Free-To-Play Scheme Doubles TERA's Playerbase

Elate

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Nov 21, 2010
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Yeah I'm solidly in the GW2 camp, having had both games from launch. Tera is just SO grindtastic with nothing to seperate it out.. "Go to this area, collect quests to kill mobs, kill mobs." repeat for every area, with half the mobs just pallet swaps.

Guild Wars 2 feels more like a game to me, and honestly, I feel somewhat betrayed by Tera, it looked to have this new amazing combat system, but really, as people have said, they just bound auto attack to right mouse button and that's it. Fun fact, I've done that in GW2, I have Tera style combat in GW2 thanks to a (endorsed) mod. So it hasn't even got that going for it anymore.
 

Yali

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Jul 2, 2012
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I'd be very careful when it comes to Gameforge PR... what they call "player base" is most likely nothing more than registered accounts (bots, goldsellers, alt accounts and all) and not necessarily active players. So if they claim that the player base has doubled they probably count those who download the client, play for a few hours and then never come back as well as people who actually stay.

Gameforge still claims that Runes of Magic has several million players even after they started to leave in droves due to general shittiness of the game (bugs that get not fixed after several months etc...).
 

Jandau

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Dec 19, 2008
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Tried it, got bored inside a week. A good combat system placed in a boring game. No, I'm not talking about the "Kill X ; Fetch Y" quests. It's all the busywork that gets to me. I started playing GW2 soon after and was amazed by how the game let me simply play and doesn't burden me with pointless crap. No, I do NOT want to spend 5-10 minutes riding a pegasus around the landscape to get to where I'm going, then another 5 minutes running around a needlessly convoluted city trying to find something. GW2 benefits greatly from all the chore-reducing mechanics it has (instant teleports, being able to deposit materials in the bank from anywhere, access the AH from anywhere, etc.) which let you focus on actually playing the game.

Also, Tera offers close to ZERO character build customization (just Glyphs, and they don't do anything interesting), which when compared to GW2's builds (weapon setups, trait setups, skill loadouts, etc.) is pathetic. My Lancer in Tera will always be more or less the same, while my GW2 Guardian can play like a completely different character if I change his loadout, which I can do in a few seconds.

However, I have to give Tera one thing - the F2P model seems to be quite generous, with all the content available for free and very little feature locking (I'm looking at you, TOR). If you're just looking to scratch a bit of an itch without dropping any money, it's a reasonable choice. I was out of the MMO scene for a number of years and Tera got me to take them up again.

As for the whole oversexualized females thing, yes, it's ridiculous. And I don't mean the Elin, they are the cute race (not so much in the Korean version, which really is pedo heaven), but rather the Elves and Castanics, which basically "dress" as strippers. Granted, males aren't much better (male Castanics seem incapable of buttoning a shirt), but that just makes is more silly, at least to me.

All in all, for me it's GW2 > Tera, but Tera is free so give it a go, you might like it.
 

Hagi

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Apr 10, 2011
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Hehehe, seemed MMOs haven't changed a bit since the time I stopped playing them.

It's still impossible to find a thread about one that isn't actually mostly about another MMO and how it's either amazing or crappy.
 

Zefar

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May 11, 2009
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Problems Tera has.

1: Linear. It's laughable that a MMORPG can be called linear but Tera pulls it off.

2: Too many quest. Way too many quest. They are still the best way to level up.

3: Likes to punish you when you head to lower level areas by making monsters give almost no exp and very few items. Or if you head to higher level areas you'll be killed far to quickly due to them doing a massive amount of damage.

4: The typical boring level gear progression that adds no enjoyment in finding gears of any sort.

5: Has a silly Stamina system that only forces you to rest after dying rather than going back to combat and have fun.

6: Absolutely terrible skills. Most being 1 hit skill on a mage except one of the first skills you get.

7: You'll never feel powerful enough due to mobs scaling with you in a way where they will end up more powerful than you. So it doesn't matter what build you make or what skills you buy. You will not be dominating enemies.

8: Cool down on things that don't need to have cool downs. Teleportation scrolls for example. There is no need for a cool down on them.

9: Unable to level up on monsters after like level 15 or so because Quest gives so much more EXP.


The game had potential but too bad the game company can't see it. I played to level 30 or so when it went free to play. It just isn't fun spamming the same skills all the time.