Gabe Newell Speaks on The Whole Paid Skyrim Mods Debacle

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runic knight

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Darknacht said:
runic knight said:
Still, between this, the greenlight and a number of growing issues, steam is weaker reputation wise then it has been since the start of its boom. Sharks will start to swim and nip at them more for it.
Value has pissed everyone off before and there has always been competitors but Value is good enough at keeping it's sheep in their pens and that doesn't seem to be changing. In fact this will likely strengthen their hold as some modders will only want to mod for games on Steam so that they can get paid and more developer will produce steam exclusive games so that they can make money from the sale of mods.This will likely encourage more people to give up on other platforms not drive people to other platforms as they will have fewer games and less content available.
I don't like Steam's actions and they drove me away years ago, but it will take a lot more than paid mods to stop most consumers from using steam as their primary, if not only, digital distributer for PC games. And giving them piles of money certainly is not going to scare off content creators.
On the contrary, they may be shooting themselves in the foot by trying to monetize mods like they have. For one, content creators wont be getting piles of money, they will be getting pennies on the dollar for every charged mod, mods which themselves will all be competing for a limited amount of money people will be willing to invest. And modders already see that, as many have come out opposed to the idea. After all, a modder can gain reputation and recognition with free mods because the audience it there. A pay-for system actually decreases the available audience (it decreases the longevity of a game at initial cost, which decreases the window of opportunity people have to get audience to try their mods, which translates to a smaller audience at any given time in a pay-for system.)

Yes you will get some that chase the money by publishing on steam alone, but if the audience for mods moves to the free sites instead, they wont make what they want, and certainly not enough to make it profitable save the only most extreme or polished cases. Add into that a sudden influx of cash-grab mods from either modders who made them or stolen from other mods, and it becomes a lot of trash floating in those waters, and the whole environment gets ignored by the audience.

Keep in mind the mod audience is not the same as the DLC audience, and there is both a different a reason the mod audience is so larger and a different expectation from them. Mods are forgiven for being buggy, incomplete, incompatible or theft of IP. Products are not. People pay upfront, they will demand far better then most mods can provide, especially at the prices some people ask.

In the end, this could nuke the steam mod community in a quickly bursting bubble that leaves no one but the developers and steam the richer, and the modding community as a whole far poorer and more divided. And the knowledge of alternatives elsewhere, and the drive to seek them out may be the last push people need to jump ship to other platforms. Laziness and familiarity are the main reason people stick with a service, if they have to leave the service to do other things, and actively have a grudge against that service for forcing their hands in the matter, who know.
 

Olas

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Dec 24, 2011
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I'm confused, why are people against this? Shouldn't people be able to get paid for their work if they want to? Wouldn't that encourage more people to create mods, and allow modders to do it full time allowing for higher quality and more frequent mods?

And it's not like releasing mods for free won't still be possible after this.

I don't get the outrage, like at all.
 

Darknacht

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runic knight said:
We will see. I'd bet this works out fine for them. They are looking to make mods into 3rd party DLC and it will likely work.
Show me the corpse of Steam and I will dance a jig on it, but I'm not going to hold my breath.
 

runic knight

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Olas said:
I'm confused, why are people against this? Shouldn't people be able to get paid for their work if they want to? Wouldn't that encourage more people to create mods, and allow modders to do it full time allowing for higher quality and more frequent mods?

And it's not like releasing mods for free won't still be possible after this.

I don't get the outrage, like at all.
Explain the Mobile Game App market if prior to it becoming what it is now, it was once a totally free service by people who just loved the hobby of making fun or useful apps. Seems as close an explanation to the resistance of turning a free community-driven mutually beneficially hobby into a profit-driven near-completely unregulated product service.

Darknacht said:
We will see. I'd bet this works out fine for them. They are looking to make mods into 3rd party DLC and it will likely work.
Show me the corpse of Steam and I will dance a jig on it, but I'm not going to hold my breath.
I don't wish to see steam die myself, but I see the current form of what they are trying to do as catastrophic to modding and their standing in the PC community. I hope they change things but as you said, I guess we will see.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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He looks like a sad Santa in that picture.

Anyway, I think it's an interesting move and I'd like to see what it does. Perhaps modders who put out lots of high-quality content can carve out careers for themselves like the way YouTubers have been able to carve out careers from their videos. I can't help but feel like there were similar grievances which came out when YouTube first came up with the partnership program and allowing users to benefit from the ad revenue generated from their videos. And from what I can tell, this has only improved the quality and quantity of content available on YouTube.

That doesn't mean the same will happen with modding, but nobody can predict the future. Either way I think it's worth a shot.
 

Olas

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Dec 24, 2011
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runic knight said:
Olas said:
I'm confused, why are people against this? Shouldn't people be able to get paid for their work if they want to? Wouldn't that encourage more people to create mods, and allow modders to do it full time allowing for higher quality and more frequent mods?

And it's not like releasing mods for free won't still be possible after this.

I don't get the outrage, like at all.
Explain the Mobile Game App market if prior to it becoming what it is now, it was once a totally free service by people who just loved the hobby of making fun or useful apps. Seems as close an explanation to the resistance of turning a free community-driven mutually beneficially hobby into a profit-driven near-completely unregulated product service.
I'm not I understand what you're trying to say.

The Mobile Game App market exists largely because people can make money off it. Would you rather it disappear?
 

RicoADF

Welcome back Commander
Jun 2, 2009
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RJ 17 said:
Let me go ahead and stop you right there, because unless you can prove that modders only mod out of the goodness of their heart and not - for instance - because there simply hasn't been any easy - and legal - way for them to get paid for their efforts, your argument is pointless.
As someone who has modded games for fun since around 2003 I can say that yes I have only modded for fun and would not accept payment for it. Beside the fact it would prevent me from using other IPs (as copyright holders would chase down people being paid for using their IP, being paid would require more responsibility on the product. Legal requirements and even tax would come into it and as others have said it would become a job, not fun. Fuck that, modding is a hobby to be enjoying not a job. If I want to work on games for fun I'd join a developer studio or go indie. Soooo.......*

Donnicton said:
Josh123914 said:
Can someone explain to me how this is even legal?

I mean I thought mods were only allowed to be done in the first place because the modder is doing it for free, and to sell the work would be to profit off of a studio's work, since the mod will no doubt be built off of the assets of that studio.

With this in mind, I'm surprised there isn't a lawsuit brewing.
It's done with the publisher/developer's(see: Bethesda) approval, and (in this case) Bethesda has full control over how much money they get to pocket out of the modder's revenue before the modder even sees a dime. (see: Supplemental Workshop Terms [http://i.imgur.com/VdHg4dG.png])

If anything, since Bethesda is well known as being a pretty litigious company(see: scrolls, fortress fallout, morroblivion), we'll probably start to see the free mod sites start getting C&D'd over the paid mods.
Bethesda can only allow their game to be nodded, they cannot allow a LotR mod (for example) to be sold as they don't own the rights it, something I'm worried will become a big issue in future. Mods like that for the most part have been ignored because their too small and not earning anything meant that chasing them for money was pointless, now there's financial exchanges going on you can bet alot more C&D on total conversions, even free ones, as big companies will cracked down on mods with blind fire shots. This could destroy mods completely all because some people wanted to get paid for their hobby.


Continuing from above * ......... Thanks Valve for destroying my hobby as your going to attract the wrong attention you greedy idiots!
 

runic knight

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Olas said:
runic knight said:
Olas said:
I'm confused, why are people against this? Shouldn't people be able to get paid for their work if they want to? Wouldn't that encourage more people to create mods, and allow modders to do it full time allowing for higher quality and more frequent mods?

And it's not like releasing mods for free won't still be possible after this.

I don't get the outrage, like at all.
Explain the Mobile Game App market if prior to it becoming what it is now, it was once a totally free service by people who just loved the hobby of making fun or useful apps. Seems as close an explanation to the resistance of turning a free community-driven mutually beneficially hobby into a profit-driven near-completely unregulated product service.
I'm not I understand what you're trying to say.

The Mobile Game App market exists largely because people can make money off it. Would you rather it disappear?
No, I am saying the change is trying to turn an established, functional, beneficial and free form of online community into a system like the mobile apps currently have. It is a reaction to taking something not broken and breaking it in the pursuit of money. Considering the quality, respectability and community of the mobile market, to say nothing of the lack of trust in the very nature of that, and the frequently reported abuses, I certainly don't blame people pissed that steam is trying to reduce modding to that.

Modding does not exist because people can make money off it, but you have people looking upon it and trying to force it to make them money. That's sort of the problem.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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So, firstly, what's stopping people from manually installing the mod from the modder's site? Does Steam block that?

Secondly, you're charging money for something that was made without permission, with assets of another company, and integrating that into a product? Isn't that basically why they don't allow music on Youtube and burned DVDs?
 

Olas

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Dec 24, 2011
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runic knight said:
Olas said:
runic knight said:
Olas said:
I'm confused, why are people against this? Shouldn't people be able to get paid for their work if they want to? Wouldn't that encourage more people to create mods, and allow modders to do it full time allowing for higher quality and more frequent mods?

And it's not like releasing mods for free won't still be possible after this.

I don't get the outrage, like at all.
Explain the Mobile Game App market if prior to it becoming what it is now, it was once a totally free service by people who just loved the hobby of making fun or useful apps. Seems as close an explanation to the resistance of turning a free community-driven mutually beneficially hobby into a profit-driven near-completely unregulated product service.
I'm not I understand what you're trying to say.

The Mobile Game App market exists largely because people can make money off it. Would you rather it disappear?
No, I am saying the change is trying to turn an established, functional, beneficial and free form of online community into a system like the mobile apps currently have. It is a reaction to taking something not broken and breaking it in the pursuit of money.
I don't see how introducing a monetary option "breaks" the community. If people want to create mods for free I don't see how this would impede them.

People sell movies, yet that doesn't keep people from making youtube videos with high production value freely available.

Ya, sure it's a different product, but you have to convince me that allowing mod creators to charge for mods will somehow dismantle the market, which nobody has yet done. In my experience, allowing producers to make money universally increases both the quantity and quality of the products they supply.

Considering the quality, respectability and community of the mobile market, to say nothing of the lack of trust in the very nature of that, and the frequently reported abuses, I certainly don't blame people pissed that steam is trying to reduce modding to that.
First of all, what specific problems do you have with the mobile market that you think will occur to the MODS market if it allows revenue?

I use the android market and I don't really have any issues with it, but I can't respond properly if I don't know what we're talking about here.

Second, why do you assume the MODS market will resemble the mobile market specifically?

Modding does not exist because people can make money off it,
Obviously, since they can't.

but you have people looking upon it and trying to force it to make them money. That's sort of the problem.
I don't see how Valve is trying to force anyone to do anything. It seems pretty clear that this is an optional service people can try. And frankly, I think the fact that people don't want modders to be able to earn money for the work they put into mods is absurd. Not only does it benefit modders, but it benefits the consumer too because the supply of such goods will inevitably increase.
 

Canadamus Prime

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Jun 17, 2009
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Caramel Frappe said:
canadamus_prime said:
He had to realize that introducing a payment system to something that was previously 100% free is going to piss people off.
You know what's funny? Not only are the people upset, but modders themselves are upset. Take a look:

http://steamcommunity.com/sharedfiles/filedetails/?id=431467621&searchtext=protest+sign
http://steamcommunity.com/sharedfiles/filedetails/?id=431426494&searchtext=immersive+paywall
http://steamcommunity.com/sharedfiles/filedetails/?id=432039604&searchtext=Extra+Apple+LITE
http://steamcommunity.com/sharedfiles/filedetails/?id=432028937&searchtext=petition
http://steamcommunity.com/sharedfiles/filedetails/?id=431100423&searchtext=immersive+dirt

That's not even me having to dig for them ... there's a ton of these mods making fun / calling out bullcrap on the paying mods deal.

Gabe really screwed up, or Valve did at least. If they can't see why this is clearly corruption that makes EA turn the other cheek, then something's up. I don't hardly play Skyrim and even my jimmies are rustled quite hard.
That's funny.

I wouldn't go as far as to say that this puts Valve on the same level as EA, but pretty damn close. Then again Valve is the company that brought us Early Access and Greenlight so maybe there are no more companies worth believing in anymore.
 

JET1971

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Lilani said:
He looks like a sad Santa in that picture.

Anyway, I think it's an interesting move and I'd like to see what it does. Perhaps modders who put out lots of high-quality content can carve out careers for themselves like the way YouTubers have been able to carve out careers from their videos. I can't help but feel like there were similar grievances which came out when YouTube first came up with the partnership program and allowing users to benefit from the ad revenue generated from their videos. And from what I can tell, this has only improved the quality and quantity of content available on YouTube.

That doesn't mean the same will happen with modding, but nobody can predict the future. Either way I think it's worth a shot.
I have over a dozen Skyrim mods published and I am against this. There was nothing wrong with the donation system and even better use the Humble Bundle technique of pay what you want from $0.00 to billions. The reason is the competition destroys the mod community. There are tutorials available to do a great many things not explained on the CK's website and competition for money will make those a thing of the past. If a mod author needs help with a script or something he wont get that help if money is involved because he will be competition.

Then you have mod resources like a 300+ building kit set I published so mod authors can make new buildings both inside and out that didn't come with Skyrim or a DLC. Paid modding will make those a thing of the past because there is no way I am going to allow those items to be used in a mod that's for sale and any other resource creator will do the same thing. Valve and Bethesda has not made a resource section where we can license the stuff out either as a share of the profit or a one time and mod fee so we either sell it once and they get to use it for hundreds or even thousands of mods and us that made those resources get shafted.

I have changed my use permission to not include Steam paid mods and now I am forced to check there for them causing me to lose free time just to ensure none of my resources are being used to make a profit without compensation. There are hundreds of other authors who are now forced into this situation of checking to see if a resource was used. That has nothing at all to do with taking a complete mod someone else made and selling it. If I wanted to make money I would've posted them on TurboSquid with a single use license and I do have that option but I am for damn sure not going to let someone make a profit off my many months of work without getting any of it myself.

The Youtube analogy doesn't work, The money from Youtube videos comes from advertising and they get the lions share of the money. I believe its %70 to the author and %30 to Youtube I may be incorrect on the exact numbers but it is the opposite of what Valve and Bethesda are doing. But the reason they can make money doing videos is the videos are free to the people watching. If they had to pay .50 to watch a video Youtube would go bankrupt because nobody would watch them. Then to actually make a living on Youtube you have to constantly put out new videos that can take 30 minutes to make. A high quality mod can take months to make so quality mods cannot be pumped out daily or weekly and keep making money, once it leaves the new files downloads die just like once a video is no longer new on a channel views die off. For mods this will be worse simply because you cannot push out enough to make it worthwhile and you only earn %25 from every sale.

*Edit
To everyone talking about donations. Valve and Bethesda allow mod authors to put a Paypal donation link on the mod pages. When they did that Robin at The Nexus had contacted Bethesda and got approval to allow donations at The Nexus. Once Valve implemented paid mods they then removed all the donation links from all the free mods on the workshop. There was donations already and now only at The Nexus can you have donations.

Think about that dirty underhanded greedy bullshit! You want a donation? Great put your mod up for sale and get %25 of that donation while we take the rest! That is seriously fucked in and of itself.
 

SadisticFire

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RiseOfTheWhiteWolf said:
What about Steam streaming, whens the last time you watched one of those?
Actually I use the streaming feature quite a bit! It's nice if you just wanna watch your friends, it's quick and easy. Occasional issue, but for the most part I am happy it exists, even if it's not used very often.(I felt like I've been ragging on Valve too much that I need to atleast say something nice about them. Easy to criticize, and all that) It's nothing compared to Twitch if you need to branch to lots of audience though. But that's all I needed to say so now I need to fluff my post out with something vaguely ontopic.
Vaguely ontopic:
Gabe really did disappoint me here, I went to the AMA thread and I was disappointed on how many responses he gave. It mostly seemed to be trying to prevent further collateral damage, and the moment I found out he wasn't actually doing anything, I just became more upset. Like, this was a pretty blatant attempt at manipulating the consumer. Wasn't there some quote that Gabe said? Don't try lying to the internet, because they will see through it and unravel and not forget?
Something like that.
 

DrOswald

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JET1971 said:
Lilani said:
He looks like a sad Santa in that picture.

Anyway, I think it's an interesting move and I'd like to see what it does. Perhaps modders who put out lots of high-quality content can carve out careers for themselves like the way YouTubers have been able to carve out careers from their videos. I can't help but feel like there were similar grievances which came out when YouTube first came up with the partnership program and allowing users to benefit from the ad revenue generated from their videos. And from what I can tell, this has only improved the quality and quantity of content available on YouTube.

That doesn't mean the same will happen with modding, but nobody can predict the future. Either way I think it's worth a shot.
I have over a dozen Skyrim mods published and I am against this. There was nothing wrong with the donation system and even better use the Humble Bundle technique of pay what you want from $0.00 to billions. The reason is the competition destroys the mod community. There are tutorials available to do a great many things not explained on the CK's website and competition for money will make those a thing of the past. If a mod author needs help with a script or something he wont get that help if money is involved because he will be competition.
I am not sure why you think this. Programmers and artists, who are in a defacto state of competition just the modders will be now, are constantly helping each other out. In fact, as the potential for financial gain has increased these sorts of resources and collaborations have only become more common.

Unless modders are just uniquely shitty and unreasonable people. I guess that is a possibility.
 

DrOswald

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Apr 22, 2011
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endtherapture said:
I disagree because modders haven't been modding as a job, or a duty. They've been modding as a hobby and something they do primarily to fun, not as a service for other people. Turning a simple mod into a product throws up a whole load of issues regarding consumer rights, and for a lot of people it will turn a fun hobby into something far more serious a stressful. Fans using mods will now have higher expectations, and modders will be required to deliver a level of customer service to their customers. It destroys the fun dynamic and as you can see is immediately causing problems just due to the outrage. 3 days ago modders weren't some oppressed underclass who did a thankless and payless job and died alone in starvation. Extra money for them is a benefit of course, but it is not a necessity.
It kind of is? I used to be a modder, but then I got good enough to be a professional software developer and I was done modding. Because I could not get meaningful financial compensation for my hard work it was not worth it. You can only work so much, even if it is for something you love. When I started having to support a family modding was no longer viable.

Mods are abandoned constantly because they are unprofitable and their developers can't continue putting hundreds of hours into something for which they will never get a return. Modders exit the scene all the time because they can't afford to continue putting so much effort towards a work of passion.

Until now modding has generally been a work of passion. This is largely because there has been no good way to be financially compensated for your mods. And modding has suffered greatly for it. Look at even the best mods out there, mods like X-Com: Long War and Stalker: Misery. Even these greats bear the marks of being a project the developer can never hope to be compensated for, full of bugs that will never be fixed, slip shot work that prevents the mod ever reaching it's true potential, corners cut all over the place, poorly tested and virtually never optimized. And this is not the mod developers fault - they simply do not have the resources or the time to do it properly.

This system potentially changes this. I know I am extremely interested in what is happening here, for the first time in years it looks like modding might actually be worth it to me again. Hell, if it was a different game, say X-Com, I would probably already be drawing up plans to create a mod of my own and attempt to sell it for supplemental income.

As far as the extra expectations and all that, you do still have the option of not charging for the mod. That is still a thing. If you want to create your fan project for your own enjoyment you can.

And pricing structure and all that will need to be worked out, yes. But it is unrealistic to expect all the problems to be solved on day 1. These are things that need to be discussed and figured out.

This is how games become a mature art form. We figure this sort of shit out.
 

SlumlordThanatos

Lord Inquisitor
Aug 25, 2014
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Olas said:
Second, why do you assume the MODS market will resemble the mobile market specifically?
Because they already are.

IIRC, the guy who does MidasMagic is already placing pop-ups in the free version of his mod encouraging people to buy it.

He also set his mod on Nexus to hidden, so you have to go through the Workshop to do it.
 

JET1971

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Apr 7, 2011
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DrOswald said:
JET1971 said:
Lilani said:
He looks like a sad Santa in that picture.

Anyway, I think it's an interesting move and I'd like to see what it does. Perhaps modders who put out lots of high-quality content can carve out careers for themselves like the way YouTubers have been able to carve out careers from their videos. I can't help but feel like there were similar grievances which came out when YouTube first came up with the partnership program and allowing users to benefit from the ad revenue generated from their videos. And from what I can tell, this has only improved the quality and quantity of content available on YouTube.

That doesn't mean the same will happen with modding, but nobody can predict the future. Either way I think it's worth a shot.
I have over a dozen Skyrim mods published and I am against this. There was nothing wrong with the donation system and even better use the Humble Bundle technique of pay what you want from $0.00 to billions. The reason is the competition destroys the mod community. There are tutorials available to do a great many things not explained on the CK's website and competition for money will make those a thing of the past. If a mod author needs help with a script or something he wont get that help if money is involved because he will be competition.
I am not sure why you think this. Programmers and artists, who are in a defacto state of competition just the modders will be now, are constantly helping each other out. In fact, as the potential for financial gain has increased these sorts of resources and collaborations have only become more common.

Unless modders are just uniquely shitty and unreasonable people. I guess that is a possibility.
You have never been involved in a mod community I see. Before this whole paid mods fiasco when Robin implemented endorsements at The Nexus assistance, mod resources, and just letting anyone use your mod with just credits were cut in half. That was just endorsements that raised your mods rating if you filter the categories or searches by endorsements. Then came the Hotfiles which is based on endorsements and that further cut cooperation even more. Now there is paid mods, money! that will end cooperation except for those few who do not care if someone else profits from their own work. Effectively ending cooperation.

As for other creative areas they are not in direct competition like mods are. Someone could be programming a game engine all the way to a mobile ap and can draw from the same places for help. same with artists, photoshoping a magazine cover has the same tutorials as making a game texture. We have the CK Wiki which is a very basic beginners guide that's quickly outgrown and it doesn't teach us anything about using Nifskope and the Nifskope page doesn't have much help either. How about Papyrus scripting? you cant go to any old tutorial for another language and learn how to make an NPC get naked when entering water using Papyrus, Sources of that information are fellow mod authors and that info wasn't freely explained in a tutorial until last year even though it was implemented in mods the same month the CK was released!
 

Vigormortis

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canadamus_prime said:
He had to realize that introducing a payment system to something that was previously 100% free is going to piss people off.
To be fair:
When does introducing something new to the internet - something different - not piss off scores of people?
 

Olas

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Dec 24, 2011
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RiseOfTheWhiteWolf said:
Olas said:
runic knight said:
Olas said:
I'm confused, why are people against this? Shouldn't people be able to get paid for their work if they want to? Wouldn't that encourage more people to create mods, and allow modders to do it full time allowing for higher quality and more frequent mods?

And it's not like releasing mods for free won't still be possible after this.

I don't get the outrage, like at all.
Explain the Mobile Game App market if prior to it becoming what it is now, it was once a totally free service by people who just loved the hobby of making fun or useful apps. Seems as close an explanation to the resistance of turning a free community-driven mutually beneficially hobby into a profit-driven near-completely unregulated product service.
I'm not I understand what you're trying to say.

The Mobile Game App market exists largely because people can make money off it. Would you rather it disappear?
The TES mod community has existed for a decade now. Indeed, I'd argue a big part of why the series is still around is modding. A decade without paid mods has brought us countless mods that improve the base game, expand upon it, or even just make enterily new games using the engine (see: Nehrim and Enderal, which will remain free). Any money made during this period was either through donations or ad revenue. Neither was all that much. It never showed any sign of disappearing or dying out.
I know, I've used NexusMods plenty over the years, for Elder Scrolls games, Fallout Games, The Witcher, Dark Souls, I'm not unfamiliar with these modding communities.

And I'm not arguing that without the ability to charge money these communities will disappear. But the way I see it, allowing them to charge for their work is both fairer than expecting everything to be free, and will encourage more creators, and allow current creators to devote more time and energy to their creations.

It's win/win.

And all of these mods build upon each other, using assets and the likes. If you go to the Skyrim Nexus, for example, and browse through the top 100 mods, over half of those will have something like "requires SkyUI/SKSE/Skeletonmod1234/Silentvoices/insertrandommodhere" in the description. Imagine a piece of paper with thousands of black dots on it. Those are the modders. Now imagine there are lines between the dots, going from one side to the other, crossing each other. Those are the modders building on each others work. Now throw a $2.99 pricetag on each of those lines. Can you see (part of) the problem yet?
Not really, all PC games have certain requirements, either with software or hardware. If a certain mod requires other mods to operate, they should have to say so somewhere just like games do.

Already, numerous assets developed by modders have been taken by others, built upon, and then sold for real money. One mod on the Steam workshop has already been taken down (by the person who put it on there, not Valve) because the person who created the original asset complained. Valves official stance is "If its a free mod, go ahead and build upon it and sell it, and fuck what the original content creator thinks".
Ya, well usually there's systems in place to prevent people from stealing each others work and trying to profit off it. I don't see how this is even remotely unique to modding. If they're making significant changes to the original then I'd argue they have the right to monetize it, but only with the permission of the asset creator.

Anyway, in this case the original creator wasn't making any money off the mods to begin with, so it's not like they're suffering from this.

Modders have been removing their mods from the Skyrim Nexus because they fear someone will download it and sell it on the workshop with minimal changes.
Why? If you told me I could pay money for something, or get it for free from the original creator, why would I go with the former?

This kinda reminds me of when Trent Reznor gave away one of his albums for free, but iTunes still sold it for $10. All the comments in the reviews basically told people to just download it from the NIN website instead.

Valves answer is to let the community moderate this while they twiddle their thumbs and rake in the cash. The same community who sent out numerous death threats because of Skyrim mods (lets keep things in perspective here) and made Greenlight such a functional and successful service, that is.
So your problem is less with the idea of charging for mods, and more with how Valve operates it's marketplace. I agree with you on this at least. I think Valve has a serious problem with dodging responsibility and regulation, but I consider that a separate issue.

On the subject of cash, did you know Valve and Bethesda take a 75% cut?
Yes I did. Which is crazy, and I think they should reduce it, but the market will ultimately decide what works best.

The modder selling his stuff on the workshop gets 25%. Well, if that 25% at some point adds up to $400 that is. If it doesn't, he gets nothing.
And if he doesn't sell his stuff on the workshop, he gets nothing regardless of how popular it is. But why complain about how little the modder gets when just earlier you said a rich community has been thriving under a model where none of them expect to get paid at all? Now you're complaining that they won't get paid enough?

All in all I think you can see why all this is a pretty shitty move by Valve and Bethesda, especially when you consider they already took their cut from mods when the original base game was sold. TES games are known to be buggy and unfinished upon release, and people also rely on free mods to fix that.
Ya, so basically Bethesda has already been making money off the backs of people who weren't getting paid for their work. So why are you against compensating those people for their work? If Bethesda knew people would need to spend lots of money on mods to fix their terrible games, they'd have to sell their games for less. In the end the net result would be similar to if they had simply hired the modders to fix the game in the first place.

Personally I wouldn't have spent a cent on Skyrim if I knew mod support was either not there or locked behind a paywall. Theres your cut Bethesda. Theres your cut Valve. I support you and buy your shitty game which you were either too lazy or untalented to finish because I know the community will make something incredible out of it.
So you're willing to pay Bethesda, and Valve, but not the community?

I'm all for supporting modders. If Valve had added a donation button to the Workshop I'd be chuffed.
People can already do this with Patreon. Besides donations are unreliable at best. Give people an option to donate and over 95% of them won't. This has been proven time and time again.

As it stands they've thrown a community into chaos because they want to make money where previously there was none while doing little to nothing to earn that money. Yes, I understand Valve and Bethesda exist to make money. I'm not even necessarily opposed to that principle, but that doesn't mean I have to like what they are doing now.
I don't care about Valve or Bethesda making money, I want content creators to be able to make money if their content is considered valuable. Apparently you don't?

On top of that, I'd be hard pressed to think of a company I would want to do this less. If monotization in mods was going to happen no matter what and I could choose what company I could give control of it, Valve would be pretty far down the list, not because they're are "evil" but because in the last few years they've shown they are incompetent.
As far as I'm aware, Valve is the only company who's made an attempt to do this. It's not Valve's fault nobody else has stood up until now.

Steam is simply to big for them. As I've mentioned previously in this thread, they have developed a trend of adding poorly thought out, unfinished features to Steam and then leaving them to rot. Have you ever used the music player?
Yes I have. It's fine. My expectations for a music player is that it plays music.

What about Steam streaming, whens the last time you watched one of those? Or the Greenlight and Early Access system, both of which have been a complete catastrophe since their conception with very little positive sides for the consumer?
I haven't used Steam streaming, and I've only bought one early access game. I don't see how any of this is relevent. I'm arguing that modders should be able to monetize their work, not that Valve should win company of the year.
 

Olas

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Dec 24, 2011
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SlumlordThanatos said:
Olas said:
Second, why do you assume the MODS market will resemble the mobile market specifically?
Because they already are.

IIRC, the guy who does MidasMagic is already placing pop-ups in the free version of his mod encouraging people to buy it.

He also set his mod on Nexus to hidden, so you have to go through the Workshop to do it.
Okay, good for him.