Yes, I'm well aware. But you have to understand that what WoW did to EQ wasn't just "Oh, it took all of it's players," but it created millions of NEW MMOG players. TOR would have to expand the market even further, and while I'm certain it's possible it's very, very hard to do given that the total WoW subscription count is 25+ million (not current, total). EverQuest was still very much a 'fringe' game, because MMOGs were a 'fringe' genre. WoW is as mainstream as they get.Noelveiga said:May I point out that this was also said of EverQuest when WoW came out?
"What, so now Blizzard thinks that just because they did Diablo they can dethrone the undisputed MMO king? Think again."
All those five reasons applied to EverQuest, as well, by the way. Big established fanbase and brand recognition, check; strong support from Sony, a massive multinational behemoth, check; expansions full of endgame content and polish, check again; almost impossible quality and content bar to surpass by a newcomer, yep, that too.
But WoW did all of it, against all odds, and despite the usual launch hiccups.
Whether or not TOR is the game to do that this time is up in the air at this point, but it will happen sooner or later, like it happened not just to Everquest, but to Ultima Online before that.
Also, betting for Wow in an article is... kind of dishonest. It's like betting a rock will fall down instead of up. Of course, nobody remembers all the boring guys who predicted the rock would fall down, but if one ever falls up the analyst who saw that coming has a very legitimate claim to fame. Just saying.
Also, you and ...
...should read last week's column, where I talked about the things that TOR has in its favor while taking on WoW I'm trying to be as even-handed as possible.LockeDown said:I agree, EA's got to do some major polish if they want TOR to sell well against World of Warcraft, but I also don't think Blizzard is the stalwart titan you paint them to be. Their player base is full of people, like me, who have gotten bored with the same old encounters (giving old abilities and "tricks" from past instances to the new raid bosses). A fair amount may be tired of being "ignored" by the developers when certain imbalances and exploits remain unresolved for months (or worse, you finally see a development message on the subject to the effect of "Yeah, it's broken. But we're just going to design the game around it being broken.").