RiseOfTheWhiteWolf said:
Olas said:
runic knight said:
Olas said:
I'm confused, why are people against this? Shouldn't people be able to get paid for their work if they want to? Wouldn't that encourage more people to create mods, and allow modders to do it full time allowing for higher quality and more frequent mods?
And it's not like releasing mods for free won't still be possible after this.
I don't get the outrage, like at all.
Explain the Mobile Game App market if prior to it becoming what it is now, it was once a totally free service by people who just loved the hobby of making fun or useful apps. Seems as close an explanation to the resistance of turning a free community-driven mutually beneficially hobby into a profit-driven near-completely unregulated product service.
I'm not I understand what you're trying to say.
The Mobile Game App market exists largely because people can make money off it. Would you rather it disappear?
The TES mod community has existed for a decade now. Indeed, I'd argue a big part of why the series is still around is modding. A decade without paid mods has brought us countless mods that improve the base game, expand upon it, or even just make enterily new games using the engine (see: Nehrim and Enderal, which will remain free). Any money made during this period was either through donations or ad revenue. Neither was all that much. It never showed any sign of disappearing or dying out.
I know, I've used NexusMods plenty over the years, for Elder Scrolls games, Fallout Games, The Witcher, Dark Souls, I'm not unfamiliar with these modding communities.
And I'm not arguing that without the ability to charge money these communities will disappear. But the way I see it, allowing them to charge for their work is both fairer than expecting everything to be free, and will encourage more creators, and allow current creators to devote more time and energy to their creations.
It's win/win.
And all of these mods build upon each other, using assets and the likes. If you go to the Skyrim Nexus, for example, and browse through the top 100 mods, over half of those will have something like "requires SkyUI/SKSE/Skeletonmod1234/Silentvoices/insertrandommodhere" in the description. Imagine a piece of paper with thousands of black dots on it. Those are the modders. Now imagine there are lines between the dots, going from one side to the other, crossing each other. Those are the modders building on each others work. Now throw a $2.99 pricetag on each of those lines. Can you see (part of) the problem yet?
Not really, all PC games have certain requirements, either with software or hardware. If a certain mod requires other mods to operate, they should have to say so somewhere just like games do.
Already, numerous assets developed by modders have been taken by others, built upon, and then sold for real money. One mod on the Steam workshop has already been taken down (by the person who put it on there, not Valve) because the person who created the original asset complained. Valves official stance is "If its a free mod, go ahead and build upon it and sell it, and fuck what the original content creator thinks".
Ya, well usually there's systems in place to prevent people from stealing each others work and trying to profit off it. I don't see how this is even remotely unique to modding. If they're making significant changes to the original then I'd argue they have the right to monetize it, but only with the permission of the asset creator.
Anyway, in this case the original creator wasn't making any money off the mods to begin with, so it's not like they're suffering from this.
Modders have been removing their mods from the Skyrim Nexus because they fear someone will download it and sell it on the workshop with minimal changes.
Why? If you told me I could pay money for something, or get it for free from the original creator, why would I go with the former?
This kinda reminds me of when Trent Reznor gave away one of his albums for free, but iTunes still sold it for $10. All the comments in the reviews basically told people to just download it from the NIN website instead.
Valves answer is to let the community moderate this while they twiddle their thumbs and rake in the cash. The same community who sent out numerous death threats because of Skyrim mods (lets keep things in perspective here) and made Greenlight such a functional and successful service, that is.
So your problem is less with the idea of charging for mods, and more with how Valve operates it's marketplace. I agree with you on this at least. I think Valve has a serious problem with dodging responsibility and regulation, but I consider that a separate issue.
On the subject of cash, did you know Valve and Bethesda take a 75% cut?
Yes I did. Which is crazy, and I think they should reduce it, but the market will ultimately decide what works best.
The modder selling his stuff on the workshop gets 25%. Well, if that 25% at some point adds up to $400 that is. If it doesn't, he gets nothing.
And if he doesn't sell his stuff on the workshop, he gets nothing regardless of how popular it is. But why complain about how little the modder gets when just earlier you said a rich community has been thriving under a model where none of them expect to get paid at all? Now you're complaining that they won't get paid enough?
All in all I think you can see why all this is a pretty shitty move by Valve and Bethesda, especially when you consider they already took their cut from mods when the original base game was sold. TES games are known to be buggy and unfinished upon release, and people also rely on free mods to fix that.
Ya, so basically Bethesda has already been making money off the backs of people who weren't getting paid for their work. So why are you against compensating those people for their work? If Bethesda knew people would need to spend lots of money on mods to fix their terrible games, they'd have to sell their games for less. In the end the net result would be similar to if they had simply hired the modders to fix the game in the first place.
Personally I wouldn't have spent a cent on Skyrim if I knew mod support was either not there or locked behind a paywall. Theres your cut Bethesda. Theres your cut Valve. I support you and buy your shitty game which you were either too lazy or untalented to finish because I know the community will make something incredible out of it.
So you're willing to pay Bethesda, and Valve, but not the community?
I'm all for supporting modders. If Valve had added a donation button to the Workshop I'd be chuffed.
People can already do this with Patreon. Besides donations are unreliable at best. Give people an option to donate and over 95% of them won't. This has been proven time and time again.
As it stands they've thrown a community into chaos because they want to make money where previously there was none while doing little to nothing to earn that money. Yes, I understand Valve and Bethesda exist to make money. I'm not even necessarily opposed to that principle, but that doesn't mean I have to like what they are doing now.
I don't care about Valve or Bethesda making money, I want content creators to be able to make money if their content is considered valuable. Apparently you don't?
On top of that, I'd be hard pressed to think of a company I would want to do this less. If monotization in mods was going to happen no matter what and I could choose what company I could give control of it, Valve would be pretty far down the list, not because they're are "evil" but because in the last few years they've shown they are incompetent.
As far as I'm aware, Valve is the only company who's made an attempt to do this. It's not Valve's fault nobody else has stood up until now.
Steam is simply to big for them. As I've mentioned previously in this thread, they have developed a trend of adding poorly thought out, unfinished features to Steam and then leaving them to rot. Have you ever used the music player?
Yes I have. It's fine. My expectations for a music player is that it plays music.
What about Steam streaming, whens the last time you watched one of those? Or the Greenlight and Early Access system, both of which have been a complete catastrophe since their conception with very little positive sides for the consumer?
I haven't used Steam streaming, and I've only bought one early access game. I don't see how any of this is relevent. I'm arguing that modders should be able to monetize their work, not that Valve should win company of the year.