So it took me 100 hours because
- It took me mid-late game to finally have the combat system click for me, and I had to re-try several boss fights
- Also made worse by the fact that I didn't experiment with the party make-up enough
- Some mini-games also required many re-attempts
- Especially Queen's Blood, which I agonized on how to build the best deck
- I guess my skyrim-style exploration method has never left me, because there were times I struggled trying brute force my way through inaccessible paths, when there was an obvious path I could follow
- I am also pretty sure I left the game on pause to take care of house chores, eat something, or take a phone call.
Plus some other factors I can think of.
I thought I would share my final thoughts on the game;
It's a near perfection!
Especially in terms of open-world gameplay; I think I mentioned this several posts ago, but the gradual unlock of the regions was done really well. BOTW and Ubisoft games may have tricked people into thinking freedom to go everywhere is a good thing, but had FF7REB been designed that way, I think I would've been overwhelmed and would've discouraged me to explore.
Side activities were just the right amount! And none of those random radiant side activities either that constantly pops up. Not only that, they were all nicely spaced out, both in terms of their physical distance and how often I ran into them.
Chapter 11 was probably my favorite one in the game; Summarizing what I said before, I felt everything that Cloud and Tifa felt returning to their hometown. Experiencing how the town has changed, you not belonging in that neighborhood anymore, and old memories both good and bad resufacing... It was all too real. I think there was a lesson here where you could keep clinging onto the past,, or move on with your life and try to make the best of it. Nothing was wrong with this chapter.
Well except for that god-awful double adjudicator fight as Cait alone.
Soundtrack was an absolute bomb. Something SE has been nailing in all of their games, really. Whether it's the chapter 1 grassland theme, the awesome remix of the chocobo theme during races, summon boss fights, or the one-winged angel during the final fight, it was amazing. From what I understand, GOAT Nobuo Uematsu composed No Promises to Keep, and acted as overseer on other scores? That was a wise choice!
Now combat, as I mentioned, did take me a while to get used to. I got so used to having Cloud as the party leader, the fights that didn't involve him was a struggle. Especially the likes of Aerith, who I built to be more of a glass canon. However, when everything finally clicked, exploiting enemy weakness and raising their pressure bar and eventually staggering them was a fun experience. Synergy moves were fun to explore, but I found out I am particularly drawn to ones that raise limit break levels and stagger meter. And oh boy, the way some of these moves chains so nicely with one another....
None of the characters bothered me too much.... WEELLLL EXCEPT FOR MAI. God, I hate this AI so much. Chadley was a smart ass, but bearable. MAI, however, had that annoying voice on top of being rather useless. Like, by the time she talks about the weakness of the enemies, I have already used access, read their info, and already pressured them. She then proceeds to yap on, while I am simply trying to focus. I can't remember which combat assignment, but at one point, she literally says, "Gah, I can't read this! It's too horrible! Good luck!"...WTF, you are an AI! You are supposed to assist the humans in tough situations. You aren't even fighting, so why do you care?
Dear SE, if she's coming back in the third game, at the very least have her do something in combat!
Zack sections. Kinda hard to comment on. On one hand, it is an integral part of the story, now that we know he's alive in this version. But on the other hand, he only fights like twice in the game. I love Zack as a character, but I wish we got to do more stuff with him... (Crisis Core is looking at me seductively)
Finally, the overall story; What can I say that already hasn't been said thousands of times by others? Reading through my own post in this thread again, I shouted "holy shit" more times than I care to remember. It made be laugh, cry, shocked, sometimes scared, and wholesome. I especially loved that everyone had some sort of character arc, even the side characters like Billy.
Now maybe it's because I never played the original to completion, but this game has made me appreciate Cloud as a character. In the original, by the time I reached Costa Del Sol I just remember being cold to everyone, unless I chose a specific dialog choices. Here, while he can still be cold, I saw him gradually warm up, as he is struggling with Sephiorth taunting him as well as the Mako poisoning. He begins to care more for his crew, especially for Tifa who never gave up on him and Aerith who helped him regain slowly regain empathy. Every time he became more like Sephiroth, it was heartbreaking to see both girls and the rest of the team trying to bring him back.
And I think that's the strongest part of the game; The story shows that we might convince ourselves it's better to be alone, perhaps to avoid hurting those we care about both physically and emotionally, but there is strength to be found in bonding with others, and taking the most of the time with them. And when it's time to say farewell, we can cherish those memories to help us move on, and we can make decisions to make a better future for their sake. And now I sound like Aerith and miss her already.... damn it.
Truly, a 10/10 experience. No game is without flaw, but this one gets pretty close to being flaw-less
Now I am excited for part 3! Will it be a ps5 (or maybe 6) exclusive initially? Probably. But I can always wait for the PC version.