Yeah, in retrospect you're right, it would take quite a bit more effort. I wish I could see the Game Informer issue, they've got all the details locked up. They're releasing stuff piece by piece over the next month or so, so I'll just have to keep an eye open.EvolutionKills said:ReiverCorrupter said:It actually wouldn't take that much to do; just an afternoon or two in the studio with a motion capture camera. They have to do that anyway. The only rule I would keep in mind is to keep the sequence fluid and under a second in length; any longer than that and the player will be frustrated by the character's unresponsiveness.
Trust me, it would take much longer than that. Maybe if you had everything and everybody ready to go, you could bang out all of your mo-cap sessions for your finishing moves, but it takes a lot more than that to get them in game.
Ultimately, they just have to be careful to not let their ambitions cause them to over-reach their abilities. I'd love to have a TON of uniques finisher moves, and I'm sure there will be quite a few (they where in Arkane Studio's 'Dark Messiah', and they where awesome back then too). But time and money always put limits on your production (unless you're 3D Realms), and rarely are things ever quick and easy. The amount of work to get anything into a game, and polished to a level worthy of a retail release, is always an undertaking.
It doesn't have to be finisher moves, but that's one of the features they're putting in for sure. Just as long as the combat is more dynamic I'll be happy. I always liked the magic better, and hopefully there will be more interesting spells, and hopefully some physics effects. It would be nice to see someone catch on fire and run around from a fire spell, or get encased in a block of ice by an ice spell, and to ark lightning through multiple enemies by holding down the bumper. There's no question whether all of that will work from a 1st person perspective. Though of course those kind of effects would take a LOT of programming; much more than the motion capture finishers. I don't know too much about programming, but that kind of stuff seems like the kind of thing that needs to come with the engine.