Sorry, no, I fundamentally disagree with the word "deserve" here. Because it implies people are entitled to it. Would be it be NICE for modders who put a lot of time and effort into a mod to get paid? Sure, that's what donations are for. But the idea that they're entitled to money because of what they do as a hobby is nonsense.RJ 17 said:Honestly, I'm actually with Total Biscuit on this one: I fully agree with the concept that modders deserve to get paid for all the hard work that they put into making the games we love even more enjoyable in countless ways.
I've played the clarinet for approaching two decades now. I'm pretty decent at it. Do I "deserve" to get paid a performance fee every time I play because of that? Am I entitled to payment whenever anyone overhears me play? No, because its my hobby, I do it for personal entertainment and to bring joy to people, not because it makes me money. If I want to make money I go get a job. Not everything has to be a job and if I don't enjoy playing anymore I can just stop playing, similarly if people don't want to keep modding anymore there's nothing stopping them from just not modding.
The moment you bring getting paid into the equation (in a non-donation way) you completely change the dynamics of it. You are no longer a hobbyist with no responsibilities, you are a professional running a business. Its not necessarily always a BAD thing to turn your hobby into a job, but it comes with strict expectations and legal requirements. But everyone involved is trying to get around that by saying "its just a mod". Valve and Bethseda are declaiming responsibility for anything at all by saying its up to the community and simultaneously saying that its up to you to talk to the modder to fix things. This is ridiculous.
People comparing this to youtubers and artists are missing the point. Each of those produce products that are then "sold" as-is and are not required to interact with anything else. If you buy a painting you're not going to get home and find its incompatible with your existing paintings and causes them all to turn green. If you watch a poor quality youtube video that's been uploaded its not going to effect other youtube videos you watch. A poor quality mod that is incompatible with certain other mods can absolutely destroy your game and write-off your saves. And there is zero requirement for the author to do anything about it or to help you with it because "hey its just a mod". You're sight-unseen buying something that you don't even know is going to work which is absurd.
To continue the previous analogy if I play for a bunch of people and I'm good on the day they might tip me. If I'm not very good on the day then I get a bit of embarrassment at being bad and my audience is unimpressed. If I charge money in advance and then play badly on the day then I have a bunch of annoyed audience members who paid money for a good performance and didn't get it. A monetary transaction, especially in advance, changes the expectations and is very different to a donation. There's a good reason that typically you don't pay workmen the whole amount in advance. Its because you want to see that they've done a good job before they finish; you don't know how its going to turn out until after they've done the work and you can have a look.
On reflection games are very unusual these days in being one of the few commodities that change after the point of sale but that we buy outright. When you buy a car or a TV or whatever you don't have the manufacturer come around a few months later to have a poke at it and change a few things, but that's effectively what patches are. It was very different back before the internet was a big thing (for PC) and, in terms of consoles, in the PS2 era. Games either worked out of the box or they were bad, broken games. Nowadays we're in this nebulous time of "well its broken NOW but we'll fix it, really!" Which has its advantages and disadvantages, but I'm going off topic a little here.