Final Fantasy XIII-2 Debuts to Lackluster Sales

Pearwood

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Arkley said:
They threw the Final Fantasy VII franchise at us, but as widely disliked as that game is now, it was once considered one of the best.
Have I stumbled into an alternate universe or something where FF7 isn't still considered a classic? It's still in my top five next to 12, 9 and 4.

I can't say I was ever really excited for 13-2. It looks about the same as 13 which was alright but nothing I'd rush to the shop on release day for. I'll probably wait for the price to drop to about £20 or 15 before I get a copy. I might be judging it a bit harshly cause of how shit 10-2 was though.

Master Cylinder said:
my personal favorites next to FFIX are FFXII and FFXIII
Always nice to see more 9 and 12 fans, most underrated ones of the series along with 5 and 3 :)
 

MegaManOfNumbers

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*wakes up*

Huh? FF13-2 came out? Huh, didn't know that.

I find it hilarious that I'm excited for everything involving FF EXCEPT for the main series!

Nothing says sequel like retarded time plot and even more flamboyantly dressed characters!

I'm still excited for FF Versus 13 and Type-0 though.
 

LilithSlave

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Master Cylinder said:
Haters gonna hate. Believe it or not, some people actually liked FFXIII
I liked some things about it. Mostly the characters/story.

If you're dying for a Square style story it's worth playing.
 

Simonoly

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For me FFXIII was torture. I'm not surprised to see FFXIII-2 under-performing as even though it may have addressed many of the complaints of FFXIII, it is still set in the same dull universe with the same vomitous characters. That's what will prevent me from playing this game.

It's such a shame as I have been such a huge fan of Final Fantasy games since the first one came out. But now I've just completely lost interest. I'm sure SE will eventually get a hold of the series again and make it brilliant (with something new and original, not a FFVII remake please) but until then I just don't care about Final Fantasy.
 

Lord_Gremlin

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How about making a FF game that is
1. Have no DLC planned.
2. Have true open world.
3. PS3 exclusive.
4. Does not borrow characters from XIII.

Until then... Nothing to be interested in...
 

RagTagBand

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- Finish and release Final Fantasy XIII Versus.

- Start work on a FF7 remake for the next generation playstation.

- Stop making Final Fantasy games

Do that, SE. Then you can focus on digging your good name out of the hole you currently have it buried in.
 

theultimateend

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remnant_phoenix said:
Not a shred of sympathy or defense for Squeenix on this thread so far.

There's got to be a hint of a message in that.
I'm mostly grumpy that they gave a sequel to this one but not 12...

12 Was pretty darn fun. Ten got one...how the hell does 10 and the this one get a second one?

What are they doing? Only adding additional FF's to the ones that suck? :(

j-e-f-f-e-r-s said:
RJ Dalton said:
j-e-f-f-e-r-s said:
Dark Souls
That was a JRPG?
It's a role playing game made in Japan. What else would you class it as?
FMRPG

Fun but Mean Role Playing Game?
 

gring

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Phlakes said:
...
Andy of Comix Inc said:
For some reason, I read this headline, smiled, and sighed with relief.

I think I'm a bad person. All I could think was YEAH FUCK YOU FINAL FANTASY XIII. God I hated FFXIII. I'm so happy to see it failing. I have never been this vindictive with any game series, ever. Even if Call of Duty - a series I despise - announced it sold badly, I'd feel slightly let down, and sorry for the devs.

This news? This news cheered me up...
...Are you serious?

Because they made a mistake, they deserve to fail forever? I think you're right about yourself.

I mean, really, this is type of thing I'd expect to read on Youtube.
where, in any of that, do you read "they deserve to fail forever"?

honestly, think before you type.
 

IDS3Remix

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IDS3Remix said:
perhaps include an ADULT protagonist that players that grew up with the Final Fantasy series can partially relate to, and fire whoever it is at Squeenix that has such a hard-on for the whole "Teenagers save the world from disaster" theme. If there was anything Final Fantasy XIII did right, it was Sazh.
Funny thing, most of the protagonists in early Final Fantasy games *were* adults. I think Squeenix's problem is that it's fallen into the trap of blind repetition of standard anime tropes.
In fact, blind use of standard tropes seems to be the problem with media in general everywhere in the world.[/quote]

I thought so too initially. Thought most of the cast from FFIV (my first FF title), were at least adults in some form, especially since Cecil as a Paladin started out with White'ish hair. All that changed when I finally got around to playing Dissidia, only to feel like they shat all over some of my favorite characters from past games, and turned them into just more anime arch-types.
 

gring

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Et3rnalLegend64 said:
Shark Wrangler said:
Always funny how gamers take stuff like a bad game in the series so damn personally. Like to play this game because it sounds like they fixed the problems. Big let down with Final Fantasy 13, but I don't want them to stop making it. Every company makes god awful choices and they are not immune to it. Really funny how gamers think that every game that comes out has to be tailored for them or it sucks. Thats a high horse I would gladly kick you down from if I could.
Dear lord this. I'll assume Square got the message that the formula for XIII had to change and it sounds like they really tried to change it, yet we get all these comments saying that the entire series should die in a fire just because the first game wasn't to their liking (and no amount of fixes will change their minds).

While I really don't think they should keep up with the plan of yearly releases (same for Assassin's Creed, much as I love those games), I don't have so much undiluted hatred for Square as so many others seem to. I enjoyed FF12 (haven't played 13). While the story was not as grand as others have been, I enjoyed the characters and the battle system (Vaan and Penelo still have almost no importance in the grand scheme of things though).
My brother played 13 and admits that the battle system and general gameplay were flawed, but he liked the characters and story enough to say that he would gladly buy the sequel. The only things stopping him is our backlist of RPG's (Tales of Vesperia and all of Shin Megami Tensei) and general lack of cash.

People have to chill, seriously.
again, if you actually read what people are saying before just reacting, you'll see that people are happy its failing right now as in the present moment, which may end up having some franchise reevaluations, which the series desperately needs. and if it did change, they would support THAT Final Fantasy Franchise, but just not this one.

"yet we get all these comments saying"... no. no one here is really honestly saying that, so you're lecture is obsolete.
 

HyenaThePirate

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OtherSideofSky said:
Huh.
I didn't even hear about it coming out. All the Final Fantasy advertisements I've seen have been for Type 0.

On the other hand, there's no way I would have bought the game after playing XIII. I didn't even mind the pacing or the linearity, I just felt insulted that they would have so many cutscenes without hiring someone who actually knows how to direct (it seems like a lot of people making game cutscenes are people who wanted to make movie. There's generally a good reason they couldn't make it in the film industry.). Seriously, SquareEnix produces some of the worst choreography and editing for action scenes I've ever seen. On top of that, isn't this sequel supposed to be centered around one of the most annoying and bland characters from the first one?
This.

SOny's marketing team for FFXIII-2 should be spanked and run out of the industry.
I haven't seen a SINGLE commercial or advertisement for it. At all. NONE. WHATSOEVER.

And it just came out along with the launch of SWTOR? Whooops..
Don't plan on this one getting many sales.
Besides, I didn't enjoy FFXIII enough to go running after a sequel.
 

geizr

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I'm going to be among the few, here, with a contrary opinion regarding FF13. Honestly, I very much enjoyed it. While I admit it could definitely have used some editing to trim it up a bit(took me 85 hours total to get through the entire game, mostly because I spent a lot of time grinding levels and quests in the open world area), overall, I found the game to be a classically epic experience. It goes without saying that the graphics and cinematic scenes in the game were impressive, even breath-taking at times, but I also found the story to be one of the more complex that I have seen for some in an RPG.

My own interpretation of the story is that it was one centering around a theme of Free Will versus Divine Providence(WARNING: STORY SPOILERS AHEAD). The Fal' Cie are sentient automatons, but they lack Free Will. As it turns out, it's not just the La'Cie that have been given a focus; the Fal'Cie are the ones who were originally given a focus by the Creators(whoever they are; they never make an appearance in the game). The entire motivation of the story of the game is a complex plot orchestrated by the supreme Fal'Cie, Orphan, to accomplish one of two tasks, to either force the Creators to return to release him of his focus or to be destroyed by Ragnarok.Orphan was given a focus that he had to both protect and destroy the humans of Cocoon at the same time(during the end battle, Orphan reveals this with the quote "Too weak a shell, and they would not thrive; too strong a shell, and they would not die. Slaughter and salvation. Two irreconcilable focuses we bore.") You see, apparently, Orphan misinterpreted his focus and how to implement it, and had been struggling to properly fulfill it for the past so many centuries. He wanted to be released from his focus, but not having Free Will, he could not simply abandon his focus. So, he needed either the Creators to return, which he figured would happen if enough people start dying, or Orphan himself would have to be killed by his own creation, Ragnarok.

Yes, it turns out that Orphan was the one that created Ragnarok for the purpose of killing Orphan, and Ragnarok and Orphan have been fighting for centuries(we end up learning this, also, during the final battle when Orphan reveals his disappointment that Ragnarok still, after all these years, can not kill him). The reason is, because of his focus, Orphan can not simply let himself be killed. He has to be overwhelmed by a greater force, hence the reason Ragnarok has to be independently trained to have the power to defeat Orphan.

The party gets mixed up in this plot through Lightning's sister Sarah when she makes the request that the party has to save Cocoon and with the vague images impressing an unknown focus onto the party by the first Pulse Fal'Cie. It is later revealed by Dysley/Barthandelus/Orphan that Sarah was being used by Dysley/Barthandelus/Orphan to find a group that will be instrumental in destroying. Dysley/Barthandelus/Orphan also reveal to the party exactly what their focus is, since they seemed to be having so much trouble understanding it: to destroy Cocoon. Naturally, the party is appalled and struggle to find a way to overcome the focus without having to destroy Cocoon.

Like, I said, this is my own interpretation of the story, and I see everything that happens in the story, the creation of past La'Cie, the party's indoctrination as La'Cie, the struggle of the party against government forces, and the impending prophecy of Ragnarok are all orchestrations of Orphan to find a release from his own focus without violating his focus. Orphan has no Free Will, so he can not simply choose to let everyone die or to let himself be killed; nor can he simply decide to walk away from what he has been charged to do. He has to be overwhelmed, either by circumstances or a power greater than him. But, he couldn't simply create the situation in which this would automatically happen. There had to a good chance of it all failing, too. Orphan had to find a round-about way of setting things up without violating his own focus.

As far as the other aspects of the game, I found the battle system to be very fluid(if you actually took the time to really learn it and its various nuances, as opposed to just mindlessly pushing the one execute button, you would have found it's a rather fast paced and dynamic system) and the characters, unlike many prior RPGs, actually develop over time. Hope, while almost everyone despises him at the beginning for his whiny nature, changes to become the most mature and realistic-minded of the bunch, but you have to actually play through the game to discover this; although, Snow pretty much stays a douche from beginning to end. However the nature of his douchiness does change.

Many complain of the linear dungeon design, but the reality is that, topologically, we've been playing through exactly that same kind of design for years. We've just never noticed it as much because it was always curled up on itself. But, if you stretched out the design of dungeons in almost all past RPGs, you'll find that they are all linear paths with some branches to the sides. There are no multiple paths.

I will admit that the weapon upgrade system was a bit of a shock, but that was because it was something outside the traditional formula. I simply wasn't expecting it, so it was difficult to deal with, at first. However, after a while, I became used to it, and then it was much of an issue.

What I find most amusing about FF13 are all the people screaming that they were disappointed because it wasn't a FF7 remake, or it didn't harken back to FF7 enough. It's so humorous reading all the comments screaming for a FF7 remake(a game that is now roughly 15 years old) and wanting Square-Enix to not change the formula that was instituted with FF7; yet, I bet these same people are the first in line to complain that there is no innovation going on in the game industry.

FF7 was great back in the day, but that was 15 years ago. It's time to grow up and move on, folks. We have to find better, more sophisticated experiences as we proceed into the future. We have to try new things to expand beyond the same old tired formulae being iterated year after year.

ADDENDUM: Considering the release hit most people by surprise, I would think it's the lack of market that has lead to lack-luster sales, not disenfranchisement with the series.
 

masticina

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After FF XIII and XIV who would have thought. Don't get me wrong it might actually be a very good game but two rather .. erm.. troubled games to say the least does has an effect.

I retain hope that it actually is darn good..
 

Aisaku

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It's a weird time to be a FF fan. Back in the day you'd have most people looking forward to the next instalment, gobbling up the tidbits of info from the japanese mags. These days? A good number of these former fans stay away feeling betrayed, wait till the reviews or just don't care about the games at all.

As much as this 'Fabula Nova Crystallis' attempted to set a course for the franchise, it ended up muddling things up.

If by making FF XV an action RPG they'll get back on track, releasing at a steady rate and focusing on gameplay over cutscene content, good for them.

I don't know about you but I prefer content and depth over graphics. I believe it's the combination of the high cost of ps3 level development costs and the high standards to which the series had adhered to that led FFXIII to be what it is: A slice of what was supposed to be a multi-layer cake. Square Enix would be much better off taking on more flexible development environments like portable systems to make proper rpgs at a reasonable development cost.