"Fighting Games are Just Button Mashers" and other statements

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The Wykydtron

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Sep 23, 2010
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I think fighting against Yoda in Soul Calibur 4 kinda ruined fighting games for me, that and that cheap end boss in Dead or Alive 4... Fucking *****
 

Jelly ^.^

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Mar 11, 2010
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Anyone who says that fighting games are just 'button mashers' has never had the displeasure of having a few games of Tekken with friends blown out of the water by that group of Asian pros who wander over from the Midnight Club machines, sit down and start pulling 22-hit combos and the like out of their arses.

And then spending the GDP of a small country between us all to try and win back the machine, before giving up to go tag-team Time Crisis or something. Ahhh, shit, that was a few years ago now, but it's still burnt into my memory :(
 

twistedheat15

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Sep 29, 2010
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Thrust said:
Here is the problem, 90% of fighters are button mashers, the the fighters that has a system that requires skill (like SSFIV) are few and far between that is why.
Ya this is my thoughts on it too. There's been lots of times I've sat around learning combo's and move sets only to play my younger bro's or someone who random just kicks, jump, and uppercut saying fck the special moves and end up kicking ass. Sure actually learn will always end better but many a times random button mashing will wreck your shit and leave you feeling bitter.
 

Mr. GameBrain

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Aug 10, 2009
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Mount and Blade is boring.

No. NO! Mount & Blade is not boring!
Its only as dull as you make it!
Loads of Mods, Warband has awesome multiplayer, and even the vanilla game has a lot to do in it.
Its like Dead Rising, theres a framework there, but its you that makes the fun.

Also Dan is the greatest fighter of all time, and NOTHING ANYONE EVER SAYS WILL EVER CHANGE MY MIND!!!
 
Sep 14, 2009
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-Seraph- said:
I feel your anger in regards to the whole button masher bullshit. Sure, button mashing can get so the odd random round or take out a decent chunk of a persons health. But after that person adapts to your random, unfocused attacks, you're screwed and they can just pick you off through all the exploits in your carelessness. Only time i have ever button mashed was unintentionally if I start to panic in the odd battle where I'm screwed.

My other rage doesn't pertain to a genre or game in specific, but just the whole attitude and negative connotations that Game "Linearity" seems to spring up. It's not a fucking flaw, it's a design choice!! Now there are times where it can hold the game back, but I'd still rather have a focused objective than have all this openness with nothing really meaningful to do.
highly agree to this. especially the linearity part.

plus i'd love button mashers to play dissidia, i would destroy the piss out of them in a heartbeat, still hands down my favorite fighting game.
 

V8 Ninja

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May 15, 2010
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No, IT'S A LEGITIMATE STRATEGY!!!

No, really, when you think about it, button mashing is (almost) the perfect strategy. What happens is unpredictable to both the player and the opponent. Of course, the people who obsessively play fighting games and get their timing down to the frame will be able to combat this, but an averagely good player usually won't be able to overcome the challenge of randomness.
 

-Seraph-

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May 19, 2008
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V8 Ninja said:
No, IT'S A LEGITIMATE STRATEGY!!!

No, really, when you think about it, button mashing is (almost) the perfect strategy. What happens is unpredictable to both the player and the opponent. Of course, the people who obsessively play fighting games and get their timing down to the frame will be able to combat this, but an averagely good player usually won't be able to overcome the challenge of randomness.
It's quite a shitty strategy, regardless how "legitimate" it is.

Just because it's rather unpredictable doesn't mean it's a good strategy. For the most part you can turtle against a button masher and deliver the necessary counters during rather obvious openings in their attacks. It's even easier if your fighter has some sort of projectile attack so you can just pick em off from afar or use it to stun them and get in for a combo.

You don't need to be a pro or anything, as long as you have basic knowledge on the game mechanics it's piss easy to take out button mashers. The part that begets these people is simple overconfidence or the compulsion to rush in and instantly deliver the pain.

Even within the chaos there is some order to be found.
 

NeutralDrow

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Mar 23, 2009
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On-topic...well, really, fighting games are one of my genres, and the one that deals with a ridiculous stereotype like that. RPGs deal with lots of ridiculous stereotypes, but they tend to cancel each other out. Visual novels only deal with the stereotype that "they're all porn," but it comes up so infrequently I don't usually bother fighting it.

Thrust said:
Here is the problem, 90% of fighters are button mashers, the the fighters that has a system that requires skill (like SSFIV) are few and far between that is why.
And yet, 95% of them reward strategy. Even if that strategy is "watch the doofus flail, hit them at range every so often."

I am kind of amused your "requires skill" selection is a Street Fighter game, though. I would have expected Guilty Gear.
 

Deleted

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V8 Ninja said:
No, IT'S A LEGITIMATE STRATEGY!!!

No, really, when you think about it, button mashing is (almost) the perfect strategy. What happens is unpredictable to both the player and the opponent. Of course, the people who obsessively play fighting games and get their timing down to the frame will be able to combat this, but an averagely good player usually won't be able to overcome the challenge of randomness.
Yeah it is unpredictable (ken and his DAMN EX SHORYUKENS) but it can get to a point where you're figured out and can't approach the enemy without a concise plan. Average players can get frustrated and lose to that style of play but more experienced players can tell if you don't know what you're doing.
 

FirstPersonWinner

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Apr 16, 2009
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Douk said:
The veins in my neck bulge whenever I hear someone say that on these forums. The idea that fighting game combos are just random presses and "button mashing" can win is just ignorance.

Simply put, button mashing is as good as spray-and-playing in a FPS, it won't work. When people talk about how they "beat their friends by button mashing", the only possible explanation is that you're both at the same level of play. So you were both button mashing.

For discussion: Is there anything people say about your favorite game or genre that just makes you mad?
Okay well here's the thing. Yes and No. Yes in most fighters you can win against the AI and probably your other button mashing friends by that method, and that is why most probably say that. Not too many go on to learn the combos and strategies in most fighting games since usually it is unnecessary to play and beat the game.

For those that do, then yeah, you now know some very cool ways to fight, and vs someone else who also is well learned in this, there is a lot more strategy put in to fighting with or against certain characters and/or opponents. I myself have watched some pretty epic fighting tournaments play out and the abilities of the players made each match extraordinary as both sides exchanged blows and combos. But that is a small few.

The thing is as a normal gamer who isn't a huge fighting fan most games do boil down to find 1 or 2 combos that work and use them (its how I beat all my friends at street fighter 2 because I now Blanka's head grab and electricity moves.) It's not too much strategy there. And while yes you can go and learn every move for every player in the game so you personally don't mash buttons to defeat enemies, it's not necessary at all, leaving the most basic knowledge to beat the game as "mash attack button". So yeah, most fighter's at their core are button mashers.
 

JUMBO PALACE

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Jun 17, 2009
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The Wykydtron said:
I think fighting against that cheap end boss in Dead or Alive 4
Shut your mouth. Shut it right now. We don't talk about that... monstrosity.
 

RatRace123

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Dec 1, 2009
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"These conversations suck I want to get back to the shooting"
I've seen someone say that about Mass Effect. If you can imagine a punch being delivered with the force of a warhead, that's what I wanted to do to that person.

And fighting games are most certainly not mindless button mashers, were that the case, they'd be far more mainstream and popular with the casual crowd.
OH SNAP!
 

Eclectic Dreck

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Sep 3, 2008
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I cannot think of a single thing.

With regards to the "button mashing" bit though: it isn't entirely incorrect. One can play the game successfully by simply hitting buttons without regard to specific combination. Using timing alone, one can actually do quite well in most of them. But after a certain level of play, eventually a player must learn to execute combinations and the like. A properly executed fighting game shares much with fencing. Notably, in either place, once both parties are sufficiently skilled success goes to the person who forced their opponent into a position from which they could not defend themselves. A skilled participant in either will use misdirection and guile to achieve victory where an unskilled player will rely on brute force and perhaps good timing to win the day.
 
Jun 11, 2008
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believer258 said:
I believe this thread was not so much about fighters and button mashing as it was about generalizations of your favorite games that get on your nerves.

Mine in particular would be everyone that claims that Call of Duty is realistic. Really? It's a video game. In real life, you get shot and you might die. In CoD, you get shot a few times, die, and then get back up to kill them again. Oh, and let's not forget the insane amount of clips you can hold and that holding X above an enemy gives you his gun and every clip he had in a matter of seconds. Realism in games is fun up to a very fine point, but go over that and it becomes a chore (Far Cry 2, anyone? I didn't particularly enjoy it for this fact, some probably did though).

Also saying that all shooters are the same - the market is oversaturated, sure, and there are more copycats than you can shake a stick at. But there are plenty of good ones, and a lot of them are different - Bioshock is nothing like Call of Duty, Halo is nothing like Half-Life, Singularity is most definitely not a copy-paste of Bioshock (that's serious, actually play the game and you'll know why).

I really like shooters. What about something I don't like? Well, I'm not a fan of turn-based stuff, but I don't say it sucks. I can't fathom why anyone would want to stand in a line and wait their turn while some gigantic creature attacks their (usually) spiky haired androgynous ass, but tons of people love it. I just don't like people that generalize an entire genre as crap because of one small reason.
Actually CoD ususally lets you hold much less clips than soldiers actually hold. I think they c an take anywhere between 10-16 magazines with them. So campaign ammo count for starting weapons is somewhat realistic but yes as a whole CoD is unrealistic.

Also stuff like the final comment no offense. Basically 90% of the negative comments towards JRPGs on this site irritate me. They are usually ill informed and spout off like the person has played every JRPG ever when it sounds like they only played one for an hour and watched way too much ZP.