No you can't pick up all weapons in one second which is why I said I agreed with you like CoD. I know you didn't mean it it just happened to be in the quote and I was using it as an example. I have no problem with you disliking JRPGs or even just FFVII aslong you tried them and have given them a fair go. Some people just seem to have seen an argument made by someone who has actually played the games and disliked them and then just spout it out like a computer doing a command.believer258 said:I didn't mean that as a negative comment towards JRPG's, I was saying I can't stand it when someone hates an entire genre because of a stupid generalization. And I've played FF7 for about four hours, thank you very much, and a fair bit of Golden Sun.
I didn't know that about ammo. I'm not a gun nut and I have no interest in being in the military, I just like to play Call of Duty but I've never called it realistic. I figured they wouldn't hold that many. Still, what I said about picking up enemy weapons still rings true - you can't pick up all their clips and the gun in one second.
Which Namco game? Soul Calibur or Tekken? Button-mashing in SC is easier but if the other person knows what to do then you are screwed. On the other hand, Tekken is a lot harder to button-mash (excluding button-mash characters like Eddy and Christi) making it so people have to learn at least the basics of the game to be somewhat decent.mindlesspuppet said:There are a lot of fighting games that encourage button mashing, anything by Namco for example. Yes, knowing moves can help, but I'd be lying if I said I haven't seen good/experienced players get button mashed to death.
Eh, I disagree. SC has characters like Nightmare and Kilik which don't really require much know how at all. Tekken requires a bit more skill than the Soul series, but still not a great amount.chromewarriorXIII said:Which Namco game? Soul Calibur or Tekken? Button-mashing in SC is easier but if the other person knows what to do then you are screwed. On the other hand, Tekken is a lot harder to button-mash (excluding button-mash characters like Eddy and Christi) making it so people have to learn at least the basics of the game to be somewhat decent.mindlesspuppet said:There are a lot of fighting games that encourage button mashing, anything by Namco for example. Yes, knowing moves can help, but I'd be lying if I said I haven't seen good/experienced players get button mashed to death.
Playing SCIII for almost 5 years has taught me that button-mashing won't help you win at the higher levels of gameplay. People can usually button mash through the easier difficulties but once you ramp it up to hard they don't get a chance to button mash before the CPU (or skilled human player) beats them.
SC is slow? Well sure, 4 was slow but every game before it was much faster. I've had matches in SC3 against Night Terror (the final boss) that last less then 10 seconds (the quickest death I had was about 3.5 seconds).mindlesspuppet said:[snip]
Yes, yes it is slow. That's not to say matches can't go quickly, some characters can do a ton of a damage relatively quickly. However, the actual attacks motions and what not are slow as molasses.chromewarriorXIII said:SC is slow? Well sure, 4 was slow but every game before it was much faster. I've had matches in SC3 against Night Terror (the final boss) that last less then 10 seconds (the quickest death I had was about 3.5 seconds).mindlesspuppet said:[snip]
Tekken has always been slower than SC which is what I think makes it seem like less of a "button masher."
/\ /\ /\-Seraph- said:You don't need to be a pro or anything, as long as you have basic knowledge on the game mechanics it's piss easy to take out button mashers.
I agree with this. It annoyed me how people dragged all their preconceptions along with them about how an 'RTS' (which it isn't really) should be played, and then complained when it turned out to be more interesting than that.random_bars said:That Brutal Legend's stage battle gameplay is badly designed, shallow, missing features from either genre, anything like that. No, the fault with the game is that it doesn't explain itself well enough. The actual mechanics are fucking amazing, but the learning curve is steep enough that unless you put some time into multiplayer, you won't really come to appreciate the painstakingly intricate balance between combat, solos, troop management and double team attacks, and how insanely fun the battles are as a result, once you get the hang of them.