Apple does 3 new iOS gaming devices a year. Each one has major leaps forward in graphical capabilities (iPhone 4s has 7x the graphics performance of the iPhone 4) and they are all backwards compatible. Microsoft is taking 7 years to roll out a new console. If apple does enter the console race... God help sony and microsoft.Jnat said:It will be just as good/bad as the 360, delaying the next generation a couple of years. At least that's what I think.
Yes i know Apple has a solid market in the media industry but that is not the majority of its current consumer base. Apple is known for a lot of things but it is not known for serious gaming and its design philosophy isn't in the same mindset as that of your typical console or PC gamer. If Apple were to release a console it would be entering the casual market and going head to head with Nintendo and honestly there isn't enough reliable casual consumer market to justify the massive money investment to develop a gaming console when the current market is already PS3 and 360 dominated while Nintendo holds it own market of casual games. Currently the casual market has sort of deflated as the Wii crazy has died off somewhat and unlike your more traditional market, you can't be sure the next generation of console is going to get repeat business from the casual consumer.Garrett Richey said:So the fact that a company updates products every year in areas where ABSOLUTELY EVERYONE DOES THIS! means that they would in a completely different market?Vankraken said:Yes lets enter the Console market when you already make an OS and computers that are well known for being platform of choice for computer gaming. /trollface
Seriously apple's design philosophy of release another version every year is ill suited for the long cycle time of consoles. In addition Apple appeals to the casual consumer (go into an Apple store and you will see a lot of elderly people, middle aged moms, and families) and why would you want to get into a casual gamer war against Nintendo?
Also I'm sure all the musicians/recording studios/movie studios that use Apple products and software fit well within your definition of casual consumers, right?
Just because you don't like something does not mean it is inferior. I know that I could do slightly more with an Android powered phone, but the fact is that I simply don't want to waste my time installing custom ROMs and messing around with my phones firmware to get it to do what I want when I can buy something I'm happy with out of the box!
You meant for this to be hilarious, correct?Nautical Honors Society said:Has the sterotypical notion of the "Apple owner" really become so concrete that we must make sure everyone knows that we don't own any of their products to maintain our image in this niche society that we have created?
I don't care if anyone does or does not own an Apple product, but I wish that people wouldn't be so judgemental of the things people spend their money on, so then maybe these disclaimers would not be needed.
OT: I would not by an apple console.
HL2: Episode 2 came out in October 2007.brainslurper said:And episode 3 was going to come out in 2007.
You are correct. coupel years ago one guy tried to sell me a desktop mac, so just to prove his "great price buy" "Fact" wrong i showed him i could build 3 computers that would be more powerful and even customizable afterwards for same price. he didnt try to sell me that mac afterwards.I suspect that for the price of that iMac I could have (if I was old enough and knowledgeable enough) constructed a PC many times more powerful.
If that is true, how the hell was Wii a success?Stavros Dimou said:But for the console to succed,it must fullfil the following:
1)Have at least 1 AAA exclusive franchise.
2)Have multiplatform support comparable to xbox360 and ps3,not like wii.
3)Be up to par on terms of graphics with the rest consoles of its generation
4)Have an affordable price.
Let's see...
Look, iDevices are far from fucking perfect, so don't make the straw man argument that they are beyond criticism;Griffolion said:Mate, that's a typical response of an Apple fanchild to someone whose put their products down. I wouldn't worry about it. They can't take the fact that their products may not be the flawed, overrated shiny toys they really are and thus blame the user for any problems encountered.
Broke it? You're using it wrong.
Dropped call? You're holding it wrong.
Missed Alarm? You're just... wrong.
Reminds me of that stoning scene from Life of Brian:Zachary Amaranth said:But it's so adorable to watch people pretend it didn't happen even after that was admitted by apple.Satsuki666 said:Its not a myth apple even outright admitted that that was an issue.
So what you are saying, is that tablets existed since the 90s and that they became sexy now.Treblaine said:Tablets in the 90s are so different conceptually from the tablets of today they almost desere a different name. For one the design brief back then allowed them to be uncomfortably heavy (up to three kilos) basically a laptop except the screen bolted straight on the front. They were never successful as it KILLED you trying to hold this thing for any useful length of time and were generally limited to a stylus interface. It was shit, but everyone liked the idea of a nice flat computing device... they just thought laptop tech was the only path to go.
We all knew what we wanted, Star Trek TNG in the 1980's knew with things like this:
They wanted a thin little touch screen interface minimalist kind of device. But the laptop-sandwich route was going nowhere fast.
This new "generation" of tablets have come from the other direction, instead of trying to make computers even smaller and more power efficient (kinda futile) it went from the other direction of making phones bigger and more powerful. This worked, and the iPad 2 is just 1.3lbs, or 600 grams yet has 10 hours battery life while still great capability in real world applications, like how pretty does Infinity Blade look.
Don't know what you mean by sexy in the broad context you use, but CONCEPTUALLY tablets were desired since the 1980's even. In the 90's and early 2000's they were there but the products were not sexy as they failed to realise how much the concept failed as:adamtm said:So what you are saying, is that tablets existed since the 90s and that they became sexy now.Treblaine said:Tablets in the 90s are so different conceptually from the tablets of today they almost deserve a different name. For one the design brief back then allowed them to be uncomfortably heavy (up to three kilos) basically a laptop except the screen bolted straight on the front. They were never successful as it KILLED you trying to hold this thing for any useful length of time and were generally limited to a stylus interface. It was shit, but everyone liked the idea of a nice flat computing device... they just thought laptop tech was the only path to go.
We all knew what we wanted, Star Trek TNG in the 1980's knew with things like this:
They wanted a thin little touch screen interface minimalist kind of device. But the laptop-sandwich route was going nowhere fast.
This new "generation" of tablets have come from the other direction, instead of trying to make computers even smaller and more power efficient (kinda futile) it went from the other direction of making phones bigger and more powerful. This worked, and the iPad 2 is just 1.3lbs, or 600 grams yet has 10 hours battery life while still great capability in real world applications, like how pretty does Infinity Blade look.
Of course, that's false, so take away from it what you will.Treblaine said:Apple admitted they had the same issue that EVERY OTHER PHONE HAS, yet the take away message is apparently "Apple 'admits' they have exceptionally bad problem".
Yeah, all over the "tech sites" full of nothing a load of dime-a-dozen pundits getting caught up in the hype talking technically illiterate tosh.Zachary Amaranth said:Of course, that's false, so take away from it what you will.Treblaine said:Apple admitted they had the same issue that EVERY OTHER PHONE HAS, yet the take away message is apparently "Apple 'admits' they have exceptionally bad problem".
Seriously, don't play damage control unless you're actually Apple PR. Tech sites were all over this. I'm also yet to see any smart phone that need a case to stop signal loss when held in a "normal" fashion.
But I suppose if you want to believe PR, even PR that lies, I can't strictly stop you.
In what way did episode 2 tie anything up? In the last 10 minutes it opened more mysteries about gman then half life 2 and episode 1 combined. Valve has already stated that they are going to continue upgrading the existing source engine rather then making a new one. Portal 2 looked about as good as I can imagine any game to. While it would be easier for them working on a new engine (Do some research on how the falling apart storage chamber was done in the beginning of portal 2) as long as they are fine with going through that, I see no reason for them to make a new engine.Treblaine said:HL2: Episode 2 came out in October 2007.brainslurper said:And episode 3 was going to come out in 2007.
Thing is Gaben said a "Trilogy that will conclude by Christmas 2007"
Erm, trilogy is three games, right:
(1) Half Life 2
(2) HL2: Episode 1
(3) HL2: Episode 2
By the end of episode 2 everything is all wrapped up for the most part with the entire plot line around City 17 completely finished they are now going to a completely new place on a different line of inquiry. It is the beginning of a new sequence of events.
I'm not so champing for another Half Life episode because I feel the 2 we had did it all.
I expect Half Life 3 to debut the successor to the Source Engine and be as different as HL2 was from HL1.