Milky1985 said:
The problem is, he is right, and I say this as a maker of videos (ones that get a total of 10 views each but that's not the point). All of the arguments saying that the devs already have their money are predicated on the idea that games change depending on the person playing them, which is true.
But the art assets, the sounds and the way the game works doesn't.
No, saying that the devs already have their money is predicated on the idea that whatever money they are owed is determined by practicality, not by an inherently "right" way to determine their deserved copyrights.
Milky1985 said:
If you remix a song or make a parody of it , the original song creator is due a cut of the money made from it, because you still used part of there work.
Then again, to a smaller degree, this is also true if you quote a single line from a book, or take a single screenshot from a game.
Creative works are not sacks of potatoes, that you can just give absolute control over them to one "owner" and call it a day because the creators got exactly what they deserved.
Information is the act of a messge being conveyed. When you limit access to potatoes, that's possession. When you limit usage of publically available information, that's censorship. Even if it can be a particularly useful and just one, that's just what it conceptually is.
On one extreme end, you could say that the creator only made one copy of the game and that's the one that he owns, if others are able to make more, too bad.
On the other extreme, you could try to give them absolute control over every instance of access to the assets, (and to the franchise conncept too), greatly penalizing public communication in the process, by limiting the conditions under which people allowed to create new works, or describe the former ones.
Ideally, regulations should be somewhere in the middle, so enough information creators get to make a living, but without giving them an overbearing control over our freedom of public communication, and our own ways to make money.
This should be based on practical arrangements, whatever is the most useful for society, not on some nonsensical semantics-based moralization about how people should "own their work".