Freedom in games

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Internet Kraken

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Well different games give different types of freedom.

Red Faction gave me the freedom to blow my own path into the enemy stronghold rather than following the road covered in soldiers. Oblivion gave me the freedom to wander around aimlessly doing nothing. Fable gave me the freedom to.......kick chickens?
 

Gaderael

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WrongSprite said:
Irridium said:
This is why I still play the first Far Cry and Halo 3. I see how many ways I can beat any givin scenario

I get your point OP



miracleofsound said:
Fable 2 gives you the freedom to get fat.
Actually, to my knowledge Fable 2 and Fable are the only games that lets you get fat.
Correct me if I'm wrong but I don't think that there is a fat protagonist in any game.
And bulging with muscles doesn't count.
GTA san andreas. I was a fat mofo.
Yeah, I believe you had to get really fat to date one of the chicks in the game, if I remember correctly.

D&D games always give you an extreme amount of freedom.
 

L24z13L

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I would say games like Oblivion and Prototype are the best examples of all-around freedom in a game. Complete freedom, however, isn't all it's cracked up to be. It's nice to have some sort of nudge to get you going in the right direction. A game that just dumps you in a giant map and says "Do...stuff?" gets really boring really fast. So, in the end, total freedom can be kind of boring. You need some kind of railroad storyline element to keep things interesting. That's either a double-edged sword or the lesser of two evils. I can't figure out which.
 

BolognaBaloney

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Irridium said:
This is why I still play the first Far Cry and Halo 3. I see how many ways I can beat any givin scenario

I get your point OP



miracleofsound said:
Fable 2 gives you the freedom to get fat.
Actually, to my knowledge Fable 2 and Fable are the only games that lets you get fat.
Correct me if I'm wrong but I don't think that there is a fat protagonist in any game.
And bulging with muscles doesn't count.
You could get fat in GTA: San Andreas
 

StormShaun

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miracleofsound said:
Different kinds of freedom.

The Capital Wasteland gives freedom of exploration in its non linearity.

It gives you freedom of actions with no law system.

Fable 2 gives you the freedom to get fat.
Fable 2 give you the freedom to explore paths......

Also Freedom for me is games like AC, or the Oblivion/Fallout series.......ALSO

WE DONT FIGHT FOR INSULTING NOOBS AND NPCS WE FIGHT FOR FREEDOM........!
 
Apr 28, 2008
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WrongSprite said:
Irridium said:
This is why I still play the first Far Cry and Halo 3. I see how many ways I can beat any givin scenario

I get your point OP



miracleofsound said:
Fable 2 gives you the freedom to get fat.
Actually, to my knowledge Fable 2 and Fable are the only games that lets you get fat.
Correct me if I'm wrong but I don't think that there is a fat protagonist in any game.
And bulging with muscles doesn't count.
GTA san andreas. I was a fat mofo.
oh yeah...

Still, my point remains valid, there are very little fat protagonists in games.
 

Internet Kraken

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Irridium said:
WrongSprite said:
Irridium said:
This is why I still play the first Far Cry and Halo 3. I see how many ways I can beat any givin scenario

I get your point OP



miracleofsound said:
Fable 2 gives you the freedom to get fat.
Actually, to my knowledge Fable 2 and Fable are the only games that lets you get fat.
Correct me if I'm wrong but I don't think that there is a fat protagonist in any game.
And bulging with muscles doesn't count.
GTA san andreas. I was a fat mofo.
oh yeah...

Still, my point remains valid, there are very little fat protagonists in games.
Well that's because fat people are always evil in video games.
 

Sebobii

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Internet Kraken said:
TalonsOfWar said:
i think any rpg is kindof freeish

What about Final Fantasy? The freedom in that franchise is almost non-exsistant.
There's, to me at least, a lot of freedom in the Final Fantasy games. Lots of different characters with different abilities to choose from. Usually different ways to approaching combat. I guess what you meant though was freedom through dialogue, and the plot. Still, there IS a lot of freedom in the Final Fantasy franchise.
 

Internet Kraken

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Sebobii said:
Internet Kraken said:
TalonsOfWar said:
i think any rpg is kindof freeish

What about Final Fantasy? The freedom in that franchise is almost non-exsistant.
There's, to me at least, a lot of freedom in the Final Fantasy games. Lots of different characters with different abilities to choose from. Usually different ways to approaching combat. I guess what you meant though was freedom through dialogue, and the plot. Still, there IS a lot of freedom in the Final Fantasy franchise.
But freedom in combat can be applied to almost any game. I have a variety of ways to dispatch my enemies in Half-Life 2, but I wouldn't call that freedom.
 

rayman 101

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Half-life 2, like halo, gives you a variety of ways to kill you're enemies. (Although you can say the same thing about loads of other FPS games)
 
Apr 28, 2008
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Internet Kraken said:
Well that's because fat people are always evil in video games.
They are just misunderstood, I'm sure they spent their entire lives getting laughed at by women/men and picked on by the protagonist in most games.

Then they turned "evil" so people will finally stop laughing.
Poor guys...
 

veloper

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Strategy games like Civ4 or Galciv2 have freedom.

RPGs don't have freedom.
RPGs are either
a) linear with at best a few branching paths, or
b) open world, where the optional bits do not make any difference.
 

ThatStrangeDude

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Freedom. Hmm... The first thing that pops to my mind will have to be Postal 2.
I know it's a bit alternative, but it had freedom above all else. What I liked about Postal 2, was that there were no real restrictions. Sure the areas were small and the actual missions were linear, but you could do almost anything you'd like to. Even pee on people until they'd puke and die in their lake of vomit. (Good reason to start gaming if you ask me.)
You could even kill off Gary Coleman as a kid.
Now consider that one, not that it's Gary Coleman, but that it's a -kid-
Fucking sadistic thing to do, and wrong in so utterly many ways, but the fact that you could actually murder a child, I'd never felt so uncaged in a game before. There was nothing, and I say nothing that the game wouldn't let me do.
 

More Fun To Compute

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veloper said:
Strategy games like Civ4 or Galciv2 have freedom.

RPGs don't have freedom.
RPGs are either
a) linear with at best a few branching paths, or
b) open world, where the optional bits do not make any difference.
I agree, but the origin of the RPG is as a sort of strategy game so the ones that stick to the roots of the genre have the same sort of freedom. The action adventure style RPG can trade away a lot of strategy game features.

I suppose it could be said that something that is more sim than game like Sim City has even freedom than Civ. I suppose that is where you get into terms like meaningful choices that explain how game rules interpret your actions to give them consequences.
 

Amethyst Wind

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Zone of the Enders is one of the free-est games I've ever played, in fact I think it's the only game series I've played that had complete 3-dimensional freedom of movement.

There was also a vast array of different ways to get destruction of other giant robots accomplished.

So yeah, ZoE is very free.