[I obviously cut it down for length]EvolutionKills said:ReiverCorrupter said:Oblivion's story wasn't as good because it required voice actors, which made it much harder to produce than Morrowind.EvolutionKills said:Story wise, Morrowind had a better narrative because of it's setting, scale, and focus.Stormz said:Less skills is annoying, but everything else sounds interesting. I have no doubt it will be better then Oblivion. Maybe even Morrowind? well we'll see.
To be fair, there are a number of things that they did right with Oblivion. Attempting to voice act everything was ambitious, and given the standards of the time, they did very well. Post Mass Effect and Dragon Age however, it's not as easy to forgive the fact that every person of a particular race/gender uses the same voice actors. But, if I remember correctly, something like 80% of the space on the game's disk was dedicated to audio files, so they still recorded a TON of dialogue.
I also approve of the cut down Skill list.
I believe that they where also right in trying to steam-line combat, and even the addition of the Power Attacks and the other abilities that you earned from raising your skills was a step in the right direction.
That being said, enemies that level up with you where a terrible idea.
I also hope they manage to work out some more of the kinks and loopholes in the character system.
EDIT: They dropped the total skills from 21 to 18. Now I haven't seen what the final ones are, but if I was to take a guess at what they did. They probably removed 1 skill each from Combat, Stealth, and Magic.
An RPG does not require supar duper number crunching and deep stats etcXzi said:Wow, so it looks like Bethesda has decided to stop making RPGs and just go completely action-based, eh? This is a bargain bin buy if I ever saw one. Didn't think they could make the Elder Scrolls series any simpler after Oblivion. Guess I jinxed that one good. Maybe TES VI will be a rail-RPG. Just because it hasn't happened before doesn't mean Bethesda couldn't pull it off.
Of course not.HyenaThePirate said:Will I be able to import my Oblivion character or game save into the new game?
Ultima-series, Fallout-series, a number of Roguelikes, M&B, Gothic etc... plenty RPGs without class systems, some of them has been around since early 80s.Falseprophet said:No classes! It took 20 years, but finally, video game RPGs discover what tabletop RPGs have been doing since the late 80s.
Well its 200 years after Oblivion so I'm guessing not.HyenaThePirate said:Will I be able to import my Oblivion character or game save into the new game?
I'm not sure it was, unless you're talking about mods.PoisonUnagi said:"the ability to sprint"
Boasting a feature that was included in the last four games isn't the best move when you're trying to sell a game.
OR SPELL?!Tom Goldman said:The big news about Skyrim's combat comes from the addition of a new duel-wielding system. Any weapon or spell can now be assigned to each hand. Want a shield in your left and a sword in your right? Go ahead. How about a dagger in your right and a fireball in your left? How about a shield in your right and a heal spell in your left, to bore enemies to death? Apparently, anything is possible.
If you had a helmet spike... That could actually work. And in full plate.Kris015 said:GIMME GIMME GIMME (A man after midnight)!!
Seriously though, I can't FREAKING wait to dual-wield shields!!!