Former BioWare Producer: New IP "Isn't a Priority" for EA

disgruntledgamer

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So EA just plans on milking every last dime from current franchises instead of coming up with new ones.

This is hardly a prediction more like an observation..............
 

disgruntledgamer

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Thoric485 said:
On the bright side, this means they might not be buying out any other studios soon.
No no, I'm pretty sure they consider buying studios and milking their already establish franchises into the ground, instead of coming up with their own part of there business model.
 

Darth Sea Bass

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Oh you off EA? Well see you later, I'd like to say it was a pleasure knowing you but my mother raised me not to lie.
 

Lunar Templar

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*shrugs*

EA makes MAYBE 1 game every 4 years i give more then a second glance. this pretty much ensures i won't even see that 1 i guess
 

CardinalPiggles

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Gearhead mk2 said:
CardinalPiggles said:
FelixG said:
Irridium said:
CardinalPiggles said:
goes the vorpal blade!

Anyway, be careful what you wish for, remember their earlier boasting that they have not green lit a single core game that is single player focused.

Just think on that for a few minutes, and what that would mean for a Mirrors Edge 2.
I thought they said they haven't greenlit anything without a multiplayer component? And Mirrors Edge had competitive leaderboards. How hard would it be to add real time parkour races like driving games?
It wouldn't be like that. It would just be first person shooting in gritty brown enviroments with one said as the all-american heroes and the others side as the evil Nazis/Russians/Arabs. The parkour with be shoved to the side at best. And they'd have a completly broken unlock system that meant everyone would just use the one gun once they hit a ceartain level and anyone not using that one set would die instantly. Just like every other multiplayer FPS made by the big publishers. I don't want Mirrors Edge 2, because I love the first one and I don't want EA to screw it up with a godawful sequel.
You need to have a bit more faith ;)
 

crazyrabbits

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Little Gray said:
Sight Unseen said:
They should have known Warfighter would fail when the last medal of honour failed. It was a stupid risk imo to pump so much money into a tired IP that has drastically waned in popularity and relevance in recent years.
Umm the last medal of honor game did not fail.

"2010's Medal of Honor title, which sold over 2 million units in its first two weeks"

Selling two million in the first two weeks is not a failure.
Inaccuracy of the original post aside, a game with a big enough budget can be a failure even if it sells 2 or 3 million copies. The marketing and promotion for Warfighter was terrible - it just made the game out to be more of the same as the first.

I've said this before and I'll say it again - EA should hire me to do their PR for them, because they do an abhorrent job of trying to do it themselves. Every week has another oft-criticized statement from one EA exec or another, and the only thing they seem to know how to do is lash out against fan campaigns and try to shut people up at conventions. Telling your hardcore base that you don't care about new IP's is a foolish thing to say.
 

DoveAlexa

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crazyrabbits said:
Inaccuracy of the original post aside, a game with a big enough budget can be a failure even if it sells 2 or 3 million copies. The marketing and promotion for Warfighter was terrible - it just made the game out to be more of the same as the first.

I've said this before and I'll say it again - EA should hire me to do their PR for them, because they do an abhorrent job of trying to do it themselves. Every week has another oft-criticized statement from one EA exec or another, and the only thing they seem to know how to do is lash out against fan campaigns and try to shut people up at conventions. Telling your hardcore base that you don't care about new IP's is a foolish thing to say.
They did what to fans? I am honestly asking, I can't get enough of EA's stupidity and haven't heard about them attacking their fans directly, (for what, campaigning for or against them?) or attacking them at conventions. No need for links, just tell me enough for me to google it, if you can ;D.
 

Tumedus

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Well my hopeful side reads this and considers that maybe, just maybe, EA will stop buying quality gaming companies that do make risky bigger budget projects and turning them to shit.
 

Hero in a half shell

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Ultratwinkie said:
Ronack said:
EA can't afford the skyrocketing dev costs for next gen, which is expected to be 120-150 million.

Keep in mind GTA IV spent 100 mill and got its money back because its popular. Not all AAA games can pull that off.
EA might have more funds to finance a $150 million game if they didn't insist on spend literally $100 million purely to market the things!
http://bf3blog.com/2011/04/battlefield-3-launching-this-november-with-a-100-million-ad-campaign/
I know raising awareness is important, but spending the same amount on adverts as you do on creating the game in the first place is beyond ludicrous.
 

immortalfrieza

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Sight Unseen said:
Am I the only one who was terribly confused by this article when they seemingly referred to Warfighter as a big budget new IP that failed and this Simpsons game which I had never heard of, but is seemingly a "new" idea (although the simpsons IP isn't new, this game might be a new type of game we haven't seen before) as a successful franchise?

And then they said from this logic that EA should avoid making new IP?

It was the big budget long standing (mediocre) IP that failed, and the new game that nobody had done before that was successful... EA why you no logic?
EA has horrible logic, in fact their advertising slogan should be:

Electronic Arts: Failing logic forever since 1982
 

Sonic Doctor

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Jan 9, 2010
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Fappy said:
They've kind of been following this train of logic for awhile now. Look on the bright-side... we still have plenty of other publishers out there with the balls to publish new IP.
I don't blame them, considering what happened with Kingdoms of Amalur. Though they published and didn't develop, it still was quite a crazy enough fiasco that it will have some impact on the industry.

Aureliano said:
So what they're saying is: Mass Effect-ville and Tiny Dragon Age-Towers.

Oh well. If EA doesn't want to make games I'm at all interested in, then I don't have to worry about whether or not they should have any of my money.
You are confusing EA with Zynga. Only expect that if EA acquires Zynga, though with how bad Zynga has been crashing and burning of late, it won't be long until somebody buys them out.

My wish is that nobody will and Zynga will just fall into nothingness, because plagiaristic tactics of such magnitude need to just die in the industry.
 

Strazdas

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May 28, 2011
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mykalwane said:
What I find the most interesting of this article is Mirror's Edge and Brutal Legend,these are the examples of quote unsuccessful games. Well these is the games I bought(new), while I didn't buy Dead Space and Dragon Age. Guess they don't want me as a customer then.

That the case to the rest of you?
both games made a loss and therefore were unsucesful. while i didnt like mirrors edge and havent played the other one, i am usually in the same situation - my favorite games are ones that arent making money.
 

MeChaNiZ3D

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What a genius that employee is. EA shifting it's focus from high-risk, big-budget games? I WOULD NEVER HAVE GUESSED.

...how is this even news.

Actually no, I'm disturbed that EA thought it was taking chances with new IPs before.
 

Metalrocks

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still afraid to change and make the smart thing.
well, im actually still waiting for mirrors edge 2. part 1 its still one of my favorite games and i still play it today. even when i swore i will not get a game anymore with a ?A logo on it, i still would get my self mirrors edge 2.
 

Jingle Fett

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Wait a minute, I just had a huge epiphany. We've got it all wrong, completely wrong. We've been assuming all this time that EA is greedy and only loves money. But don't you see? We're completely wrong about EA, they don't love money, they hate it! They're actually desperately trying to get rid of it. That's why they're pumping all their money into these games which are so terrible they have no chance of breaking even. That's why they're putting as much money as they can into graphics, marketing and multiplayer, the three most expensive parts of making a game. Plus, the few good games they did have were making waaaay too much money for them, so they've been doing everything they can to make them unappealing. See? It all makes perfect sense now. Obviously we've been really unfair to poor EA and I think we owe them an apology, they're only trying to get rid of their money.
 

someonehairy-ish

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Why not just make all those interesting, innovative ideas with lower standards, to see how they're received, and then go for the full-blown big-budget gorgeous graphics etc version for the inevitable sequels of those IPs that do garner a significant enough fanbase to warrant it?
 

Woodsey

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Eventually, all the people interested in making real games will bail, go elsewhere or set up shop themselves. It might change where we get our shit from but I can't imagine it'll disappear - people want to make it and people want to play it.

Circle of life, ya dig?