TizzytheTormentor said:
normalguycap said:
I'm sick of the characters angsting when they have no real reason to and do it poorly.
Lightning lost her sister Serah.
Snow lost his fiance (Serah)
Sazh had his child held hostage by the government and the kid was branded a l'cie.
Hope (14 years old) watched his mom die and was thrust into conflict.
And with all the above, they are branded l'cie by cruel god-like beings, are given a task they don't know what to do and if they fail, they become monsters and have the entire world against them.
Um, yeah, they are allowed to angst all they want. I get that some might get sick of the moping and doping but come on, they can't really get fucked over much more than that and some of them handle it very well (a lot of people call Hope whiny, but if you think about it, he is a kid and his entire life has been fucked up completely)
In fact, most "angsty" characters in the series have very good reasons to do so.
I'll agree that they have good reason to be angsty, and when set up well it can work, even in FF, While it wasn't the best drama ever, I could get behind Cloud's angst in FF7, and Squall and Rinoa's angst in FF8, well, most of the time anyway.
FF13, however, for some reason the angst just comes across as half-assed. The situations caused by the angst are outlandish and ultimately they are all doing it. I think that's the games problem and why people complain about these characters being whiny, while giving people like Cloud or Squall a pass, is that after the characters become l'cie, you've got a good 10 hours of walking down a hall broken up by cutscenes where the characters argue and talk about their problems, and that's all they do, the very few cutscenes where the characters talk about something other than being l'cie, or serah, or Hope's mother, are swiftly interrupted and derailed by more talking about how screwed they all are.
Hope is the poster child of this, with past characters angst, we are usually given some time to relate to the character to better sympathize with their loss. In FF7 we get the whole first disk to get to know Aeris, so ultimately Cloud's angst over her death makes sense and moves us as an audience. Hell, practically entire plot of FF8 revolves around Rinoa and the drama of her becoming a possessed monster at some point.
Hope, on the other hand, his mother is offed within 10 minutes of his introduction, and then the next 13 hours of the game, his entire character consists of being angry over his mom (a character we didn't spend enough time with for the audience to give two shits about her), or angsting over being a l'cie (which every character constantly angsts about for the first half of the game). That gives him a justifiable reason to be angry and depressed, but if his entire character for over a dozen hours of gameplay consists of nothing but downer moments, in an entire group that spends the first 20 hours of the game bitching at each other, and having soap opera grade drama, then reason or not, people are going to call him a whiny *****, because the game failed to make us actually care about him beyond being a two dimensional vehicle for cheap drama.
Its a futuristic sci-fi fantasy setting, its not grounded in reality and they (the army) have special gear that lets them do it, if they didn't have that, the world would have much less of an impact. Its not Call of Duty, its Final Fantasy.
Yeah, except Lightning is apparently the only one in the game who possesses the snappy gravity defying device, guess that's for special forces people only, well special forces that you never actually fight in the first game, and I'll be damned if they ever even try to explain 90% of the tech in the game, FF6-10 at least gave you a hand-wavey excuse for its magi-tech. 13 hides 90% of its lore, the kind of stuff you found out about in conversations or sidequests in the previous Final Fantasies, in that stupidly massive codex that pretty much no one read. I spent 20 minutes digging through that thing to find out why Snow apparently has shirt patches that give him super strength, still never found out what the fuck was up with hope's boomerang. In previous FF's, character abilities usually extended from uniquely magical artifacts, or special abilities inherent to that character, the problem with switching it all to readily available in-game technology is that you have to come up with at least an excuse for why none of your enemies seem to have it, 13 doesn't seem to bother even trying to explain why the main characters have this unique technology.
Also, the characters just pull random shit out of their ass as needed, like those gravity bombs that were never mentioned previously, no indication that the party had them, and are never mentioned again. Yes, sci-fi fantasy doesn't need to be grounded in reality, but it still needs to follow its own internal logic, otherwise its just a plot device that doesn't make any sense and breaks a players suspension of disbelief.