Eh, I really like it, but i think it could be so much more. It's made by 2 people and it's currently a great game, so in no way am i complaining, but i think it could use
1) Nosferatu (vampire) weapon. Constant beam that takes off sections of opponents energy and gives them to you. Takes 1 bar to activate, and takes 2-3? from them. Can fail from time to time (should fail around twice in a real time min) and any subsystems using that power would... Explosively fail (gives you a 5sec or so warning to turn them off or relocate power) Obviously in your reactor bar they would be a different colour (yellow probably) and would be used up after everything else.
2) Multiply all damage and health by 100, add a 10% random damage modifier. Doesn't change the game in the slightest, but i want to see big numbers.
3) Going with the previous, with beam weapons, have them keep the same damage as before (1), but fire once a frame, over the course of it's life have it do damage comparable to the average you could get out of them before. This means you don't have to worry about shooting them across the maximum number of subsystems, just place them where it would be the most damaging and let it rip.
4) Much more micromanagement. No really much to say about this, "overcharging" subsystems for ever increasing damage once you take it off? I have no idea, just something seems missing from it in terms of micromanagement.
It is an amazing game, and i will defiantly be playing it a lot over the oncoming weeks, along with black mesa. (and borderlands 2, and torchlight 2... Ergh, so many good games coming out this month)
Edit: Oh, and tech trees. They have a little bit of it in the "burst laser I" and "burst laser II" etc... but i would prefer it if you could upgrade a "burst laser I" into an "II" using scrap, same with every other weapon/thing, in a menu similar to the current upgrade screen. (perhaps a button on the bottom to switch between upgrading weapons and subsystems?) Ditto with crew members.