Aaaaaaaand here we go.
So, as much as I'd love for this remake to be a good thing, I really don't trust Square-Enix *not* to screw this up royally. They've got a classic, a game that is highly regarded and (for the most part) has aged relatively well. Slap a new coat of paint on it, get a good voice cast, plug a couple of the plot-holes and translation quirks and you're golden. You've got a billion dollar seller.
But they aren't going to do that. They can't help themselves. They are going to George Lucas the fuck out of Final Fantasy VII in the name of "fixing" it, and it's going to wind up being a mediocre, overly-serious, over-anime'd piece of crap like the four main-series Final Fantasy games.
The ATB system was the best battle system Square ever came up with, in terms of speed-to-depth gameplay balance. Part of the fun of the old Final Fantasies was leveling your party. Building them up with new equipment and moves, and actually getting to *control* them. When you whittle a game's battle system down to the point where you only control one character, not only do you remove a ton of the potential depth, but you remove some of the connection to the other characters. They go from being equal party members you control, to being a bunch of dumb NPC's you drag around and hope they do what they're supposed to.
Also, I'm not a fan of games like 12 and 15 where there's no transition between walking and combat. By and large, it leads to much more low-key attacks. I miss the oldschool Final Fantasy attacks and spells, they were flashy, they were cool, they weren't constrained by having to take place in the same field as wherever you encountered the enemy.
He would additionally indicate that the development team will be looking to the film Final Fantasy VII: Advent Children as a visual reference, although they won't be using actual models from the movie due to the fact it's "almost ten years" old
This probably worries me the most though. Advent Children was a terrible movie. Some parts were actually cool (the fight in the church, and the fight against Dark Bahamut where the whole cast teamed up), but everything else was just... dumb. The plot made no sense, the new villains were completely disposable, and most of the rest of fights wound up being a bunch of floaty, Crouching Tiger Hidden Dragon wire-fu. When your fights are not grounded in some way, they lose their impact. The characters may as well be slap-fighting when they're floating around like leaves on the wind.
Also, in terms of visuals... brown, black, gray, drab. Everyone is wearing leather and zippers and Cloud's buster sword has become this overly-complex frankenblade with a dozen moving parts.
I really think they need to go back to the roots of Final Fantasy VII, and Final Fantasy in particular. That's what everyone fell in love with. That's where the heart was. Not in the over-designed, overly-philosophical, wannabe-anime junk Square-Enix has been putting out the last decade or so.
Here's hoping it turns out good though o: I do really want it to.