After what they've done to Dante's Inferno..I'm 100% convinced this studio's trying to commit literature Genocide. That said, a Macbeth game wouldn't work very well..I can't even imagine how they'd turn the play into a playable experience.
So, your only gripe about the game boils down to "him using the wrong noun" and nothing else?Shamanic Rhythm said:I can't believe he actually used the word "interpretation" to describe what they have done to Dante's poem. Adaptation, I could stomach. But seriously, no. Interpretation refers to what you think the poem is about, and I don't care how much postmodernism you subscribe to; if you think that Inferno is about murdering demons then you are provably and laughably wrong. The allegorical function of Dante's journey through hell is to present his audience with a series of morals to abide by in life, by depicting how sinners are punished via poetic justice. For example, the greedy are punished by being forced to spar against one another using giant weights they push with their chest. If you can't see the symbolism in that, you need help. The idea of Dante going through hell and killing everything he meets throws all concepts of poetic justice out the window; as there is nothing symbolic about killing the damned with a scythe - that's just cliche. What this game represents is how the very concept of Hell has been re-appropriated in modern culture by games like Diablo; where rather than a place created by God to punish sinners, Hell is Satan's personal funhouse and where he trains his armies.
Brilliant!HardRockSamurai said:[small]"Press X to Soliloquize"[/small]
The Random One said:Man, there's a point in which something gets so stupid it wraps around and becomes awesome, and Dante's Inferno is already edging pretty close to that line. I'll buy any brawler they release turning classics of literature into bloodfests. Show me Don Quijote stomping giants into a pool of blood, a retelling of The Murders of Rue Morgue in which you are the gorilla, and an insane axe maniac's rampage in CRIME AND PUNISHMENT II: PUNISH HARDER. Hooray for public domain!
...That thing with Don Quijote looks cool, though. An action game showing the things he imagines are happening. I'd buy that.
No, I have plenty of gripes about the game based on what I've seen from pre-release footage. I'm just focusing on his choice of words.malestrithe said:So, your only gripe about the game boils down to "him using the wrong noun" and nothing else?Shamanic Rhythm said:I can't believe he actually used the word "interpretation" to describe what they have done to Dante's poem. Adaptation, I could stomach. But seriously, no. Interpretation refers to what you think the poem is about, and I don't care how much postmodernism you subscribe to; if you think that Inferno is about murdering demons then you are provably and laughably wrong. The allegorical function of Dante's journey through hell is to present his audience with a series of morals to abide by in life, by depicting how sinners are punished via poetic justice. For example, the greedy are punished by being forced to spar against one another using giant weights they push with their chest. If you can't see the symbolism in that, you need help. The idea of Dante going through hell and killing everything he meets throws all concepts of poetic justice out the window; as there is nothing symbolic about killing the damned with a scythe - that's just cliche. What this game represents is how the very concept of Hell has been re-appropriated in modern culture by games like Diablo; where rather than a place created by God to punish sinners, Hell is Satan's personal funhouse and where he trains his armies.
One of the other definitions of interpretation is "the rendering of a dramatic part, music, etc., so as to bring out the meaning, or to indicate one's particular conception of it." The studio is taking the poem and rendering it as a video game. Interpretation works for this game.
The meaning of the Inferno, the one that most people subscribe to, is one where Dante is confronting his demons and coming to grips with his sins. Whether it is done with a hacksaw or wordplay, the result is the same.
In postmodernist circles, the term they like using is actually parody. To them, parody means taking parts or a whole of something out of original context and reused, with no intent to ridicule. The studio took parts of the game and reused them.