I wouldn't even want to put either of those games in the same sentence to compare them. They're in completely different leagues and are incomparable. Star Trek Online is aiming to be a niche game with low, close population: it shows in their server architecture and their short lived development cycle (seriously, less than 2 years?!). Star Wars The Old Republic is getting a normal (or extended) development time of 5 years, 6 possible; it's also getting more work done to it's story and the details which the other game is severely lacking.hURR dURR dERP said:To be honest, I'm not particularly interested in WoW vs TOR. WoW will be dethroned sooner or later, but the way things are looking now, it'll be later, not sooner. The thing with WoW is that it's become pretty much an entire segment of the market on it's own. There's WoW players, and there's people who play other MMOs. The WoW players won't move away from their Warcrack en masse anytime soon, so it's those other people who determine which games become 'best of the rest'.
Because of that, I'm far more interested in The Old Republic vs Star Trek Online. Two promising-looking new sci-fi MMOs, both based on world-famous fan-favourite franchises, it'd seem that they're going to be fighting over pretty much the same group of players.
Just don't tell any Trekkies or Warsies that I just lumped them together in one group. They might not approve.
You have some of that in the TOR community where there are players that cannot say anything nice about WoW, however there are just as many (if not many more than the other) that keep mentioning that they want X feature and Y systems similar to WoW, but with a Star Wars/Bioware flavor.The Great JT said:I really just want WoW to still be successful and for TOR to become a giant in its own right, both games being equally good for different reasons and both player bases enjoying themselves, even if they are playing two different games.
Of course, I'm sure that 90% of TOR's player base, much like another former heralded WoW Killer, Warhammer Online, will be made up of disgruntled WoW players who proclaim WoW is for babies and that Warhammer Onl...I mean TOR is for manly men.
Look, I enjoy World of Warcraft. Warhammer Online has its pluses and minuses, but the biggest one is a fanbase made entirely of assholes, jerkasses and dickheads who will NEVER say anything nice about World of Warcraft, like that the classes or locations were varied and interesting. I bring this up because I don't want the player base of The Old Republic to be like that. Like it or loathe it, World of Warcraft is a great MMO, and there is room on the internet for WoW and The Old Republic to coincide and be equally respected by each others' player base. Could TOR be the next Warcraft and garner a nice big chunk of player base? Absolutely. Will it be the heralded WoW killer and cause the game to be utterly ignored for TOR? Absolutely not. Why? Because even if diminished by another game's player base, WoW will always have a player base, and Blizzard will support that player base.
Too many times have these other developers tried to do something "different" and "non-WoW", yet because of that they've failed to find the essence of being an MMO in their product. The FLUFF stuff that is in WoW is one thing that players love, for example, and usually gets put on the back-burner in other games so that they can do "core mechanics" of combat and boring quests just to push the game out the door. In-game events, non-combat pets, fishing, cooking, drinking, sitting (ya, many games come out without a /sit emote), killing squirrels and chickens, shooting off fireworks, listening to tavern bands (Level 70 Elite Tauren Chieftain was added in TBC at an in-game fair for WoW), wearing in-game costumes and dress cloths, doing a /dance emote (barely any new games have had this in or even attempt to want to put it in)....all this stuff on top of the combat fighting and quests/missions are what as a whole makes the product fun to stay at and play for extended periods of time.