Oh boy. I'm (probably, hopefully, please God let it end) near the end of the final chapter, and all the people who thought I was going to like it by the end... what the hell are you smoking? Chapter 5 is undoubtedly the absolute worst part of this shitfest yet! Yes, chapter 4 is quite good actually, since it doesn't involve 12 overlapping fetch quests the game will just prevent you form proceeding in, or running around 2 areas with 2 loading screens and a boat ride in between. It has a different sort of atmosphere, more engaging plot, a bit of Lovecraftian influence, and environments that remind me of summer in Finland. Those are all quite nice, and I actually enjoyed chapter 4.
But Jesus' cunthair, it all goes down the toilet, into the sewer system, and then bores a straight line into the bottom floor of hell with the final chapter. If chapter 2 exacerbates and underlines everything wrong with the questing in this game, chapter 5 does the same to the combat. This is the least fun I've ever had playing a video game ever. In just a few fell swoops, the game manages to up its shittiness by a power of 10 by
- having essentially a nonstop combat gauntlet of difficult encounters with zero autosaves in between
- limiting the amount of available alchemy ingredients, so if you don't have enough healing potions you're shit out of luck
- introducing more and more enemies with the ability to inflict the pain status ailment, which I have now put in my top 5 of the worst game design choices ever. Oh yeah, let's put a status ailment that not only stops the player for several seconds from moving or attacking, but also make him take damage the whole time and have all the enemies gang up on them at the same time. Also make sure the player has no way of preventing or knowing which enemies can inflict it, when or how, so that it's always essentially random. Fun times!
I already said the combat is unresponsive, but it bears repeating: the combat system is unresponsive as fucking fuck. At the boss which I'm now Geralt has simply started to refuse to do the Igni sign. Doesn't matter if I'm in the midst of enemy hordes or on the other side of Mars, he simply won't do it. The targeting switches in combat for no discernible reason, making hunting down specific targets essentially impossible. The dodge move seems to operate on a random number generator. I previously criticized the game for having the player just look at the mouse cursor, but then I realized it doesn't matter because nothing happening on screen has any relation to the damage being done. So many times I've seen damage numbers pop up when a single enemy has just stood staggered in front of me. Honestly, who in their right mind would design the entire climax of their game not only around this horrible, broken, borderline unplayable combat system, but also introduce more and more enemies for the player to fight?
I don't think I've ever said this unironically, so The Witcher truly is a milestone for me: this game is genuinely horrible. Horrible combat, horrible questing, horrible UI, and a horrible final chapter that highlights all the mechanical faults in the game with 50 ft neon pink letters. I honestly, truly, genuinely, cannot comprehend how anyone could enjoy this game. Its ratio of redeeming qualities to faults is so overwhelmingly in the red it's almost black. It's massively less fun than the temple of Bahamut in Final Fantasy 10, which itself is about as much fun as untreated pneumonia. To think a game with so much passion and love clearly put into it can repeatedly crash and burn so spectacularly, and yet still had the critics lining up to give it succulent BJs on release has got to be some sort of world record.
I'm honestly almost at a loss for words here. I don't think I've ever hated a game more than this. It's kind of unreal to be honest. I will tell everyone to avoid this game harder than Aleppo and ebola-AIDS until I hopefully forget about it someday.
So... sorry I guess.