Future Fables May Use Natal

Ren3004

In an unsuspicious cabin
Jul 22, 2009
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Molyneux seems too confident in this Natal thing. I hope that it's only used for some irrelevant or unnecessary actions, cau se I refuse to buy the thing to be able to play the game. It just seems like a glorified Eyetoy to me.
 

Jabbawocky

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Sep 3, 2008
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Oh Peter Molyneux, you have the ambition and heart but you should really should keep your ideas to yourself.
 

Voltano

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Dec 11, 2008
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So far the only "game" I seen so far with the Natal was this Dodge Ball game played in the Japan con (or whatever it was called)...Oh, and the race car thing too.

Aside from that...Fable 3 using the Natal? I could see some gestures or radical body movements being used for the game but, wouldn't that tire the player out too much? Especially for an adventure/RPG game?

I just think back to what Yahtzee says that most people come to gaming to unwind, and I doubt this will be a good way to 'unwind' for an Adventure/RPG fan.
 

Lord Krunk

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Mar 3, 2008
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It's like Nintendogs... only in a higher resolution!

If they do this right and avoid the inevitable gimmick formula, I think Fable 3 will be quite with the awesome.
 

WhiteTiger225

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Aug 6, 2009
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Nevyrmoore said:
sunami88 said:
Internet Kraken said:
I doubt they would have you use Natal to preform those types of actions.
The question stands though, what would they have you use it for?

I foresee minigams... terrible, waggle replaced gimmicky minigames...
Best case scenario, proper diplomacy, the ability to actually tell NPCs they can go take it up the jacksie, and other good things.

Worst case? "Turn the crank by moving your fist counter-clockwise" or something similar...
Please your spouse by waggling your tongue in a counter clock wise motion...

And better yet it would STILL be a black screen XD
 

Aurora219

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Aug 31, 2008
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My main concern is Fable's innate ability to take a good idea then nearly get it right and spanner it at the last moment. Both games were almost really fun but eventually they tripped over their own feet and presented a hollow, uninviting world.

This will likely go the same way - until they can provide a comprehensive VR situation, I don't think that mobile gaming is going to take off beyond dancing mats and the Wii.
 

WhiteTiger225

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Aug 6, 2009
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Voltano said:
So far the only "game" I seen so far with the Natal was this Dodge Ball game played in the Japan con (or whatever it was called)...Oh, and the race car thing too.

Aside from that...Fable 3 using the Natal? I could see some gestures or radical body movements being used for the game but, wouldn't that tire the player out too much? Especially for an adventure/RPG game?

I just think back to what Yahtzee says that most people come to gaming to unwind, and I doubt this will be a good way to 'unwind' for an Adventure/RPG fan.
Especially us RPG fans whose asses will sag if we let gravity take hold of em too long.
 

WhiteTiger225

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Aug 6, 2009
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Aurora219 said:
My main concern is Fable's innate ability to take a good idea then nearly get it right and spanner it at the last moment. Both games were almost really fun but eventually they tripped over their own feet and presented a hollow, uninviting world.

This will likely go the same way - until they can provide a comprehensive VR situation, I don't think that mobile gaming is going to take off beyond dancing mats and the Wii.
I will put Fable in the same Catergory as X3: Terran Conflict. It COULD HAVE been better then the past entries in it's genre, but tried to hard and ended up falling flat on it's face. (If you don't know X3 claimed to be better then Freelancer... except it took 2 hours to get to even the most minor of fights, you had to buy "Insurance" to save anywhere but a space port, it took 10 minutes to fly from teleporter to the nearest space port, and it wasn't even open world, it was a bunch of wasted space cubicles that you could fast travel between) And honestly, it reminds me a lot of Fable in the sense that it tried so hard, but in the end it tried to od everything at once and gave a mediocre experience all around.
 

samsonguy920

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Mar 24, 2009
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akmarksman said:
so any Fable games that came out before could be called..Pre-Natal?

(dies of laughter)

sorry..couldn't resist.
Quite possibly the first joke aimed at the Natal I have seen(as opposed to all the ones aimed at the Wii). My hat off to you sir.
 

traceur_

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Feb 19, 2009
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I can see potential in situations like opening a magic door by drawing symbols in the air something like that, or make it an optional magic control with symbols being drawn in the air, that could be cool.
 

gbemery

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Jun 27, 2009
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So if games turn to the point where they use motion control such as Natal then what happens if you injure yourself (not while using said motion controls). This will be a rough example because it's late and I really haven't ran this through my tired mind much yet. Say you buy a game that you have to actually get up and move around with Natal, but then you go outside to the real world and get hit by a truck and break a leg or an arm or both. Now since you can't walk and move or flail both arms about, without great pain, how would that effect your Natal time. I would imagine you wouldn't be able to play a single game while you sit at home recuperating. Now if you used a controller you could break both legs and still be able to play. You could even break an arm and still play.
 

paragon1

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Dec 8, 2008
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So, who else thought of an extremely inappropriate motion controlled sex mini-game joke when they first read this?
 

jthm

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Jun 28, 2008
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I'm not sold on this whole Project Natal thing to be honest. I hope if Fable 3 does have Natal functionality that it's optional. Otherwise I don't think I'll be getting it. I have a Wii and a ps3 and every time I have to use motion controls it feels like a gimmick that would be more easily playable with a controller. I hardly ever play my Wii (excuse me, my NMH machine) and the PS3 is really just there to catch the games that don't make it onto the 360 and to store music. My 360 sees the most use, partially because it doesn't have some mandatory motion crap tacked onto it's games.
 

MercurySteam

Tastes Like Chicken!
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Apr 11, 2008
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Future Fables? Oh boy.

Fable: TLC was epic don't get me wrong, but Fable 2 was very dissapointing, and the Fable 3 trailer must've taken them like 3 minutes to make.

Oh and yes, fuck the minigames.