For Want Of A Horse, The Game Was Lost

ThunderCavalier

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Nov 21, 2009
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Definitely another really interesting article.

I can't really say anything about Agro, as I haven't played Shadow of the Colossus. However, I do agree that games that do try to go for that greatly immersive effect should, if they can, try to make the most subtle elements of their game alive. It sounds like Agro seemed to be one of those little details that helped make the game feel so alive, adding to the immersion that apparently makes it so popular with the entire Escapist community.

And I do agree that the Red Dead Redemption horses, while purely mechanical in their utilization (and, given how you could summon it at will, fairly disposable), still had those little details that made them stand out. Horses in the wild, in particular, were really good examples of them, as they did roam about in the wild acting like... well... horses. Granted, once you broke them, they succumbed to your will and came at the slightest whistle, and wouldn't abandon you even if you pissed off Khan and an entire pack of cougars, so it's not exactly the 'best' showing of this immersive dynamic, but it's somewhere up there.
 

The Ubermensch

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Mar 6, 2012
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I simply can't stand the horses in Sky Rim, they have two speeds, walk and canter. where's my trot? where's my rising trot? Where's my Gallop based on an endurance bar?

I also can't stand horses in assassins creed, but I love them in Red Dead, though I didn't have the issue with the desaddling, "Woman; I just moved 10 tonnes of that crap after I mucked out the stables while you spent 6 hours giving walking tours with a bunch of less-than-novices you just over charged, you can do this for me, I'm going home. See ya Blacklight".

I also can't stand riding motorbikes in games. THEY DO NOT HANDLE LIKE THAT... what i have notice is that when ever I see Niko Belec getting on a bike I want to slap him for not doing his pre ride check... A Ninja is just as much of a living entity as an Australian Stock Horse or a Gypsy Cob.

And the advantage of a Ninja is that your coven doesn't want to sacrifice it on a Sabbat.
 

RevRaptor

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Mar 10, 2010
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A very valid point, for the same reason I hate dogmeat in fallout 3 but love my dog in fable. The fable dog is a dog bouncing and bounding all over the place but dogmeat just stands there panting like an excited sex offender.
 

Radox Redux

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Aug 22, 2011
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This article was done much better (though I guess without a rider perspective) here :http://www.zeldainformer.com/news/comments/epona_horse_or_vehicle

EDIT: Actually, that wasn't the article I was looking for. I know there's a really kick ass article that focused on immersion and narrative design around a comparison between Epona and Agro, but I can't find it. That one I linked is kinda stating the obvious more than anything.
 

Tim Chuma

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Jul 9, 2010
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I didn't like having my horse die in Skyrim, I had to reload every time it died. The most annoying parts where when you fast travel and there is a dragon waiting for you so you can't really avoid it. I did try to park the horse a bit away from the action but it kept running back in there.
 

papdefer

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Dec 17, 2009
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Alright! Video games can successfully get horses to act like horses. Now if they could only get people to act like people we'd be getting somewhere....
 

Conrad Young

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May 17, 2012
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Lighting's horse Odin in Final Fantasy 13 does a hell of alot. He is your most powerful weapon, can transform into a giant robot dude and is also in almost every important battle cutscene. Hes the thing i remember most from the game in a way.
 

Arcadian Legend

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Jan 9, 2012
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Conrad Young said:
Lighting's horse Odin in Final Fantasy 13 does a hell of alot. He is your most powerful weapon, can transform into a giant robot dude and is also in almost every important battle cutscene. Hes the thing i remember most from the game in a way.
Actually it's the other way round. The bipedal humanlike Odin is the default look, rather than horse first. Plus you don't actually manually ride Odin barring some attacks.
 

zefiris

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Dec 3, 2011
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gigastrike said:
Agro is easily the best horse in all of gaming, and not just because he's intelligent enough to not just run into a wall without you telling it specifically not to. That horse is the very definition of altruism. He doesn't need to be there, there is no real reason why he hauls Wander around a barren, lifeless wasteland so that he can charge into battle against creatures that could crush him with their pinkie finger, but he does it anyway because he legitimately cares about you. Even after sacrificing himself so that you don't plunge to your death, he just shrugs off a broken leg, allegedly climbs out of a ditch, walks across the wasteland, and when he finally returns to the temple the only thing he cares about is making sure that that girl is accommodated for. This is a horse that would drag you out of Satan's mouth, get his back half bitten off, and, assuming he was capable, drag you all the way back to the temple with just his forelegs before digging his own grave.

Why do people care about Epona again?
I want to hug your comment a lot.

It's exactly how I feel.
 

Something Amyss

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Dec 3, 2008
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Dastardly said:
It did so by putting them in the mindset of "a lead guitarist." You weren't imitating the skills in any meaningful way (though Guitar Hero and Rock Band games can do wonders for folks looking to develop rudimentary drum set technique), but you were "acting like the guitarist."

I mean, when a kid pretends to be a fighter pilot, he's not worrying about fuel or G-forces, he never runs out of bullets or deploys flaps... he's not realistically portraying a pilot, but he's sure in the mindset of one.
Actually, a guitar Hero game is probably a great way to get a kid to understand some of the basics without even knowing it. There's a reason it took a team largely comprised of musicians to make this concept work.

But then, by the logic presented here, doesn't it nullify the initial concept, since most games will "put you in the mindset" in that broad a sense? And therefore, is an "NPC horse" necessary for John Martson's travails to seem real to people? When people talk about what drew them into the game or put them off it, I doubt the horse's personality mattered much. I've seen many more people complain about the way the horses controlled.

Dastardly said:
I'll tell you what bothers me more than anything: When actors are playing instruments or conducting ensembles, and they're not even remotely doing it right. Seriously, give me 10 minutes with these people, and I'll give you a pro-quality "faker" that's fit for the big screen. It's not that hard.
See, I don't really get this. I'm a musician. I've spent 20 years on an ensemble instrument and around ten on guitar and keys. While I notice when someone doesn't do it right, that's about it. It doesn't pull me out and it doesn't change anything. I don't see how it really changes anything in terms of the movie/whatever.

No more than proper bowmanship is necessary in a movie about big green guys who can destroy the laws of physics and guys in super suits with unlimited Mcguffin power. I don't get why improper bow technique or conducting is in any way worse than SPACE MAGIC! and the wonders of Element Zero or any other science dodge.
 

Something Amyss

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Dec 3, 2008
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papdefer said:
Alright! Video games can successfully get horses to act like horses. Now if they could only get people to act like people we'd be getting somewhere....
Pfft. I defy you to demonstrate to me how that would improve immersion.
 

jesh

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May 20, 2012
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Where does the author say Ocarina of Time is a(n) SNES game?

Also, Argo is confirmed by the game to be male, as per this screen shot of the tutorial: http://images1.wikia.nocookie.net/__cb20111104045660/teamico/images/7/70/Picture_3.png