What is freedom to you?
I think that freedom is far more complicatde than the developers whants us to believe.
As an example, I always think of the Halo and the Cry-games as very free games. Hold the flames let me explain!
In these games, the story and "levels" may be linear, but the main point is how you solve problems (often, kill enemies) in the game. Lets see a typicall halo combat scenario: You can either approach the speeding enemies by stealing one of their vehicles and gun the down, or you could try to hide behind cover and 'nade them, or maybe throw a bubble and... You get the deal
My point: Freedom to me is when you get a given amount of rules that take effect in a world, and a given amount of tools that go under said rules, and you can solve whatever problems that come in your way by aplying your own logic to the rules 'n tools, without the game saying what you should do.
Freedom is NOT a large world. That wasn't even cool back in the Arena days.
I think that freedom is far more complicatde than the developers whants us to believe.
As an example, I always think of the Halo and the Cry-games as very free games. Hold the flames let me explain!
In these games, the story and "levels" may be linear, but the main point is how you solve problems (often, kill enemies) in the game. Lets see a typicall halo combat scenario: You can either approach the speeding enemies by stealing one of their vehicles and gun the down, or you could try to hide behind cover and 'nade them, or maybe throw a bubble and... You get the deal
My point: Freedom to me is when you get a given amount of rules that take effect in a world, and a given amount of tools that go under said rules, and you can solve whatever problems that come in your way by aplying your own logic to the rules 'n tools, without the game saying what you should do.
Freedom is NOT a large world. That wasn't even cool back in the Arena days.