First Elder Scrolls V: Skyrim Details Leaked

ReiverCorrupter

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EvolutionKills said:
ReiverCorrupter said:
EvolutionKills said:
Stormz said:
Less skills is annoying, but everything else sounds interesting. I have no doubt it will be better then Oblivion. Maybe even Morrowind? well we'll see.
Story wise, Morrowind had a better narrative because of it's setting, scale, and focus.
Oblivion's story wasn't as good because it required voice actors, which made it much harder to produce than Morrowind.

To be fair, there are a number of things that they did right with Oblivion. Attempting to voice act everything was ambitious, and given the standards of the time, they did very well. Post Mass Effect and Dragon Age however, it's not as easy to forgive the fact that every person of a particular race/gender uses the same voice actors. But, if I remember correctly, something like 80% of the space on the game's disk was dedicated to audio files, so they still recorded a TON of dialogue.


I also approve of the cut down Skill list.


I believe that they where also right in trying to steam-line combat, and even the addition of the Power Attacks and the other abilities that you earned from raising your skills was a step in the right direction.



That being said, enemies that level up with you where a terrible idea.

I also hope they manage to work out some more of the kinks and loopholes in the character system.

EDIT: They dropped the total skills from 21 to 18. Now I haven't seen what the final ones are, but if I was to take a guess at what they did. They probably removed 1 skill each from Combat, Stealth, and Magic.
[I obviously cut it down for length]

I don't disagree. There was no need for a lot of the skills unless they changed the gameplay up. There was no real benefit to using smaller weapons aside from the fact that they're a little bit faster, and no real reason for having separate skills for them aside for just complexity for complexity's sake. The things I didn't like were the missing spells, (although Mark and Recall were obviously obsolete due to the fast travel system), and the much more limited spellmaking and enchantment. It would be really nice to have reflect, absorb and resist ___ enchantments once you reached mastery level in enchantment. The weapon building system sounds very promising though.

They definitely improved the combat. Regenerating magicka was a great new feature for one, having to sleep after you cleared out each room in Morrowind was just pointless. I'd honestly like them to pull out some of the level caps, or at least heighten them so the maxed out character can be stronger. It would especially be nice for mages because they could cast stronger spells. But the reason for the level caps is that the enemies have a lot of code because of the stat system, and there just can't be too many of them in one area, which means that at a certain point the game would just be incredibly easy.

It would just be nice if the combat formula was something besides "point cursor at enemy, tap the right trigger, repeat until thing dies." Of course there's also blocking, spells and arrows, but it's still a little dry.
 

Seydaman

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Xzi said:
Wow, so it looks like Bethesda has decided to stop making RPGs and just go completely action-based, eh? This is a bargain bin buy if I ever saw one. Didn't think they could make the Elder Scrolls series any simpler after Oblivion. Guess I jinxed that one good. Maybe TES VI will be a rail-RPG. Just because it hasn't happened before doesn't mean Bethesda couldn't pull it off.
An RPG does not require supar duper number crunching and deep stats etc
Garrysmod (Taco N Banana) is probably one of the best RPG's I've played
 

blankedboy

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"the ability to sprint"

Boasting a feature that was included in the last four games isn't the best move when you're trying to sell a game.
 

HyenaThePirate

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This has probably been asked somewhere, but after 7 pages of comments, I'm just going to ask it again and hope for a simple answer while accepting my impending flame bath:

Will I be able to import my Oblivion character or game save into the new game?
 

maturin

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HyenaThePirate said:
Will I be able to import my Oblivion character or game save into the new game?
Of course not.

[/quote]Okay so my thought process here goes... Dragonborn= 1/2 dragon, 1/2 Nord. [/quote]
Definitely not. The Dragonblood lineage refers to individuals who embody the divine covenant between mankind and (surprise!) the very Akatosh who is (in a way) now seeking to devour the universe and restart time. Except he's also this other guy who the Nords revere. It's complicated. The most famous Dragonborn are the Cyrodilic Emperors and Empresses.
 

AbsoluteVirtue18

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I hope by "Better Character Creation" they mean "Beards" and not "Slightly Darker Patches of Skin." And I hope to God they bring back spears.

But all in all, I'm excited. I loved Daggerfall, I loved Morrowind, I loved Oblivion and Fallout 3, so hopefully I'll love this.
 

silverowl

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dual wielding sounds fun, but i am more interesting in the whole weapon creation thing ;) i really dig crafting and oblivion, so perhaps it can be an awesome mix =3

(as a sidenote, im pretty damn confused as how they will get the finishing moves to work without either editing the combat system or introducing a quick time event. any1 else here have a clue? )
 

ChupathingyX

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I just realised, this game is set 200 years after Oblivion, that means there is a high chance M'Aiq won't be in this game.
 

Guest_Star

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Falseprophet said:
No classes! It took 20 years, but finally, video game RPGs discover what tabletop RPGs have been doing since the late 80s.
Ultima-series, Fallout-series, a number of Roguelikes, M&B, Gothic etc... plenty RPGs without class systems, some of them has been around since early 80s.
AFAIK it depended on whether the chief designer had experience from D&D or GURPS.
 

Obito

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HyenaThePirate said:
Will I be able to import my Oblivion character or game save into the new game?
Well its 200 years after Oblivion so I'm guessing not.

OT: I really can't wait for ES:V and this article only makes me more excited! :D

Edit: Woops just realised someone else said about the whole importing character thingy. Never mind.
 

Levethian

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PoisonUnagi said:
"the ability to sprint"

Boasting a feature that was included in the last four games isn't the best move when you're trying to sell a game.
I'm not sure it was, unless you're talking about mods.
 

LitleWaffle

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Tom Goldman said:
The big news about Skyrim's combat comes from the addition of a new duel-wielding system. Any weapon or spell can now be assigned to each hand. Want a shield in your left and a sword in your right? Go ahead. How about a dagger in your right and a fireball in your left? How about a shield in your right and a heal spell in your left, to bore enemies to death? Apparently, anything is possible.
OR SPELL?!



Fire Spell + (Hopefully) Wind Spell = FLAME TORNADO!!
 

XT inc

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Jul 29, 2009
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So no more jumping up and down flights of stairs, while mixing potions and casting charm on people for cheesy leveling.
 

ShankyShank

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Awww yeah. Hopefully the melee combat will be improved so it doesn't just feel like you're swinging at something until it breaks, in the words of Yahtzee.
 

TheMadTypist

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Interesting.

On one hand, the reduction to 18 skills from oblivion's already simplified 21 means even more simplification, and the restriction of using an entire hand to hold one spell means less mixing of combat focused characters and mage-esque characters, as this information might suggest that you can't run in with a sword/board or two handed weapon and still cast spells.

On the other, the mention of finishing moves suggests they've taken at least some effort to improve the non-magical combat, and they did take the time to create a new engine for this game which suggests we might finally be done with the issues that have been cropping up recently with the old one. Hopefully they'll do what they've done with their other recent titles and use popular mods as inspiration to improve the experience as well, like how fallout 3 had the equivalent of the oblivion mod to add lights shining out of structures at night or how New Vegas had functionality very similar to the enclave commander mod for fallout 3, so long as you had the right reputation with the major factions.

And out of sheer conjecture, hopefully the main storyline will be worth finishing this time around. I spent hundreds of hours and several characters in oblivion without ever getting much of anywhere in the story missions. I don't think I ever finished the whole line. I still feel like I got my money's worth from the game, but the main line should at least be representative of the rest of the content in-game.
 

Cyberjester

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Kris015 said:
GIMME GIMME GIMME (A man after midnight)!!

Seriously though, I can't FREAKING wait to dual-wield shields!!!
If you had a helmet spike... That could actually work. And in full plate. :D:D



I still say they're consoling it. -.-

I liked Morrowind, I didn't like Oblivions console-esque boring simplicity, I shall probably hate this one on the grounds that MW is awesome. Still play it though. After Deus Ex, Shogun II, any Dawn of War game coming out, etc