It's definitely hard to defend the lack of innovation in FPSs' these days. I think it's mostly because 4 FPS games gets released every month and most of them just trying to get on the COD or Halo bandwagon. I like me some COD but it really is starting to get old.
I hardly find myself ever complaining about the lack of innovation in RTS games (and other genres) even though SC2 feels more of the same as SC1. I think it's because they got released about 11 years apart...which is plenty of time for me too miss it. I think even the success of Torchlight has more to do with people just bloody missing Diablo so much that they just need that fix. (this was the case for me)
Should the industry try to schedule these things better? much like movies' release dates are dependent on the season and how close they are to other blockbusters? Maybe, I just think FPS games needs to either innovate more or stop producing for a couple years..or both.
I hardly find myself ever complaining about the lack of innovation in RTS games (and other genres) even though SC2 feels more of the same as SC1. I think it's because they got released about 11 years apart...which is plenty of time for me too miss it. I think even the success of Torchlight has more to do with people just bloody missing Diablo so much that they just need that fix. (this was the case for me)
Should the industry try to schedule these things better? much like movies' release dates are dependent on the season and how close they are to other blockbusters? Maybe, I just think FPS games needs to either innovate more or stop producing for a couple years..or both.