FF13 gets sequel

Recommended Videos

northeast rower

New member
Dec 14, 2010
684
0
0
Wait... fucking why is this happening? Every Final Fantasy for the last "x" years has been more or less the same. XIII threw in some new shit, sure, but it did fuck-all for the presentation and story, didn't it?
 

pat34us

New member
Sep 18, 2010
125
0
0
JediMB said:
PaulH said:
JediMB said:
Danzaivar said:
Xzi said:
Oh, right. Forgot about that train wreck.
Square-Enix would probably like to as well.
Considering the effort they're putting into keeping their customers around long enough for them to be able to redesign the game completely...

I'm going to say that they're doing the opposite of trying to forget it. They're actually trying to learn from and fix their mistakes. Shocking, really, considering how they "learned" from FFXI when they made FFXIV.
I thought FFXI was actually a half decent MMO. For an MMO. World was big, interesting locales, warkable mechanics, expansions weren't bad either (only played Zilart and Promathia).
Oh, agreed, but FFXI had a lot of problems that just couldn't be rectified without redoing the whole game from the ground up.

They had the chance to do this with FFXIV, but instead decided to ignore all the lessons learned with FFXI so that they could instead just make entirely new ones.
That's what they do best, like the old FF? You had better keep playing it the next one will be totally different.
 

Anarchemitis

New member
Dec 23, 2007
9,100
0
0
Final Fantasy XIII-2 looks more like a 3D WIP proxy model scene registry than a video game title.

BuiscutDoughHandsMan_v411.ma
 

pixiejedi

New member
Jan 8, 2009
471
0
0
parasyteFMA said:
The sad thing is that people bought X-II, so people will definitely buy this one. Why?

Woah, woah, woah there now. I would like to formally apologize to the cosmos for purchasing X-II and breathing life into these hell beasts here. That being said I learned from my damn mistake and won't repeat it here.

Personally didn't feel involved in 13, not gonna buy a sequel. But on the very small bright side, they already have crappy pop songs in the first one, just get that My Hands lady to wail some more and it won't be too hard to get the music for the sequel.
 

zega frega omega

New member
Dec 5, 2010
122
0
0
I've got an idea: BOYCOTT THE GAME. Maybe then Square Enix will actually try to make good games instead of vomiting its former triumphs. We've got to show these assholes that 50 hours of corridors and whining is unacceptable.
 

Defense

New member
Oct 20, 2010
869
0
0
Xzi said:
Nah, it's pretty obvious that they're dead-set on making each new Final Fantasy game more linear and simplistic than the last. The Square we once knew is dead. The staff for Tactics, FF7, and everything before it was almost entirely different than what it is now, and that's the reason.
I chuckled at this, because Versus XIII is supposed to be a sandbox Action RPG.
And I didn't play it, but wasn't Final Fantasy XII actually nonlinear?
zega frega omega said:
I've got an idea: BOYCOTT THE GAME. Maybe then Square Enix will actually try to make good games instead of vomiting its former triumphs. We've got to show these assholes that 50 hours of corridors and whining is unacceptable.
Actually, this is the chance for them to redeem themselves. They listen to user complaints as much as any other company. Bioware did the same thing by making Mass Effect 2 more linear but having more action in it.
 

Defense

New member
Oct 20, 2010
869
0
0
Xzi said:
Defense said:
Xzi said:
Nah, it's pretty obvious that they're dead-set on making each new Final Fantasy game more linear and simplistic than the last. The Square we once knew is dead. The staff for Tactics, FF7, and everything before it was almost entirely different than what it is now, and that's the reason.
I chuckled at this, because Versus XIII is supposed to be a sandbox Action RPG.
And I didn't play it, but wasn't Final Fantasy XII actually nonlinear?
Exactly, they've just gone more and more linear since 12, which wasn't as open as some of the earlier games to begin with. I'd wager that a "sandbox" is what Square-Enix now defines as a choice of two halls to walk down, instead of one.
http://www.youtube.com/watch?v=t6jkeestBFM&feature=related

Well then, you'll have to direct me to where the hallways are in that video, I seemed to have missed them.
 

Blemontea

New member
May 25, 2010
1,321
0
0
I'll admit I love the combat in 13 but thats all the story and other gameplay are bull and so alien from the rest of the series it only barely qualifies as a final fantasy becuase it was made by square. If it was made by a different company and under a different name I bet it would have had a lot better reception and actually would make sense that it's getting a sequel.
 

chieften

New member
Sep 15, 2009
110
0
0
JakBandit2208 said:
The only thing I liked about FF13 was the battle system,Sazh and Lightning calling out Snow for the tool he was.
\]

When I first played it I thought Hope was a lil pansy and Vanille was creepy...then I found out they were two of main characters lol. I spent the rest of the game mocking Hope.
 

Defense

New member
Oct 20, 2010
869
0
0
Xzi said:
Defense said:
Xzi said:
Defense said:
Xzi said:
Nah, it's pretty obvious that they're dead-set on making each new Final Fantasy game more linear and simplistic than the last. The Square we once knew is dead. The staff for Tactics, FF7, and everything before it was almost entirely different than what it is now, and that's the reason.
I chuckled at this, because Versus XIII is supposed to be a sandbox Action RPG.
And I didn't play it, but wasn't Final Fantasy XII actually nonlinear?
Exactly, they've just gone more and more linear since 12, which wasn't as open as some of the earlier games to begin with. I'd wager that a "sandbox" is what Square-Enix now defines as a choice of two halls to walk down, instead of one.
http://www.youtube.com/watch?v=t6jkeestBFM&feature=related

Well then, you'll have to direct me to where the hallways are in that video, I seemed to have missed them.
You mean in the fifteen seconds of exploration they showed, blocked off by large rock walls and/or cliffs on either side? Seemed pretty hard to miss.

And why did the first half of the video look like it was from the PSX? Must be on PSP, eh?

Final Fantasy XII isn't particularly expansive with their maps either. A good deal of the maps are large, but they're still following linear paths until you get to a fork with an obvious dead end.

And yes, Agito XIII is on the PSP.