Btw, those fate ghosts were in Advent Children, you can see them swarm around the shinra building in the same exact way, so this isn't some new thing this game came up with to be edgy, they just kinda expanded on it some.
That's part of the meat behind some of the speculation, really.Silvanus said:What I'm a bit worried about is that the Remake will focus exclusively on Sephiroth to the exclusion of Jenova (because Sephiroth is more popular with fans). That's the impression I get from the nonsensical monologues about Cloud and challenging fate and such in the Remake cutscenes. "Sephiroth" was never remotely like that in the original.
Wasn't Advent Children widely panned? Borrowing plot elements from that movie is like borrowing from Superman 64 to make the next Superman film.Dreiko said:Btw, those fate ghosts were in Advent Children, you can see them swarm around the shinra building in the same exact way, so this isn't some new thing this game came up with to be edgy, they just kinda expanded on it some.
Never heard anything bad about it actually. I remember loving it to death lol.Drathnoxis said:Wasn't Advent Children widely panned? Borrowing plot elements from that movie is like borrowing from Superman 64 to make the next Superman film.Dreiko said:Btw, those fate ghosts were in Advent Children, you can see them swarm around the shinra building in the same exact way, so this isn't some new thing this game came up with to be edgy, they just kinda expanded on it some.
Well it got a 33% critical score on Rotten Tomatoes. It looked pretty and had nice fight choreography and music, but that was all it had going for it. The plot and character writing was complete nonsense.Dreiko said:Never heard anything bad about it actually. I remember loving it to death lol.Drathnoxis said:Wasn't Advent Children widely panned? Borrowing plot elements from that movie is like borrowing from Superman 64 to make the next Superman film.Dreiko said:Btw, those fate ghosts were in Advent Children, you can see them swarm around the shinra building in the same exact way, so this isn't some new thing this game came up with to be edgy, they just kinda expanded on it some.
Umm...Yes and No. Here's kind of the way I see it.dscross said:Do you think that the idea of 'changing fate' is appropriate thematically in the FF7 world? I always felt the FF7 original and Crisis Core were more about struggling with your identity, living with the consequences of your choices, the effect humans have on the planet to make their lives better, and the extreme lengths people will go to for the sake of power or greed. Seems a bit like it clashes to me and doesn't really fit in? It's almost the complete opposite idea to some of the themes. Not judging particularly, just asking the question to someone who clearly values the original game's story.CritialGaming said:I dunno if I'd call this story or this ending shit. Especially if you really look at what was happening the whole time.Casual Shinji said:snip
Here is a collection of Aerith quotes that highly suggest she knows the original game's events, much like Sephiroth does. https://www.reddit.com/r/FFVIIRemake/comments/g75lfj/quit_acting_like_you_know_me_the_evidence_against/ Give it a read.
Frankly the more I piece together these elements, the more I think the whole set up of this game is fucking brilliant.
First of all, the game boots new players out at the very end. It's incredibly friendly to people who are new to the franchise for 95% of the game as it takes its time to introduce the characters and the world. But then toward to the end it's like 'well fuck you, you should've played the original'. And it'd be fine if it was a little scene at the end, but we get an almost hour long sequence that states with no uncertainty that this is what everything was all about; subverting the original plotline.CritialGaming said:The main reason I really agree with what they've done here, is that in my fantasies I always just wanted a 1-to-1 remake of the original game but with voice acting and pretty as fuck graphics. Which is initially what everyone thought they were getting with this game. However what we ended up with is a rather brilliant subversion of expectations that allows for new and old players alike to get really invested in the characters and lore of the FF7 world while also managing to transform the original story in such a way that it becomes new for all players.
I'm not sure that type of subversion is comparable tbh. The plot of the OG didn't waiver from its themes, even at that point during the game. They hadn't even introduced Sepiroth at that point - yeah he'd just killed one of the main antagonists but it was done in a mystery sort of way which was to be uncovered, slowly and deliberately over the course of the game and it didn't get in the way of the main plot at all. There were no major sudden major 'endgame' boss fights of anyone we hadn't properly been introduced to yet. Plus, Shinra are still ever-present bad guys in it all the way through anyway, it's just Sepiroth turns out to be the bigger threat.CritialGaming said:I dunno. I dont see it that way at all.
Most of the major fans are pissed over the fanservice so does it count as fanservice if the fans didn't want it?
We can agree to disagree here because the plot subversion happens in the original as well. You run around with AVALANCHE fighting Shrina for the first 6 hours of the original game, then you get to the Shrina building and all of a sudden you are global trotting to chase an alien and a super soldier.
The shit plays out the same really. And the only difference at the core is that they had to break up the remake into episodes.
Just because fans didn't want it doesn't mean it isn't expressely put there for people who are very familiar with the original game. And it seems pretty evenly split as far as I can tell, maybe even leaning more towards fans overall being positive about it.CritialGaming said:I dunno. I dont see it that way at all.
Most of the major fans are pissed over the fanservice so does it count as fanservice if the fans didn't want it?
Yeah, but not in the space of a couple of minutes though, right? I doubt you instantly run into an alien or whatever when you escape Shinra HQ in the original game.We can agree to disagree here because the plot subversion happens in the original as well. You run around with AVALANCHE fighting Shrina for the first 6 hours of the original game, then you get to the Shrina building and all of a sudden you are global trotting to chase an alien and a super soldier.
The shit plays out the same really. And the only difference at the core is that they had to break up the remake into episodes.
Asita said:That's part of the meat behind some of the speculation, really.
To make a long story short, it feels like a Sephiroth who has already lived through the events of the original game. Whereas pre-Nibelheim Sephiroth dismissed Cloud as some nobody who got a lucky shot off on him, post-Meteor Sephiroth explicitly managed to retain his sense of self in the Lifestream by fixating on Cloud and his anger at being again thwarted by him, hence his Advent Children characterization. And Remake Sephiroth feels very much like Advent Children Sephiroth. View that alongside the Whispers and the inconsistencies they work to correct...well suffice it to say that speculation is that Sephiroth may be pulling a Days of Future Past; projecting his consciousness back into his past to try and tweak events to have a more favorable outcome. And that...surprisingly feels like a natural next step for him.
Supersoldier gets mortally wounded and falls into the Lifestream. His body gets crystalized and unusable, but he becomes more dangerous than ever through his newfound enlightenment and by using his 'clones' as proxies. He attempts to grievously wound the planet to cause a defensive reaction that would allow him to achieve apotheosis. He fails and disappears into the Lifestream again. And once again he retains his sense of self and becomes more dangerous still, this time polluting the Lifestream itself and being able to exert control over those that are contaminated by it (Geostigma in Advent Children). Additionally his sheer force of will manifests three knock-off aspects who work to fully revive him. He's successfully revived, and quickly put down again. Maybe for good this time, but considering the guy takes to mortal injury almost as well as Saiyans in Dragonball do...*shrug*. What I'm getting at is that the idea of him going full Skynet feels like it could be in-character escalation rather than coming wholly out of left field (unlike in Days of Future Past)
That's not the same subversion at all. What you have in the original isn't a subversion so much as playing with expectations. It builds the expectation that Shinra will act as the primary villain, before you find out that your primary focus is going to lie elsewhere.CritialGaming said:We can agree to disagree here because the plot subversion happens in the original as well. You run around with AVALANCHE fighting Shrina for the first 6 hours of the original game, then you get to the Shrina building and all of a sudden you are global trotting to chase an alien and a super soldier.
The shit plays out the same really. And the only difference at the core is that they had to break up the remake into episodes.
There's "DEEP LORE" stuff going on behind Cloud's attitude and personality. You see him open up during the duration of this game but there's a lot going on there.Hades said:I never played the original FF7 and thus can enjoy the game without any nostalgia baggage. As such the ghosts don't bother me too much though I do think they are the least interesting part of the game.
I never played the original but I have been exposed to Cloud and Sephiroth through different games. They always struck me as the worst Final Fantasy protagonist and antagonist. Whenever they appear outside of FF7 they always came across as the most boring characters imaginable. Cloud is just some emo killjoy who's never interested in anything and Sephiroth is defined solely by his desire to mess with Cloud. I did always hear that these depictions were somewhat out of character and not representative of their real selves so I did give them a chance to prove me wrong. One did, the other didn't.
Cloud is far more expressive then expected. Rather then an emotionless killjoy he's dorky and really shy, with his too cool for school persona being an act to mask that. I can appreciate that. With Sephiroth however pretty much all alarm bells start going off. If Sephiroth was different in the original then Squire has deliberately chosen to use his more boring post FF7 version for this game. Every time he appears he's given a reverence that comes more from his status within the fandom then his status within Midgar, and like all other games Sephiroth seems to get out of bed each morning solely to find new ways to bully Cloud. Sephiroth is just as boring as he's always been.