FPS is getting old

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Bad Jim

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It would be nice if the FPS retained the innovations it made. Consider spawn killing. In 1999, a game called Unreal Tournament was released that was very moddable. About 15 minutes after its' release there were numberous mods that gave freshly spawned players a few seconds of invincibility. It was even found in Chaos UT, which was included in the GOTY edition.

Was anyone paying attention? No. Play COD or Battlefield and you may get spawn killed. Even the sequels to UT didn't have it as standard.
 

an874

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AlternatePFG said:
an874 said:
I think this video would be a worthy addition to this discussion. It's a video by moviebob aka the Game Overthinker from his show on screwattack: http://screwattack.com/videos/TGO-Episode-42-Worst-Person
Bob doesn't know shit when it comes to FPS games, he comes off completely foolish in that episode. I especially hated his stereotypical FPS player shtick in the anti-thinker episodes.

There's plenty of innovation going on the FPS genre, perhaps not with the huge titles like Call of Duty or Battlefield (Even then you can argue they're doing many interesting things) and completely writing off an entire genre based on one type of game in the genre is ridiculous.

It's like how people on this site constantly bash JRPG's when the only games they've played are Final Fantasy games.
I'd disagree with you on the innovation point. Portal, Half-life and Bioshock (the last of which was run into the ground with the second game) are not enough to compensate for otherwise stagnant growth. Furthermore, Bob is completely right about online FPS's being responsible for the worst parts of gamer culture what with swearing man-children and loud 12 year olds to contend with. Seriously, go online and let people know you're something other than a heterosexual white male, see how well you get treated, it could be pretty eye opening.
 

AlternatePFG

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an874 said:
I'd disagree with you on the innovation point. Portal, Half-life and Bioshock (the last of which was run into the ground with the second game) are not enough to compensate for otherwise stagnant growth. Furthermore, Bob is completely right about online FPS's being responsible for the worst parts of gamer culture what with swearing man-children and loud 12 year olds to contend with. Seriously, go online and let people know you're something other than a heterosexual white male, see how well you get treated, it could be pretty eye opening.
BioShock wasn't innovative at all. It was System Shock 2, in a shiny new coat of paint and with simplified gameplay elements but I digress.

Okay, I've had just as many issues I've had with MMOs that I've had with FPS. It's the internet. People are going to be dicks by default. Any competitive multiplayer game can be that way, even worse. Legend of Legends, for example, has got a terrible community on par, if not worse, than any FPS. It isn't a phenomena exclusive to online FPS.

Yeah, modern military shooters are stagnating the genre, but those are only a few major selling FPS series. There's Call of Duty, Battlefield and Medal of Honor (which really wasn't successful anyway.) Games like Homefront, which tried to do the same thing, were unsuccessful and flopped. There's still plenty of innovative and different FPS that came out recently. Deus Ex: Human Revolution, Team Fortress 2 (which came out 4 years ago but is still just as relevant today as it was back then), E.Y.E. Divine Cybermancy (which is flawed as hell, but still unique and innovative), BioShock and hell, if you really wanted to stretch the genre, the new Fallout games as well. There's dozens more that I could keep on citing.
 

an874

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AlternatePFG said:
an874 said:
I'd disagree with you on the innovation point. Portal, Half-life and Bioshock (the last of which was run into the ground with the second game) are not enough to compensate for otherwise stagnant growth. Furthermore, Bob is completely right about online FPS's being responsible for the worst parts of gamer culture what with swearing man-children and loud 12 year olds to contend with. Seriously, go online and let people know you're something other than a heterosexual white male, see how well you get treated, it could be pretty eye opening.
BioShock wasn't innovative at all. It was System Shock 2, in a shiny new coat of paint and with simplified gameplay elements but I digress.

Okay, I've had just as many issues I've had with MMOs that I've had with FPS. It's the internet. People are going to be dicks by default. Any competitive multiplayer game can be that way, even worse. Legend of Legends, for example, has got a terrible community on par, if not worse, than any FPS. It isn't a phenomena exclusive to online FPS.

Yeah, modern military shooters are stagnating the genre, but those are only a few major selling FPS series. There's Call of Duty, Battlefield and Medal of Honor (which really wasn't successful anyway.) Games like Homefront, which tried to do the same thing, were unsuccessful and flopped. There's still plenty of innovative and different FPS that came out recently. Deus Ex: Human Revolution, Team Fortress 2 (which came out 4 years ago but is still just as relevant today as it was back then), E.Y.E. Divine Cybermancy (which is flawed as hell, but still unique and innovative), BioShock and hell, if you really wanted to stretch the genre, the new Fallout games as well. There's dozens more that I could keep on citing.
I will partially concede the point on the innovation, since yes some games exist that defy the genre, but the gaming press does not spend nearly enough time showing those off because they're too busy with brown military shooters. The problem is that they simply dominate the market more than is healthy or deserved.

As for the online trolling in MMO's vs FPS, I suppose I've simply had a different experience. MMO's, from what I've seen have less trolling, because of a greater need to cooperate given the gameplay mechanics involved in group questing. There is less of that in FPS's; sure, people are on teams for deathmatch, but even then most are doing their own thing and there's less to mitigate the rude behavior.
 

The Virgo

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There's lots of ways FPS's can innovate, but there's only so much money that can go around and so much money the buyers can spend.
 

The Virgo

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Bad Jim said:
It would be nice if the FPS retained the innovations it made. Consider spawn killing. In 1999, a game called Unreal Tournament was released that was very moddable. About 15 minutes after its' release there were numberous mods that gave freshly spawned players a few seconds of invincibility. It was even found in Chaos UT, which was included in the GOTY edition.

Was anyone paying attention? No. Play COD or Battlefield and you may get spawn killed. Even the sequels to UT didn't have it as standard.
Some older games did have few-second spawn invincibility. TimeSplitters 2, for instance (then again, it came out in 2002, before every FPS tried to be Halo or Gears of War). I think that Star Wars: Jedi Knight 2: Jedi Outcast also had spawn protection.

Some games did use that feature, but it apparently got pushed by the wayside. :-/
 

AlternatePFG

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an874 said:
I will partially concede the point on the innovation, since yes some games exist that defy the genre, but the gaming press does not spend nearly enough time showing those off because they're too busy with brown military shooters. The problem is that they simply dominate the market more than is healthy or deserved.

As for the online trolling in MMO's vs FPS, I suppose I've simply had a different experience. MMO's, from what I've seen have less trolling, because of a greater need to cooperate given the gameplay mechanics involved in group questing. There is less of that in FPS's; sure, people are on teams for deathmatch, but even then most are doing their own thing and there's less to mitigate the rude behavior.
I disagree. There has been plenty of hype in the industry over the non-military shooter games. Sure, tons of people buy CoD/Battlefield type games but other games are successful as well, and are just, if not more hyped. Deus Ex: Human Revolution had a huge amount of hype about it, so has BioShock Infinite. BioShock was an extremely successful game as far as sales go, even if it didn't get close to CoD levels (And frankly, there isn't any game in any genre that has come even close to those levels) and it was a new IP when it came out. So was Borderlands, a completely brand new, untested IP that was a major success. I can just keep going on with these.

I've played perhaps 1 MMO that I've gotten seriously involved in where I could honestly say that my experience with the player base was honestly better than your average FPS. Especially, in PvP. There's plenty of non-MMO, non-FPS games with just as bad communities as well. And while CoD doesn't encourage teamwork in the slightest, the Battlefield series is pretty team focused.
 

zpaceinvader

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binnsyboy said:
Pretentious, much?

FPS is far too vast to generalize like that. First Person or Third Person is the essential decision in most games (barring RTS games and things like Tetris) I'd say TF2 is far different from Call of Duty. Even Halo, which you mocked is different from many others. Metroid? Oblivion (and soon, Skyrim?) Yes, those count. But it's also an RPG. You're just generalizing. I don't think any actual genres are going to die. Puzzle games are still going strong in their own ways. Things like Tetris. So First Person games, the game type that gives you the closest viewpoint to the action (therefor being seen as the best point of immersion) isn't going anywhere.
There is a difference between First Person View and First Person Shooter. Wouldn't call oblivion a shooter.
 

coolkirb

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yes and platformers are getting old because the only good ones involve Mario and are theirfor bad (rolls eyes)
 

Jdb

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neonsword13-ops said:
I will stop bagging on the genre when somebody seemlessly mixes RTS and FPS together.

I will then live in peace forever.
That would be Natural Selection 2.
 

Stall

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http://hardresetgame.com/

Now stop bitching and go pre-order it. I'm pretty sure an old-school Serious Sam style FPS set in a cyberpunk world with an amazing upgrade and weapon system is "innovative". Even if it isn't, it's still god damn fun.

Oh, you mean the big publishers aren't innovative? What do you expect? They need to make a return on their investment. If you want innovative, then hang with the little guys.
 

Torrasque

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666Chaos said:
Somebody in another thread actually explained it really well. The FPS genre actually is innovating. The only reason we dont notice it is because so many games are coming out. Go play CoD4 for 30 mins and then switch to black ops and will notice a big difference.
Yeah, it gets much much worse =|

Yes, FPS games are innovating slowly, but the fact that they are changing at all is pretty neat.
Its nice to not have to pay $60+ for a game that is pretty much an expansion.

Captcha:
http://www.google.com/recaptcha/api/image?c=03AHJ_VuuTUJweLpIUkOTqQPbSrCA2e_CnlUPcdcrfZWVb0s3S3cUX8OQAmgJgCmOfPqbgl6x-0RIqvq-Aw7VFE6cGebBzWsnFBnWm1Fb0XoObviQrbmzIFnHySTC7IH47G0lbCFAg10HiRb1MJUs-hjx3kDw7a93pOw
What the fuck is that first word? =|
 

aescuder

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binnsyboy said:
Pretentious, much?

FPS is far too vast to generalize like that. First Person or Third Person is the essential decision in most games (barring RTS games and things like Tetris) I'd say TF2 is far different from Call of Duty. Even Halo, which you mocked is different from many others. Metroid? Oblivion (and soon, Skyrim?) Yes, those count. But it's also an RPG. You're just generalizing. I don't think any actual genres are going to die. Puzzle games are still going strong in their own ways. Things like Tetris. So First Person games, the game type that gives you the closest viewpoint to the action (therefor being seen as the best point of immersion) isn't going anywhere.
F - P - S = First Person SHOOTER

Most people wouldn't put Oblivion/Skyrim in that category despite you potentially being able to shoot an arrow from a bow. First Person/Third Person Fantasy RPG maybe?

Class based shooters like TF2 are great but is pretty much a very old concept that anyone can hardly call innovation. Halo is just another first person military shooter but in space (although like I said the first Halo have done well on streamlining online multiplayer on consoles), but yes not much different in terms of gameplay.

Am I generalizing? Maybe, but I've noticed in this forum alone that I'm definitely not the only one getting bored with FPSs.

I'm not implying that any genres are going to die. And I def agree that FPS isn't going anywhere, the problem is that it's everywhere and without any reason to being there, other than to cash in. I'm just pointing out the complete lack of innovation ironically coupled with a high amount of production in First Person Shooters these days. Is there a solution? I hope so it's getting mind-numbing. If it weren't for games like Borderlands and Portal I would have been completely bored with the genre.
 

aescuder

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Waffle_Man said:
I hardly find myself ever complaining about the lack of innovation in RTS games (and other genres) even though SC2 feels more of the same as SC1. I think it's because they got released about 11 years apart...which is plenty of time for me too miss it. I think even the success of Torchlight has more to do with people just bloody missing Diablo so much that they just need that fix. (this was the case for me)
Again, isn't this more indicative of the adverse effects of saturation rather than an absolute lack of innovation? And doesn't that also mean that stagnation isn't present in just FPSs?

Should the industry try to schedule these things better? much like movies' release dates are dependent on the season and how close they are to other blockbusters? Maybe, I just think FPS games needs to either innovate more or stop producing for a couple years..or both.
Considering that the current paradigm of shooters is only about four years old, essentially having been cemented by call of duty 4 in 2007, I'd hardly call that stagnation, essentially since interesting blends between FPSs and other genres are seen frequently. Hell, DXHR just arrived with Bioshock: infinite, Dishonored, and the next Stalker game just over the horizon, so it isn't exactly like there isn't anything to look to for a recent or near future example of ambitious projects that aren't in the Call of Duty model. Even then, that's without adding third person shooters and first person RPGs into the mix.

When the actual "paradigm" started is highly debatable. I could argue that it started with the first Halo which was released on 2004, so that's 7 years. Some could argue that it started with the online popularity of Counter Strike which was even earlier.

3rd person might be a completely different animal altogether, although there are a lot of similarities. And yes stagnation is definitely present in other genres, FPS just seems to be the most popular, easier to create, and pumps out the most money these days, and therefore has no excuse as to why it hasn't done much moving forward.

Haven't played DXHR yet so I can't say much although it looks great (It cheats a little thought by squeezing in 3rd person stealth, which I like btw). I def can't say much about the unreleased titles so let's be hopeful. I ultimately want every genre and every game out there to succeed so I'm not one to condemn an entire genre...but lets be real, you've got to at the very least admit the innovation/evolution of the First Person Shooters has been slow going. The high amount of FPS production only makes it more evident. All the other lackluster games could have potentially been moments of innovation.

You would think that with the current saturation of the genre they would try to innovate more to get ahead of the competition but it seems that a lot of developers are content following trends and making shooters with space marines, super soldiers, and gameplay cliches.
 

aescuder

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believer258 said:
OP: I don't see it. I'll agree that too many are released, but this year's big shooters - Killzone 3, BF3, CoDMW3, Bulletstorm, Crysis 2, FEAR 3, they all have had something different and good going for them. Hell, even Homefront did even if its "different story" fell flat on its face, and many reviewers liked its multiplayer.

Honestly, this is how it's always been. Platformers, RPG's, etc., it seems like every generation has had one overpowering genre that gets a million different titles to it. I don't think that will change, and I don't even think it's that big of a problem.
You might be right. I'm not quite sure that it even is an industry problem, admittedly. A personal problem, most probably. Maybe I (and all the other posters that agree with me) just doesn't find comfort in the familiar or are remarkably unimpressed by nuance. Nuances which may mean the world to other core FPS players.
 

Waffle_Man

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aescuder said:
Waffle_Man said:
I hardly find myself ever complaining about the lack of innovation in RTS games (and other genres) even though SC2 feels more of the same as SC1. I think it's because they got released about 11 years apart...which is plenty of time for me too miss it. I think even the success of Torchlight has more to do with people just bloody missing Diablo so much that they just need that fix. (this was the case for me)
Again, isn't this more indicative of the adverse effects of saturation rather than an absolute lack of innovation? And doesn't that also mean that stagnation isn't present in just FPSs?

Should the industry try to schedule these things better? much like movies' release dates are dependent on the season and how close they are to other blockbusters? Maybe, I just think FPS games needs to either innovate more or stop producing for a couple years..or both.
Considering that the current paradigm of shooters is only about four years old, essentially having been cemented by call of duty 4 in 2007, I'd hardly call that stagnation, essentially since interesting blends between FPSs and other genres are seen frequently. Hell, DXHR just arrived with Bioshock: infinite, Dishonored, and the next Stalker game just over the horizon, so it isn't exactly like there isn't anything to look to for a recent or near future example of ambitious projects that aren't in the Call of Duty model. Even then, that's without adding third person shooters and first person RPGs into the mix.

When the actual "paradigm" started is highly debatable. I could argue that it started with the first Halo which was released on 2004, so that's 7 years. Some could argue that it started with the online popularity of Counter Strike which was even earlier.
First of all, the first Halo was released in 2001. Second, the paradigm isn't the dominance of online play, which has actually been around since about 1996. Just because the majority of shooters have been online, they play nothing alike. Compare a game like Unreal Tournament to Halo. The former is first and foremost a twitch shooter. While strategy comes into play during team games, the whole thing could essentially be summed up as "aim at your opponent and shoot." For the most part, cover was seldom useful since there was no need to reload and while certain weapons were optimal for certain situations, the ability to carry all of them and switch at a moments removed any real consideration of weapons usage beyond simply recognizing which weapon to use where. This isn't to say the game was simple, as the range of movement offered was actually quite staggering.

Contrast this with Halo, where the player faces slower opponents, while they themselves are slower. When coupled with the ability to benefit from effective use of cover via regenerating health and the selective limitation offered to the player via weapons choice, careful maneuvering through the environment is far more important. Also more important is proper weapons usage, as the dual layer health system meant that two otherwise weak weapons, such as the plasma pistol and assault rifle, could kill an opponent incredibly quick. The ability to instantly kill opponents from behind also added elements of stealth and deception to the mix.

All in all, the two games play a great deal differently.

Now compare Halo with Call of Duty.

Call of Duty is based on the principle of having couple of different weapon types, each of them capable of killing with only a few shots. Which the type of weapon utilized the player changes optimal range of engagement, cover and use of the given is now far more important, with next to none of emphasis on the synergistic combinations of different equipment one would find in a halo game (again, this isn't necessarily a bad thing). As such Halo and Call of Duty exist in separate paradigms.

One could say that the mechanical philosophy behind Call of Duty is just a descendant of Counter-Strike, but this would then simple suggest recurrence, rather than a continuous paradigm from Counter-Strike to Call of Duty. Then again, I guess I'd also contend that no other game ever really copied Halo's whole combat triangle idea, as most games that tried lacked the dual layer health element that allowed it to work in the first place and ended up shooting into the pseudo-tactical area that most modern shooters occupy.

In any case, the very fact that I can describe three unique mechanical philosophies in three very popular shooters should at least suggest that not all shooters are the same.

3rd person might be a completely different animal altogether, although there are a lot of similarities.
If by similarities, you mean "exactly the same, save for the camera angle," then yes. Look at any game with third person combat these days and you get a game that controls almost (if not completely) identical to the standard first person shooter fare. As such, I don't buy the distinction. Name a single other genre that is distinguished entirely by the camera. Before you say "2D platformers vs. 3D platformers, remember that there is a large mechanical divide between the two. Hell, what would you classify games that let you change the perspective, or utilize multiple perspectives?

And yes stagnation is definitely present in other genres, FPS just seems to be the most popular, easier to create, and pumps out the most money these days, and therefore has no excuse as to why it hasn't done much moving forward.
The fact that innovations still exists in shooters at all should prevent this sort of argument. The ratio of games to innovation, if there were such a thing, isn't linear. In all likely hood, it would probably be a bell curve. However, I would the sum total of innovation in the genera is still higher than most other genres, but it isn't noticed as much because the changes are gradual due to market saturation.

Haven't played DXHR yet so I can't say much although it looks great (It cheats a little thought by squeezing in 3rd person stealth, which I like btw). I def can't say much about the unreleased titles so let's be hopeful. I ultimately want every genre and every game out there to succeed so I'm not one to condemn an entire genre...
The point isn't whether or not the titles succeed, but the fact that anyone is trying other stuff at all. Though we know for a fact that bioshock and DXHR were successful at refreshing the genre while still being commercially viable.

but lets be real, you've got to at the very least admit the innovation/evolution of the First Person Shooters has been slow going. The high amount of FPS production only makes it more evident. All the other lackluster games could have potentially been moments of innovation. You would think that with the current saturation of the genre they would try to innovate more to get ahead of the competition but it seems that a lot of developers are content following trends and making shooters with space marines, super soldiers, and gameplay cliches.

This is akin to the fallacious assumption that if even half of the activity on troll forums was put to good use, we'd progress at a greater rate. While it might seem true at a glance, it ignores the fact that the production takes place because of the market, not the other way around. It isn't as though throughout history, %x of games in a genre have to bring something new to the table in order to keep the genre from stagnating. Think about all of the shooters you enjoyed that were released pre-2000. I'm sure that the list you can come up with is far smaller than the actual number of game released. In other words, just because the relative change decreases (being offset by the unoriginal games), doesn't mean that the absolute level of change decreases (about two or three genre changing games every few years).

Also, I'd like to remind you that Tropes are not bad [http://tvtropes.org/pmwiki/pmwiki.php/Main/TropesAreTools]

Aside from that, some people enjoy shooters with over all familiarity, but design distinctions. A game of bad company 2 is far different than a game of modern warfare 2, even though they have fairly similar outward appearance.
 

aescuder

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Waffle_Man said:

Good points all around. Again I'd like to say that I may be just one of those people that are just remarkably unimpressed by nuances, nuances which may mean the world to core players. That being said this may be a personal issue with the "modern-shooter" developers. Tropes might not be bad and new design engines might bring a certain "newness" but I know a cash-in game when I see one and it seems to me that there are a lot more of those then there are developers with an actual "vision" / thesis / authorship / whatever you want to call it, towards a game. Again a lot of these nuances might seem like a big deal to some, but to others (especially non-leets) it might be more of the same. Just like how I am incredibly unimpressed by the evolution of fighting games as a whole despite what SF pros tell me how much it has changed. If the primary objective of two FPS games in comparison was just to shoot at everything that moves then there might not be that much of a difference. So I suppose it's a matter of perspective which may come down to opinion.

Which is why games like Portal, Borderlands, Fallout 3, DXHR, (IMO) is a cut above the rest. Genre defying and built from the ground up with a certain authorship to them.

Although I personally think that the change in mechanical philosophy in FPS is more due to the fact that fast-paced PC online play needed to be adjusted to the ergonomics of a console and controller more than it being something that they thought was necessary to move the genre forward. (It took a while for early consoles to figure out that the default shoot button should be a shoulder button not x...oddly enough). I see what you mean though and games like the 2nd Halo is groundbreaking in its own right.

I can see how games like Gears of War can be similar to most FPSs. But a change in camera angle is a BIG deal. It's as big as writing in FP or 3rd. At the most basic level players project themselves more if they are in FP game (just like in writing), while 3rd person games forces you to look at and control a character but denotes that you are actually not that character/avatar. You honestly don't see a distinction between 3rd person games like Ninja Gaiden, Fallout 3, Metal Gear, Resident Evil, etc, etc, etc to FPS games? Games that make use of multiple camera views are genre defying or genre-less, and often times (not always) shouldn't be bunched up with FPS. I wouldn't call Oblivion or even Fallout 3 a First-Person-Shooter despite you being in First Person half the time. I spent more time Role-playing, talking, and stabbing then actual shooting.

Good Convos Waffle_Man, you're a smart guy. Although my opinion still stands, the day I stop saying "YET ANOTHER..." to new FPS games the more faith I'll have with the genre. I'm completely unexcited about the new COD although I'll prolly end up playing (not buying!) it because of friends. That being said I'm pretty excited for Dishonored.
 

Vigormortis

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I think the OP, and many like him, over-generalize the entire genre based solely on the best selling franchises. I.E. Call of Duty and it's ilk. It's the equivalent of someone saying RPGs or RTSs have become stagnate where their only basis for judgement is Final Fantasy or Starcraft, respectively.

First-person games (and first person shooters are a sub-genre. face it, it's true) have been innovating just as much as, if not more so then, any other genre in the gaming industry. A lot of advances in technology, both on the software and hardware side, have only come to light as a result of advances made in or for the first-person genre. Say what you will about the brown-gray, gritty "realism" of today's military shooters (and I'd agree in most cases), but a lot of the tech other genre's use only exist as a result of the advances made to push first-person games farther. Graphically, physically, narratively, and even in terms of animation and intelligence.

So while I will agree we're seeing an overabundance of brown, gritty military shooters (and games that borrow their staple mechanics), I would hardly say the genre has stagnated. At least, no more or less than any other genre in the industry.

Consider this. When many of you go about listing a few games in your preferred genre to show that it still innovates while the FPS genre stagnates (in your opinion), look at how many dozens...nay...hundreds of titles come out in the same year that are no different than any other game before or since. (in that respective genre) The same exact thing is true of the FPS genre. There is a lot of crap that's just a rehash of the same thing from before. But, there are plenty of new, innovative ideas that accompany them at the other end of the spectrum.

Though, this can't really be said of sports games. I don't think they'll ever change.

Jdb said:
neonsword13-ops said:
I will stop bagging on the genre when somebody seemlessly mixes RTS and FPS together.

I will then live in peace forever.
That would be Natural Selection 2.
Or, in a more contemporary fashion, you can go with Nuclear Dawn.

I haven't tried it yet as it's yet to be released, but early impressions from what's been shown so far leave me pensively anxious. Time will tell.

http://store.steampowered.com/app/17710/
 

hooksashands

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Remember when shooters were just shooters? Now it's like everything has to be this deep presentation with a tragic backstory and a love interest and conflicting morals and multiple points of view and blah blah blah blah dialogue and we must kill our commanding officer because somehow we failed to notice this whole time that he's a sociopath and hey watch this 15 minute cutscene where your whole squad is arbitrarily slaughtered to pad out the revenge motive and ... just... I don't care.

What was I saying? Oh yea. Shooting terrorists/monsters/aliens and blowing stuff up is fun. It never gets old for me. I could do it forever.
 

Waffle_Man

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aescuder said:
Good points all around. Again I'd like to say that I may be just one of those people that are just remarkably unimpressed by nuances, nuances which may mean the world to core players. That being said this may be a personal issue with the "modern-shooter" developers. Tropes might not be bad and new design engines might bring a certain "newness" but I know a cash-in game when I see one and it seems to me that there are a lot more of those then there are developers with an actual "vision" / thesis / authorship / whatever you want to call it, towards a game. Again a lot of these nuances might seem like a big deal to some, but to others (especially non-leets) it might be more of the same. Just like how I am incredibly unimpressed by the evolution of fighting games as a whole despite what SF pros tell me how much it has changed. If the primary objective of two FPS games in comparison was just to shoot at everything that moves then there might not be that much of a difference. So I suppose it's a matter of perspective which may come down to opinion.

Which is why games like Portal, Borderlands, Fallout 3, DXHR, (IMO) is a cut above the rest. Genre defying and built from the ground up with a certain authorship to them.
I would agree with this in totality, but I would also say that it's ultimately subjective. If a consumer thinks that a new game is different enough to be worth their time, they aren't wrong to spend their money. A lot of people make the argument that this stagnates the development of video games. I disagree. The amount of income brought in by gaming has gone up dramatically, so it isn't like mean mr. generic shooter's profit's were all taken from poor Mr. Innovator. Cutting edge games have, for the most part, always had trouble finding an audience. In fact, I would contend the opposite of the prevailing opinion. The great amount of interest in FPSs and (shock) casual games has brought tons of people in to games that would never have been given a glance otherwise.

Look at system shock 2. Everyone likes to praise it so much you might find it hard to believe that the game was a massive commercial flop (sad, but not unexpected). Compare this to Bioshock. Sure it didn't have the depth that system shock 2 had in terms of mechanics, but I would say that, artistically, Bioshock had far more to say. Along with this, Bioshock was targeted at a larger audience. Guess what? The "dumbed down" game was a hit. Companies are starting to accept the idea that a thoughtful game can be commercially viable. Granted, this hasn't always had the best results, but it's a step in the right direction. I haven't seen the sales figures, but I'd guess that HR has sold far more, thus affecting the market far more, than the original Deus Ex. I'd say the original Deus Ex was better designed, but it doesn't mean anything for the development of the genre if no one sees it as a viable market.

So, why was Bioshock a critical success but System Shock wasn't? The same reason a book only available in Latin isn't going to be as successful as a book in english. Sure, certain critics may loath the idea that a book has been soiled by the "common" language, but the ideas aren't going to count for jack if no one is able to access them.

All in all, I'd say that if you don't like seemingly similar shooters, don't buy them. It's not like they're going to hurt you with their mere existence. Some people might say that all of the effort could be put to better use. I can understand the sentiment, but I think it's unfounded. An increase in the number of games over all isn't going to mean an increase in quality. Id est, the "effort" is there because formulaic stuff is profitable, not the other way around. In other words, not every bad game is a good game that was somehow ruined.

Although I personally think that the change in mechanical philosophy in FPS is more due to the fact that fast-paced PC online play needed to be adjusted to the ergonomics of a console and controller more than it being something that they thought was necessary to move the genre forward. (It took a while for early consoles to figure out that the default shoot button should be a shoulder button not x...oddly enough). I see what you mean though and games like the 2nd Halo is groundbreaking in its own right.
I don't think the FPS would have survived as a major genre today if it hadn't expanded. Sure, we could still have games with regenerating health and oppressive difficulty, but I'm guessing that you'd only see one every four or five years at this point. In other words, we would only get a good, intelligent shooter about as frequently as we do today, but unlike now, they probably wouldn't be rewarded quite as well. The genre had to expand.

I can see how games like Gears of War can be similar to most FPSs. But a change in camera angle is a BIG deal. It's as big as writing in FP or 3rd. At the most basic level players project themselves more if they are in FP game (just like in writing), while 3rd person games forces you to look at and control a character but denotes that you are actually not that character/avatar.
I can't say that I agree with the idea that characters are necessarily better written than in a third person shooter. There are several first person games that use fully defined characters. Even then, while it might have stylistic differences, I wouldn't say this makes for a different genre any more than the difference between a WWII and a Futuristic shooter does.

You honestly don't see a distinction between 3rd person games like Ninja Gaiden, Fallout 3, Metal Gear, Resident Evil, etc, etc, etc to FPS games? Games that make use of multiple camera views are genre defying or genre-less, and often times (not always) shouldn't be bunched up with FPS. I wouldn't call Oblivion or even Fallout 3 a First-Person-Shooter despite you being in First Person half the time. I spent more time Role-playing, talking, and stabbing then actual shooting.
If something doesn't fulfill the S part of FPS, I'm perfectly fine with considering it a different genre. Ninja Gaiden and Metal gear both have greatly different mechanics compared to an FPS. While this would also be true of Resident Evil a while ago, the recent games have essentially been shooters that don't allow you to move and shoot at the same time. Fallout three is a sketchy case. I wouldn't call it a pure FPS, but I wouldn't say that it isn't an. It's sort of like System Shock or Deus Ex: genre defying. Infact, I'm wondering if the whole TPS and FPS label should be dropped for FMS: Full motion shooter.

Good Convos Waffle_Man, you're a smart guy. Although my opinion still stands, the day I stop saying "YET ANOTHER..." to new FPS games the more faith I'll have with the genre. I'm completely unexcited about the new COD although I'll prolly end up playing (not buying!) it because of friends. That being said I'm pretty excited for Dishonored.
The thing about the whole "the new call of duty doesn't interest me," I haven't purchased a Call of duty game in a while, but I must say that I don't get (well, I do, but I haven't found it fully rational) the hate (rather than more sensible indifference) that Black Ops or MW2 gets. Sure, the stories are cliche and (in a good number of cases) trashy, but the fact that they exist at all shows that the franchise is making progress (the step back from 4 aside), albeit slowwwwwwwly, at least in terms of single player. I would go as far as saying that, since the series is essentially guaranteed to be a success commercially and there at least seems to be a few team members interested in doing something interesting, the designers might eventually get bored of making a Michael Bay movie year after year, and something with inklings of artistic merit might emerge. Multiplayer is another story.

Until that happens, I probably, just like you, won't buy it. In the mean time, I'll simply buy games I see as the future. It's the only thing I really can do to respond to the market over saturated with dullness.