Grampy_bone said:
I don't think you know what makes Final Fantasy "Final Fantasy."
No, that's the problem, I
DO know what makes Final Fantasy, Final Fantasy, and this game lacks most of it. Final Fantasy has never had a "Oh, it gets better once you devote 30 hours to the game." That is complete and utter bullshit. For many people, they will get bored extremely fast with this game, not willing to put in the 30 plus hours that make this game start to shine.
Yes, this game has a great battle system, in no other FF game have I actually felt involved or on edge during a boss fight. I now actually have to pause the game if I want to go out and have a smoke. Sadly, the style of combat loses its edge once you hit that 30 hour mark, as you start to run passed enemies, and not waste anymore time fighting, and just get on with the game.
The story is god-awful. Yes I may be a complete fucking idiot for not picking up on the story the first four to six hours in, but Jesus Christ. You're not given a reason why the people of Cocoon are rebelling, or why Lightning goes fucking ballistic on the train, you don't know what the "Purge" is, or why it's happening, or who the "bad guy(s)" are until six hours fucking later.
And... As for the linear style game play, yes other Final Fantasy games (and most, if not all RPG's) did a good job of hiding it, because it allowed for some fucking freedom in the game. This game allows for no side quests, until, once again, 30 Goddamn hours into it. I'm not asking for a sandbox style RPG, but I like to have a choice whether I'd like to complete some other task, or grind my level up before continuing onto the main story line. Oh, and the boss battles, what the shit? What happened to a challenge? They just take forever and a goddamn day, they aren't hard, and require little to no strategy, other then repeatedly pressing "A" until it's dead. The only "boss" that required me to actually think about what to do was Cid.
I like to explore in games, whether it be go down the hallway away from your main goal, or go to a new city. I like that feeling of "finally beating that damn boss, and opening a new area to explore." I like to visit the towns in a game, go to the shops, buy brand new gear, interact with the NPC's, pick up some side quests for some extra coin in your pocket, and in general just look at the area. Cobblestone roads, wooden buildings, I like to look at the detail the level designers put into the game, and just take a break from the constant barrage of enemies.
Currently I'm in Gran Pulse doing the side missions for the L'Cie/Cie'th stones. I quit playing, and am actually ENJOYING a different linear style game: Metro 2033, where I have a choice of how to approach a level.