... Also nowhere near as good as KOTOR1
Whahaha...wait, you're being serious? In that case, I'll just leave this here:
[http://postimage.org/]
green shot [http://postimage.org/app.php]
By the way, you can thank LucasArts for Kotor 2 being released in such a poor state. Lucasarts cut Obsidian's deadline by half a year at the last minute, leaving them scrambling to get the game finished in a remotely playable state. As it is, Obsidian ended up making a full-fledged RPG (and a brilliant take on the Star Wars mythos) in less than a year. Because Obsidian left all the cut material on the game disc, modders have restored their original vision of the game to a large extent.
NWN2, which had a dogs dinner of a graphics engine that looked awful and ran terribly. The game was unplayable because it ran so poorly, and not as good as NWN1
The first Neverwinter Nights barely qualified as an RPG, it was more of a glorified tech demo and a modding platform - most of its appeal came from the massive community content it spawned. The original campaign for NWN2 is pretty mediocre, but its expansion Mask of the Betrayer is the best-written game since Planescape Torment and remedies most of the problems of the OC. The second expansion, Storm of Zehir, has lots of cool RPG innovations. I'm also not sure how you can rag on NWN2's graphics when NWN1 is one incredibly-ugly looking game whereas NWN2 at least looked decent.
Dungeon Siege III - Having grown up with both DS1 and 2 playing through co-op, i only got through about 20 minutes of this game because it was so frigging boring.
Hardly. The first two Dungeon Siege games were basically interactive screensavers that played themselves. Dungeon Siege III actually required a modicum of skill to play. It was also essentially mercenary work (a hack and slash commissioned by Square Enix for a quick paycheck), so it's hardly an accurate indicator of Obsidian's strengths or weaknesses.