Interesting.
On one hand, the reduction to 18 skills from oblivion's already simplified 21 means even more simplification, and the restriction of using an entire hand to hold one spell means less mixing of combat focused characters and mage-esque characters, as this information might suggest that you can't run in with a sword/board or two handed weapon and still cast spells.
On the other, the mention of finishing moves suggests they've taken at least some effort to improve the non-magical combat, and they did take the time to create a new engine for this game which suggests we might finally be done with the issues that have been cropping up recently with the old one. Hopefully they'll do what they've done with their other recent titles and use popular mods as inspiration to improve the experience as well, like how fallout 3 had the equivalent of the oblivion mod to add lights shining out of structures at night or how New Vegas had functionality very similar to the enclave commander mod for fallout 3, so long as you had the right reputation with the major factions.
And out of sheer conjecture, hopefully the main storyline will be worth finishing this time around. I spent hundreds of hours and several characters in oblivion without ever getting much of anywhere in the story missions. I don't think I ever finished the whole line. I still feel like I got my money's worth from the game, but the main line should at least be representative of the rest of the content in-game.
On one hand, the reduction to 18 skills from oblivion's already simplified 21 means even more simplification, and the restriction of using an entire hand to hold one spell means less mixing of combat focused characters and mage-esque characters, as this information might suggest that you can't run in with a sword/board or two handed weapon and still cast spells.
On the other, the mention of finishing moves suggests they've taken at least some effort to improve the non-magical combat, and they did take the time to create a new engine for this game which suggests we might finally be done with the issues that have been cropping up recently with the old one. Hopefully they'll do what they've done with their other recent titles and use popular mods as inspiration to improve the experience as well, like how fallout 3 had the equivalent of the oblivion mod to add lights shining out of structures at night or how New Vegas had functionality very similar to the enclave commander mod for fallout 3, so long as you had the right reputation with the major factions.
And out of sheer conjecture, hopefully the main storyline will be worth finishing this time around. I spent hundreds of hours and several characters in oblivion without ever getting much of anywhere in the story missions. I don't think I ever finished the whole line. I still feel like I got my money's worth from the game, but the main line should at least be representative of the rest of the content in-game.