fair enough, I'll concede to that. But you have to admit that it definitely seems that game developers have seemed to stop trying when it comes to single player campaign. I'll make a comparisonToastiestZombie said:In the old days most games barely even had a story. Many of them weren't even good games. Here, ill compare the stories of a MW2 and Super Mario BrosPessimistOwl said:That's a fair reason I suppose. Personally, I'm more stuck in the older days of gaming when the story was the only thing that merited a good game and multiplayer was just something extra that you could choose to enjoy if you had friends with controllers. And that's very well perhaps one of my problems with current gaming. I just don't like to see half of a game's emphasis on multi-player. Personally, it tells me that they aren't working hard enough on what makes their game unique.
MW2: Russian terrorist stages a terrorist attack on a Russian airport. He frames an American soldier for the attack which leads Russia to lead all out war on the USA. Meanwhile an SAS group is trying to find the terrorist. They get information that will lead them to the terrorist, but the general wants to get recognition for saving the world so he betrays the SAS group and steals the info. Two members of the SAS group then go to the generals base and in an epic knife fight kill him.
Super Mario Bros: Princess kidnapped by evil one sided enemy, go save her.
You seem to have a bad case of nostalgia. There was a few very good games from that era (Mario Bros 3, Zelda, Metroid etc), but most game were crap, had very little story, had broken controls and were only made to get kids money. In the past games that were good (except hardcore JRPGs) didn't have a good story. The games were merited on their gameplay, same as today. Story has only gotten better since then because we have so many new ways to tell stories that we couldn't of done back when technology was at its earliest. Also, multiplayer IS what makes CoD unique, its the game to go to now if you want fast paced and easy action, its like going to play battlefield to have a team focused intelligent game.
MW2: Go from point A to point B and shoot enemies along the way... expect intermittent cutscenes and repetitive strategies
Mario: Go from point A to point B, expect repetitive strategies and structures for every level you go by as well as toad saying "we're sorry, your princess is in another castle".
But allow me to offer this. When I play an older game like mario, I am actively challenged. I have to figure out what to do, how to do it, and when to do it. In Call of Duty, I just yawn as I take cover behind a table, then duck out to do some occasional shooting, then right back in for a coffee break.
Also, the story was only one part of my argument, and perhaps a badly worded one at that. What I should've said was "the single player". games concentrated a lot of single player, mostly because that was really what they were judged by. Either way, you have a decent point, I appreciate the response.