1: Linear. It's laughable that a MMORPG can be called linear but Tera pulls it off.
2: Too many quest. Way too many quest. They are still the best way to level up.
3: Likes to punish you when you head to lower level areas by making monsters give almost no exp and very few items. Or if you head to higher level areas you'll be killed far to quickly due to them doing a massive amount of damage.
4: The typical boring level gear progression that adds no enjoyment in finding gears of any sort.
5: Has a silly Stamina system that only forces you to rest after dying rather than going back to combat and have fun.
6: Absolutely terrible skills. Most being 1 hit skill on a mage except one of the first skills you get.
7: You'll never feel powerful enough due to mobs scaling with you in a way where they will end up more powerful than you. So it doesn't matter what build you make or what skills you buy. You will not be dominating enemies.
8: Cool down on things that don't need to have cool downs. Teleportation scrolls for example. There is no need for a cool down on them.
9: Unable to level up on monsters after like level 15 or so because Quest gives so much more EXP.
The game had potential but too bad the game company can't see it. I played to level 30 or so when it went free to play. It just isn't fun spamming the same skills all the time.
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