I think fighting against Yoda in Soul Calibur 4 kinda ruined fighting games for me, that and that cheap end boss in Dead or Alive 4... Fucking *****
Ya this is my thoughts on it too. There's been lots of times I've sat around learning combo's and move sets only to play my younger bro's or someone who random just kicks, jump, and uppercut saying fck the special moves and end up kicking ass. Sure actually learn will always end better but many a times random button mashing will wreck your shit and leave you feeling bitter.Thrust said:Here is the problem, 90% of fighters are button mashers, the the fighters that has a system that requires skill (like SSFIV) are few and far between that is why.
highly agree to this. especially the linearity part.-Seraph- said:I feel your anger in regards to the whole button masher bullshit. Sure, button mashing can get so the odd random round or take out a decent chunk of a persons health. But after that person adapts to your random, unfocused attacks, you're screwed and they can just pick you off through all the exploits in your carelessness. Only time i have ever button mashed was unintentionally if I start to panic in the odd battle where I'm screwed.
My other rage doesn't pertain to a genre or game in specific, but just the whole attitude and negative connotations that Game "Linearity" seems to spring up. It's not a fucking flaw, it's a design choice!! Now there are times where it can hold the game back, but I'd still rather have a focused objective than have all this openness with nothing really meaningful to do.
It's quite a shitty strategy, regardless how "legitimate" it is.V8 Ninja said:No, IT'S A LEGITIMATE STRATEGY!!!
No, really, when you think about it, button mashing is (almost) the perfect strategy. What happens is unpredictable to both the player and the opponent. Of course, the people who obsessively play fighting games and get their timing down to the frame will be able to combat this, but an averagely good player usually won't be able to overcome the challenge of randomness.
And yet, 95% of them reward strategy. Even if that strategy is "watch the doofus flail, hit them at range every so often."Thrust said:Here is the problem, 90% of fighters are button mashers, the the fighters that has a system that requires skill (like SSFIV) are few and far between that is why.
Yeah it is unpredictable (ken and his DAMN EX SHORYUKENS) but it can get to a point where you're figured out and can't approach the enemy without a concise plan. Average players can get frustrated and lose to that style of play but more experienced players can tell if you don't know what you're doing.V8 Ninja said:No, IT'S A LEGITIMATE STRATEGY!!!
No, really, when you think about it, button mashing is (almost) the perfect strategy. What happens is unpredictable to both the player and the opponent. Of course, the people who obsessively play fighting games and get their timing down to the frame will be able to combat this, but an averagely good player usually won't be able to overcome the challenge of randomness.
Okay well here's the thing. Yes and No. Yes in most fighters you can win against the AI and probably your other button mashing friends by that method, and that is why most probably say that. Not too many go on to learn the combos and strategies in most fighting games since usually it is unnecessary to play and beat the game.Douk said:The veins in my neck bulge whenever I hear someone say that on these forums. The idea that fighting game combos are just random presses and "button mashing" can win is just ignorance.
Simply put, button mashing is as good as spray-and-playing in a FPS, it won't work. When people talk about how they "beat their friends by button mashing", the only possible explanation is that you're both at the same level of play. So you were both button mashing.
For discussion: Is there anything people say about your favorite game or genre that just makes you mad?
Shut your mouth. Shut it right now. We don't talk about that... monstrosity.The Wykydtron said:I think fighting against that cheap end boss in Dead or Alive 4
Actually CoD ususally lets you hold much less clips than soldiers actually hold. I think they c an take anywhere between 10-16 magazines with them. So campaign ammo count for starting weapons is somewhat realistic but yes as a whole CoD is unrealistic.believer258 said:I believe this thread was not so much about fighters and button mashing as it was about generalizations of your favorite games that get on your nerves.
Mine in particular would be everyone that claims that Call of Duty is realistic. Really? It's a video game. In real life, you get shot and you might die. In CoD, you get shot a few times, die, and then get back up to kill them again. Oh, and let's not forget the insane amount of clips you can hold and that holding X above an enemy gives you his gun and every clip he had in a matter of seconds. Realism in games is fun up to a very fine point, but go over that and it becomes a chore (Far Cry 2, anyone? I didn't particularly enjoy it for this fact, some probably did though).
Also saying that all shooters are the same - the market is oversaturated, sure, and there are more copycats than you can shake a stick at. But there are plenty of good ones, and a lot of them are different - Bioshock is nothing like Call of Duty, Halo is nothing like Half-Life, Singularity is most definitely not a copy-paste of Bioshock (that's serious, actually play the game and you'll know why).
I really like shooters. What about something I don't like? Well, I'm not a fan of turn-based stuff, but I don't say it sucks. I can't fathom why anyone would want to stand in a line and wait their turn while some gigantic creature attacks their (usually) spiky haired androgynous ass, but tons of people love it. I just don't like people that generalize an entire genre as crap because of one small reason.