*raises hand*Zhukov said:Aright, hands up, who thought this looked a lot more fun when it wasn't taking itself seriously?
I really miss the funny teaser...
*raises hand*Zhukov said:Aright, hands up, who thought this looked a lot more fun when it wasn't taking itself seriously?
It didn't seem that "forced" or "lol wacky" to be entirely honest. Okay, so the grizzly, bearded guy wasn't growling about his job and being a bit sarcastic with the interviewers. So, Kimbal yells before he kicks a guy out of a window. So Sinclair smirks before shooting a guy. So fucking what? Seriously, it wasn't as nearly as bad as you're making it out to be.major_chaos said:Did everybody love that original trailer that much? I though it looked awful then, and the forced "wackiness" made it seem like something that would become immensely grating after about five seconds.
Insomniac is working with the EA Partners program, not EA itself. There is a difference.Agayek said:You say that like it's even in question.Absolutionis said:Considering Insomniac Games's past record of Spyro and Ratchet&Clank, and considering EA's record of producing abortions, it may not have been Insomniac's decision to stray from their trend. Perhaps it's because EA wants the game to reach more mass-market appeal.
EA came down from on-high and said flat out that they wouldn't fund it unless it looked like gears of war and/or call of duty, because that's what they do. It's more than a little ridiculous at this point.
The EA Partners co-publishing arm is dedicated to publishing and distributing games developed by third-party developers. Notable publishing/distribution agreements include:
APB ? Realtime Worlds
Brütal Legend ? Double Fine Productions
Bulletstorm ? Epic Games
Crysis series ? Crytek
DeathSpank ? Hothead Games
Fuse ? Insomniac Games[53]
Hellgate: London ? Flagship Studios
Kingdoms of Amalur: Reckoning ? 38 Studios, Big Huge Games
Left 4 Dead series, The Orange Box, Portal 2 (retail release) ? Valve
Rock Band series ? Harmonix and MTV Games
The Secret World ? Funcom[54]
Shadows of the Damned ? Grasshopper Manufacture
Shank ? Klei Entertainment
Warp ? Trapdoor
Unconfirmed project ? Respawn Entertainment ? founded in April 2010, formed a partnership with ex Infinity Ward bosses Jason West and Vince Zampella.
EA are worryingly making blunder after blunder recently (worryingly for the number of jobs that will be lost and NOTHING ELSE) and they must stop (so that they don't result in honest employees losing their jobs).Absolutionis said:The campy/goofy Superagent style before gave it promise. It left room for guns, weaponry, and gadgets with unbelievable gimmicks that would be fun to use. So in an effort to avoid looking like TF2, they ended up looking like everything else.
Considering Insomniac Games's past record of Spyro and Ratchet&Clank, and considering EA's record of producing abortions, it may not have been Insomniac's decision to stray from their trend. Perhaps it's because EA wants the game to reach more mass-market appeal.
Regardless, all the people that got interested in the game from the refreshing original trailer seem to be turned away. It'll fade into mediocrity.
The issue is Market research is very double edged and is being done wrongly, if they did ANY market research then they would have discovered that the art style made it fresh and there would have been a fight on their hands to change it (if EA pulled the strings in this case). At the same time, there could have been the chance of some more zany and crazy weapons with the art style but now any zany weapons wouldn't look right.ObsidianJones said:Here's what's going to happen.
The game has no press, and lost all the good will from us who LOVED the idea of Overstrike and was less than impressed by the Gears conforming. It's going to do poorly.
The designers are going to ***** that gamers didn't give it a chance because of the 'slight' style change.
Other Designers are going to use this as once again, proving that gamers don't want 'new' (even though we were happy with Overstrike because it was fun and not so fucking gritty as designers are seemed to be convinced we want nowadays... yeah, right, go look at Team Fortress 2 and get back at me)
And those Other Designers are going to mod more of their projects after what sold well. Meaning more clones of Gears, Call, Battlefield, and the like.
Will anything be able to get us out of this downward spiral?
captcha: 5 Dollar Shake. The downgrade of the Harlem Shake, everybody.