Zachary Amaranth said:
Honey, EVERYTHING is an immersion breaker.
"Honey"?
Alright, but I'm going to start calling you dollface!
Zachary Amaranth said:
The sooner you learn how useless the word "immersion" is, the better.
The issue with "immersion" is not that the concept is worthless - without it, games like Skyrim would be reduced to pick-up-and-play games you got bored of in an hour rather than sweeping addictive experiences - but that the word is heavily overused.
If immersion is broken for you because of your viewpoint or the game mechanics, then you are perhaps playing the wrong game. However, if you are totally immersed in the experience of a game because you're really enjoying it, you've managed to overcome whatever technical obstacles you had and really get into the world and the story of the game. If the game, like this one does, makes a huge deal about giving you freedom and choice then those choices
have to mean something. If in your head you are a mighty elf battlemage astride the land like a colossus, choosing who will reign the realm and who lives or dies, then to find out that
nobody actually gives a damn will bring you out of that experience like a bucket of cold water to the face.
Zachary Amaranth said:
Lack of consequence may be an immersion breaker, but I'm sure not being able to roleplay out a consequence-free murder fantasy breaks a few thousand other people's immersion.
Choices must have consequences. If they don't, there's simply no point in giving the players choices.
Imagine you're the kind of person who wants to play a child-killing sociopath. You kill a random kid, and...nothing happens. You chose to do something, you carried it out, but nobody cares. There are no consequences, no ramifications for your behaviour. Wouldn't you rather have furious city guards and weeping parents attempting to take vengeance? Would you want the realm to be alive with whispers of your terrible deeds? I'm sure you wouldn't want to be totally ignored, regardless of what you did.
After that, it's simply a matter of scaling. If small actions have minor consequences then large actions (like deciding a civil war or killing a Jarl) should have major consequences. They don't, at least not as far as gameplay is concerned.