Theo Rob said:
I play a lot of fighters, to the point where it may seem like I have a "Game o' the Week" thing going on depending on what's out versus what's grabbing my interests at the time. I'm thinking of getting back into Skullgirls and VF5FS but I haven't decided on anything concrete yet. I played a lot of SCV - even though it was a bit of a mess - before my save data went belly up.
Shame too. I had some good character designs (as far as I was concerned
)...
I'm not rolling anything right now; again, I haven't decided whether or not to pick either Skullgirls, VF5FS, or even SCV and TTT2 back up.
There are few games where I'll exercise "character loyalty" - Guilty Gear, Soul Calibur, Virtua Fighter, and King of Fighters if you want specifics: I will
always play Testament and Sol Badguy, I'll
always Siegfried (or Nightmare if we're talking original SC or SCII), I'll
always play Pai Chan (so adorable), and I'll
always play K' and Shen.
Outside of those specific games, I play who I enjoy playing, tier lists be damned (lol Garou Freeman wut?). That usually comes after going through a rather extensive training session to try and learn some basic ins and outs of the various characters therein. Many times I find myself enjoying characters I didn't think I would. Kitana in MK9 and Ragna from BB are such characters.
your best moments in a fighting game
I have a few actually...
-
DoA4: I won a match with a counter-hit back grab
while the other player was doing a rising attack. I can't tell you how that worked...
-
VF5: A friend was getting all in my ass with Aoi. He hit me with a juggle combo and I was pretty much destined to lose the round by ring-out. Thing is, we both were approaching the ring edge and
he hit the ground before I did, so
he ended up losing the round.
-
SCV: I made a come-from-behind with my Siegfried-Custom (a Custom that fought like Siegfried). S/He was rolling Edge Master and no slouch, I tell ya. I managed to get in a counter-hit Critical Edge (read: super move)
and it slammed him/her into the wall for massive damage. Another notch added to the win record.
-
SCV: I had a
really good match against a Custom Pyrrha with my Patroklos-Custom. In the end, though my character was reduced to her skivvies, I emerged victorious.
-
SCV: A poor schmuck using Xiba got the business from my Alpha-Custom. Here's the kicker: I only did
one attack throughout the entire match. End result?
3 PERFECTS.
-
MvC3: I had my own "Combofiend Comeback," as another user here put it, a while back when I regularly played (I'm still fucking terrible though). I was reduced to my last character, Spencer, while my opponent had a full team. I guess s/he thought their victory was guaranteed, so s/he did a full Team Super with wild abandon. I had a Level 3 X-Factor on standby (that shit...), so I activated it and then
Bionic Armed through his/her entire team. With that one attack, the match was mine. I'm pretty sure there was some elevated sodium levels after that one.
-
MvC3: This one was awesome. The match eventually came down to an Iron Man mirror. My opponent does Proton Cannon. I do my own in response and cross my fingers. Imagine my surprise when both Proton Cannons
completely canceled each other out. My only regret is that I wasn't recording.
-
BBCT: I was playing a friend, his Ragna versus my Hakumen. My friend through out a random Carnage Scissors... only to be
grabbed by the face and then kicked away by Hakumen.
Good times.
Any gripes that you have with the games you play
All fighting games have issues of some kind: character balance, lack of modes, limited character selection or color/outfit palette, you name it. The larger grievances I've had in recent times came from the fighting systems in both DoA5 and SCV. For the former, the emphasis on the (admittedly overhauled) stun system makes playing the game kinda awkward. And of course DoA5 has it's own "comeback mechanic" in Power Blows; fortunately a patch fixed that one quick as you were once able to throw the shit out there for no reason once your health was low enough. The way it is now, if the Power Blow connects, you can't use it anymore. It also wouldn't be so bad if they do didn't do an upwards of
35% to 50% damage (to your health, those of you unfamiliar with the terms), and that's
before comboing into it.
With the latter, SCV, the game as a whole was just seriously lacking. The newer characters seemed to have no attacks, the returning characters actually
lost attacks (my man Siegfried lost
at least 5 attacks... and they were all the better ones he had in SCIV), and the replacement characters fought so close to the originals many wondered why the older characters were taken out in the first place. And then there was the dubious hit-boxes (where attacks would hit when they shouldn't have, and some attacks would simply
whiff for no reason), the awkward stun and combo implementation, and the lack of or bizarre changes to various gameplay features (Just Guarding is awkward to pull off and not being able to hit-confirm BE's kinda hurts the game a little).
But all in all, there are few - if any - games that I flat-out
hated.
are you intrested in EVO2013?
I'd like to go in person, but it looks like it's not in the cards again this year. So I'll probably just do the usual and tune into the streams. I'll make sure to skip out on UMvC3 because I'm not keen on watching the match turn from a fighting game into Touhou Project. ¬__¬