From what I've seen it seems to be pretty good, bit of Mount&Blade, bit of...I forget the name of it, but it came out of Greenlight like six months ago as an isometric RPG that has some kind of mouse-driven realistic combat, and alot of the menus gave me a Crusader 1099AD and Drakengard vibe, which I personally consider pretty damn cool.hanselthecaretaker said:You Can said:I'm afraid we've wound up arguing about an agreement... I agree with you absolutely, it makes sense in-world and that's all that matters, but the idea that the combat is realistic that is a claim that is thrown around all the time (not by you) and it really... isn't. Again I think the combat is fine, its essentially Zelda for grownups!hanselthecaretaker said:This whole argument seemed to start by a questioning of the logic that the heaviest of them should require much greater strength, and that therefore they could only be wielded at a fraction of the speed that a normal sword or spear could. The point I'm trying to make is that a game can be based in fantasy and still retain some logic of real world physics.
Yeah, it makes me wonder how Kingdome Come: Deliverance is going to turn out, since that is "supposedly" going to have more realistic medieval era combat.
Graphics are un-optimized as fuck though. Skallagrim on youtube had a video on it where turning the graphics all the way up made it run smoothly but lowering it just turned it into a seizurific texture nightmare.