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Knight Captain Kerr

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I was going to cite the usual, Vampire: The Masquerade - Bloodlines, Alpha Protocol, etc, but they've already been said. Instead I'm going to talk about something else.

Heavy Rain. I really like Heavy Rain, it has a few dodgy bits and some major plot holes, no question there, but for the most part I think it's really a solid game. The everything is permanent, no game overs it just keeps going if you fuck up even if it means you die was nice. It made things really tense, especially the trials and the fights. Cutting off your finger, ugh. I thought the killer had interesting motivations even if who the killer was is a bit meh.
 

Shoggoth2588

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LoathsomePete said:
Definitely agree with your inclusion of The Witcher and Vampire: The Masquerade - Bloodlines. As for my own contenders...

Call of Cthulhu: Dark Corners of the Earth

Solid survival-horror game that got Lovecraft's style of horror down right. It's like V:tM - Bloodlines in the sense that there are game breaking bugs in the vanilla version, but fortunately community patches have fixed them.
This was a game I had on the Xbox though I'm sure the PC version is the one to own. I beat the Xbox version and while I enjoyed it, the best part was definitely the Innsmouth portion in the beginning. I liked the game from beginning to end but the Innsmouth bit was the most unique from what I remember.

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Sonic fans have to put up with a lot of crap and I don't really count myself as a real Sonic fan...I like Sonic games but I never really liked the 2D games as much as the 3D ones. My favorite one was Sonic Adventure but I also really liked Sonic 06. If there were trophies I would have bought the PS3 version but I don't see any reason to now. I still have yet to play Colors on the Wii or, Lost Worlds on the Wii U but I can't wait to try them.
 

Jonbodhi

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Dragon's Dogma:

So very many flaws, big ones, but so much fun! I had so many epic moments during its fights. I'm hoping they fix its problems in the sequel. There will be a sequel, won't there?
 

jamail77

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Reincarnatedwolfgod said:
Kotor 2- With out the restored content mod I still think it's a great game despite it having a magnitude of problems. with the the restored content mod It's much better while still having glaring problems. The combat is never satisfying and but it's tolerable for the most part. a few areas are a real slog to fight though, in particular the final area of the game. Kreia also happens to be my favorite video game character and one of my favorites in all of fiction.
I still need to play KOTOR 2 (I have it on Steam), but count me in for KOTOR 1. It's overall well written for the time it was released and while the plot twist would probably be pretty obvious if you played it at an older age it works well. The problem lies in the incredibly boring combat gameplay. I enjoyed it at first then realized this later. The only reason I was able to keep going is that I have an incredible capacity to grind through things like that even though I hate them and that helps ease the pain. There is also the issue that some of the character relationships in your party fall flat. I had a much better time playing as a female Revan because, wow, Bastilla is annoying/boring in a relationship. All her lines felt corny, scripted, and forced whereas Carth with his trust issues felt more natural. Bastilla has a better dynamic as just another person in your party.

Speaking of Star Wars, why not count the Episode 3 tie-in while I'm at it. It's a solid game based off the best prequel movie even if that is not saying much for the movies. Between all the characters you can play as, some of them have one too many similar basic moves and I don't think it's fair how you can't play as Yoda in the multiplayer. While I'm on the topic of multiplayer, I think it was a wasted opportunity to not make co-op available for the campaign. It'd be nice if one person was Obi-Wan, the other Anakin during the early levels and then players could switch off between whichever character was the main one for later levels and a mook (clone). If there were no mooks accompanying then the other player could act as a help cursor like in Super Mario Galaxy or as one half of the moves list (one person moves the character and controls basic actions, the other controls complex actions). Another nice thing about co-op is the developers could then make the Dooku fight much harder. I thought it was too easy and with a player as Obi-Wan instead of the AI, it'd probably be funner coordinating attacks. It would also make the final level that much more painful: After that great coordinating experience all those levels back you now have to fight your friend, not only in the game, but in real life. I am tempted to just learn hardcore modding, hack my Xbox, and add this stuff myself in honestly. That's how flawed I think it is for them not to do any of this.

Batman: Arkham Origins is definitely one of my flawed gems. End of the day, I like it. I liked the countering counters mechanic although I wish its scope had been expanded. I like some of the new gadgets. The story, all things considered, is pretty well done even if the big twist is obvious and just another way to shoe-horn in the overly used major villain (who, mind you I still like). I was really hoping for Black Mask to remain the big villain. It'd be nice to get a focus on somebody else for a change. Deathstroke has WAY too many copied moves from Batman and Robin's arsenals to be a different character. He does have different moves, but way too many similarities and considering Joker could use a gun when you play as him on the PS3 version of Arkham Asylum I see no reason Deathstroke should not be able to. The multiplayer does not live up to the promise it has one bit. Then, there's the fact that a lot of Arkham Origins is just Arkham City in terms of the map. I'm still upset this series hasn't included a boss mode despite the fact the bosses get better every game. The fact the AI has seen no improvement is a damn shame too. The remote claw would be a great opportunity to showcase improved AI design, like if they heard it being shot, saw it coming, and ducked or cut the wire after it grabbed them or pulled it off after it attached or SOMETHING. I single out the remote claw because it makes stealthing too easy and kind of came off to me as a more combat oriented version of the Batclaw and Batman's grappling gun. There's also the fact they shoehorned in WAY too many gadgets from the previous games. Their excuse for this is abysmal as well. Finally, the lack of citizens in Gotham is a sad state of affairs and another thing they wave aside rather pitifully. Unfortunately, Arkham Knight decided it's going to shoe off the citizens too. So much for getting the full Batman experience they promised.

Mirror's Edge is another flawed gem of mine for what I like to think are obvious reasons.

The latest flawed gem I've played though is DmC: Devil May Cry. A friend showed it to me not too long ago relatively speaking and that's what got me into the franchise at all. I bought 3 and 4 soon after and with a recent Steam sale I now have the reboot too. The attempt at plot is pandering, juvenile, and poorly done social commentary to please what the developers think is their demographic. Capcom coercing them into fitting a more West oriented audience did not help either. I do not find Dante to be a likable character. While it is easy to see coming even if you haven't played the originals, Vergil's actions at the end feel forced though the song that plays while he gets ready to fight Dante is nice. Nonetheless, the gameplay is solid: I love the angel dodge, the grabs, and the different dynamic for air juggling compared to the originals. There is some good music among all the meh dubstep. The visuals are good. It is a good game. It is terribly flawed however, only really worth it on sale.
 

Pete Oddly

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Nov 19, 2009
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I'll bite:

Minority Report (PS2)
Terrible game, I'll admit, but there was something about a game full of non-lethal weapons in which I purposely tossed every single enemy off of buildings and through windows just so they'd die anyway. I loved it at the time, not so much now.

Dynasty Warriors (any of 'em, save the first)
I always have, and always will love these slash 'em ups. Sure, they get boring very quickly, but every now and then it's great to get back into the groove and viciously slaughter thousands of soldiers.

Fallout: New Vegas
I have a love/hate relationship with this game. I absolutely love Fallout 3 (my favourite game, in fact), and New Vegas is basically that but improved in many ways. However; the massive, game ending bugs which destroyed my first three playthroughs (two of which with 100+ hours on the clock) made me quit playing it for over a year before I finally came back to beat it.

Discworld (PC and PS1)
An oddball point and click adventure game based on Terry Pratchett's Discworld series directed by Terry Gilliam, and starring Eric Idol as Rincewind (my favourite Discworld character), the cowardly wizard of Unseen University. Seriously, what's not to love? Oh...right...all those crappy adventure game item puzzles which run on logic from the mind of a terminally drunk donkey. Still though, this game is damn hilarious from start to finish.
 

bbchain

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More recently, Remember Me. As much as i loved it, I feel like the extreme linearity and short length didn't give me my money's worth. Even the combo lab i feel could be improved by being able to create more of your own actual button combinations instead of switching pressen types within presets. At the end of the day i still think the soundtrack, art direction, story, beautiful aesthetics, and incredible boss battles make up for its flaws.
 

SD-Fiend

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Solatorobo on DS.

As much as I like the game being on the DS I really wish it was either on the Vita or that they waited for the 3DS to develop it.

The missions are repetitive with many of them involving the same "fabulous" character.

The customization wasn't really anything special since all it did was allow you to make your mechs stats a bit better and it didn't use the touch screen for much more than a map or something.

Despite the unique species and body sizes of the 2 (Caninu & Felineku) races the sprites get reused frequently and gets rather boring to look at.

Combat is rather samey and only a few bosses get unique robots for you to fight so most of the game is just dash, grab, slam, repeat.

The games setting takes place in the sky and your robot is capable of flight but you only get to explore the skies maybe two or three times.

There's also this one thing at the end that always bothered me. After you beat the game and do the final quest there's this one big guy with a unique sprite called "Gawky Big Man" who does absolutely nothing and seems to be some sort of mocking Red Herring thing.

Like I said earlier I wish it was for the Vita or 3DS because the could've done so much more with it on either of those systems.
 

Sizzle Montyjing

Pronouns - Slam/Slammed/Slammin'
Apr 5, 2011
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Fallout: New Vegas, obviously.
I also really enjoyed Alice Madness Returns. It had a lot of gameplay faults, but goddamn it was interesting in a lot of what it did. Reminded me of the old games I used to play as well.
 

lowtech redneck

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Sep 19, 2014
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Any Elder Scrolls game; the ubiquity of questline-breaking bugs, which may not manifest for dozens of hours after they are triggered, is simply maddening, and in Skyrim especially the local map was next to useless, as it refilled previously uncovered areas, and did so almost immediately. I also dislike the fact that in Oblivion and Skyrim, there is no option to have stolen or looted items disappear for good. The last two issues drastically diminished the illusion of accomplishment and the means through which 'conquered' towns and dungeons are remembered, and are among the major reasons I prefer Morrowind.
 

vIRL Nightmare

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Jul 30, 2013
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Dragon Age origins. One of my all time favorites; it had a few areas that needed much improvement such as spell casters not being what they should have been among a few other things. I fervently look forward to Inquisition's release.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Semi-DemiFiend said:
Solatorobo on DS.

As much as I like the game being on the DS I really wish it was either on the Vita or that they waited for the 3DS to develop it.

The missions are repetitive with many of them involving the same "fabulous" character.

The customization wasn't really anything special since all it did was allow you to make your mechs stats a bit better and it didn't use the touch screen for much more than a map or something.

Despite the unique species and body sizes of the 2 (Caninu & Felineku) races the sprites get reused frequently and gets rather boring to look at.

Combat is rather samey and only a few bosses get unique robots for you to fight so most of the game is just dash, grab, slam, repeat.

The games setting takes place in the sky and your robot is capable of flight but you only get to explore the skies maybe two or three times.

There's also this one thing at the end that always bothered me. After you beat the game and do the final quest there's this one big guy with a unique sprite called "Gawky Big Man" who does absolutely nothing and seems to be some sort of mocking Red Herring thing.

Like I said earlier I wish it was for the Vita or 3DS because the could've done so much more with it on either of those systems.
I'm unsure if you're aware of it, so I'll mention it. There was a prequel for the PS1 called Tail Concerto.

OT: I...really don't have anything for this one. At least not that I can think of. I usually have tons of these, weird.
 
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The one that comes to mind for me is Star Wars: The Old Republic (the MMO one). A lot of the biggest problems are on the business side; the failed hype as a "WoW killer", the restrictive F2P, and other areas where EA got their dirty fingerprints everywhere. The game itself however, is actually pretty fun. The class stories are mostly good (Chapter 2 for everyone except the agent is pretty slow), the locations are enjoyable, the companions are all interesting (except Skadge, Fuck that guy!) and the focus on story gives the raids and Flashpoints more depth than "Monster bad! You hero! Go kill!"
 

SD-Fiend

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EHKOS said:
I'm unsure if you're aware of it, so I'll mention it. There was a prequel for the PS1 called Tail Concerto.

OT: I...really don't have anything for this one. At least not that I can think of. I usually have tons of these, weird.
Oh I know about it s well as Mamoru-kun and the Little Tail Story Android/iOS game.
 

Koji Arala

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Oct 7, 2008
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Lot of the ones I'd note are already taken so lemme think here...

Oh yeah, two original xbox games! Advent Rising and Breakdown.

Advent Rising is so horribly unpolished that /I/ could probably do better and ends on a sequel hook for a trilogy that never happens. That being said, the story-through-gameplay of the superpowers, the actual use of the high level powers and even the narrative are actually really enjoyable. Like the whole "humans are the unique and powerful race" thing.

Breakdown has some god awful voice acting at times, is dripping with animeness (though that might only be a flaw to me) and I have no idea where you could even find and play it today. Even with that though, it delivered on some of the most awesome first person game play I've ever had. The whole first person superpower punching thing and the mind-twisty story, even if a bit cliche at times, probably made it one of my favorites back when I had an xbox to play it on.
 

MirenBainesUSMC

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Aug 10, 2014
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Sleeping Dogs - fighting mechanics needed to be far better and fluid... but the driving, atmosphere, and story was great!
 

Solbasa

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May 3, 2014
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The first that comes to mind is Star Fox Adventures. I'm fairly convinced that there are about five other people in the world that like that game, but I genuinely had fun with it. While it feels more like an unusually short Zelda game with a slightly shittier combat system than a regular Star Fox game, I never saw its status as a Zelda clone as a point against it. It's fairly fun to play, the flying segments - while few and far between - are very tight and well-built. The story is kind of dumb, but it doesn't take itself too seriously, hand-waving some more questionable aspects as being because of magic, or the Krazoa Spirits or whatever. Plus it looks absolutely gorgeous, with some of the best water effects I've ever seen in a game, including those on later systems.

I also had fun with Shadow the Hedgehog, although that might be because I originally played it when I was like 7 or something, and was too naïve to see how utterly bullsh!t the story was. I see it now, of course, but a part of me still enjoys it just for the pure catharsis it can deliver.

Another one is Infinite Space on the DS, one of the most obscure games on the system that's actually worth playing (seriously, while with Star Fox Adventures I'm one of a few people that enjoyed it, I think I'm one of only a few who's even played Infinite Space at all).

Infinite Space is a strategy-RPG that places you in control of a small fleet (5 ships max) of starships, and places you in the middle of a vast network of worlds for you to explore as you go through the story. with each ship, you're free to choose its class and type, and can fully customize its layout, weapon and fighter loadout, and (for the flagship only) the crew assignments. Basically, it's the dream game of every hardcore science fiction nerd out there.

For one thing, the game is really long - I got it in 2010, and while I haven't been consistently playing it, there's still no end in sight for me, and I've put about 40 hours into it so far. That in and of itself isn't a problem - a number of games that I love are quite long (such as Persona 4, Xenoblade Chronicles, Final Fantasy IX), as long as it has an interesting story to tell. And Infinite space does...I think.

The thing is, the game has a nasty habit of losing the main plot beneath a torrent of other side-plots that pop up along the main plot, that you need to go through in order to progress the main story. Eventually I lost interest, and if I wanted to continue the game, I'd need to try to re-learn all the fine political and war-related details that led to me to where I am now. Plus, I'm right at one of the game's really hard boss fights that it tends to throw at you out of nowhere. Plus the game can be user-unfriendly and hard to get into, there's really no way to know what stats on your ships affect what details in combat, and there's no direct way to see how a different crew assignment or ship module will affect these stats or your combat performance. I love it anyway though, and should probably finish it at some point.
 

CaptainMidlands

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Jul 6, 2010
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Star Wolves 1-3 - Developed by X-Bow for the Russian market and brought to the west via 1C-company these 3 games are actually really fun little space games, they control in a sort of home world style with some RPG elements thrown in (You can set up your ships with different load outs and pilots have different skill sets to level up). All 3 are flawed in there own ways (I think it's Star Wolves 1 where the difficulty spikes for one mission towards the start with no warning, only for it to then settles back down again after said mission) but i've enjoyed my time with all 3 of them and would recommend them to anyone who is after a good space sim but want's to try something new

In fact a lot of 1C's library is flawed gold in my opinion, I would all so recommend Death to Spies and Space Rangers (Highly rated game in Russian/Finland/Eastern Europe that didn't see much sale wise in the west due to poor marketing (it did get a release though))

Another one is Infinite Space on the DS, one of the most obscure games on the system that's actually worth playing (seriously, while with Star Fox Adventures I'm one of a few people that enjoyed it, I think I'm one of only a few who's even played Infinite Space at all).
It's actually quite well known amongst DS RPG fans but it seems to have had a small release in the west which is why it never gets talked about in the wider setting of the DS
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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No one has mentioned Deadly Premonition yet!?, for shame!.

The gameplay is mediocre at best, barely functional even, the graphics are ugly even for PS2 standards, the controls are awkward as hell, the music, while by itself being pretty awesome [http://youtu.be/PlgjtKPtpT8], plays at inapropriate times (like a happy go lucky theme [http://youtu.be/S6A7M3l06wU] being played while investigating a maimed corpse hanged by barbed wire on a tree) and the protagonist is an egotistical lunatic who predicts the future by looking at his morning cofee and talks to an unseen entity in front of other characters, sometimes at the middle of a conversation.

And I haven't touched upon how shit the PC [http://store.steampowered.com/app/247660/] port [http://www.gog.com/game/deadly_premonition_directors_cut] is.

And yet, it's incredibly compeling to keep playing. It's quite fascinating actually.

It just oozes with personallity, every character is quite memorable, even the minor ones and the story is actually pretty good if you stick with it after a while.