Gabe Newell Wants You to Fund Your Games

Frank_Sinatra_

Digs Giant Robots
Dec 30, 2008
2,306
0
0
tendo82 said:
It's kind of like owning stock, you don't really have a say in how the company is run, but if you do your research and bet on the right companies, you're likely to turn a profit.
So why not just own stock and not bother yourself with all that?
 

AbsoluteVirtue18

New member
Jan 14, 2009
3,616
0
0
Developers make game. If the game is good, then I will buy it, and then I will be happy, and the developer's will be happy too. If not, I will not buy it.

I refuse to pay money on a game that hasn't been made, and might not ever get made.
 

Sevre

Old Hands
Apr 6, 2009
4,886
0
0
Well Valve is the only company I'd fork over some money too for something like this but I'm seriously interested here.
 

VincentX3

New member
Jun 30, 2009
1,299
0
0
A possible way to eliminate all that risk might be to ask gamers to pay for the development of their games.


WAIT......WHAT?!

I swear I would punch this guy, if he told me "we" had to pay for developing our games, when it's THERE job to do that.

Seriously x[ There getting lazyer and lazyzer
 

Eric the Orange

Gone Gonzo
Apr 29, 2008
3,245
0
0
Frank_Sinatra_ said:
tendo82 said:
It's kind of like owning stock, you don't really have a say in how the company is run, but if you do your research and bet on the right companies, you're likely to turn a profit.
So why not just own stock and not bother yourself with all that?
The only real difference I can see is that your return on investment would be entirely based on 1 game instead of all the games that company makes. But yeah, if i wanted to invest in games I'd buy stock.
 

uppitycracker

New member
Oct 9, 2008
864
0
0
But you see, this is exactly why we have game publishers. Having independent investors would just ruin the whole thing. And what would happen in instances like Duke Nukem forever, where the money invested ends up being a complete waste? It's a novel thought, but put into practice, would never work. Like I started out saying, this is why we have game publishers, as they can afford to take the risks and take a hit on potential losses.
 

John Smyth

New member
Jul 3, 2009
264
0
0
So he basically saying he want us to give him monies?
All the Valve fan-boys out their most likely will though.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
5,237
0
0
While I wouldn't give to Valve for any game, nor for the production of any shooter, I would give to specific projects. Maybe specific games, maybe a new engine, maybe something else, but it wouldn't be a blind funding. I would pick the projects after a bit of research, and it would only be with specific studios. Hal Laboratories, Ape Inc, Black Isle, and occasionally THQ, if I really wanted to spend money. Blizzard, Nintendo, Sony, and others like them I would not fund, because they're big enough on their own to collect enough revenue to fund whatever projects they want, and if they were asking for money from their respective crowds, I'd start to wonder what was going on.
 

beardface

New member
Dec 24, 2008
4
0
0
im all for it if it means they'll actually take on board what fans want and not what publishers think we want.
 

Jennacide

New member
Dec 6, 2007
1,019
0
0
Oh Gabe. What does the CEO of one of the most prestigious game companies do with his 41" monitor?

...play WoW on it.
 

lewiswhitling

New member
May 18, 2009
102
0
0
wait a second, what scale of investment are we talking about? around the 40-50 pounds per-person mark? if so, lets do a comparison of the proposed idea and the way we buy games at the moment:

The way it is now

1) We hear about a new game - complete with all the hype.
2) The people who have their interest sparked will probably follow the game's development, and begin to develop something of a relationship with it.
3) On it's release, we flood to the shops with the rest of fandom, our various expectations and our 40 pounds, and purchase a copy.
4) We may or may not be grievously disappointed.


The hypothetical way

1) We hear about a new game - with some pictures (prob not trailers) and perhaps a design blue print of some kind.
2) Interest may be sparked, and a relationship with the game thus maybe formed.
3) The interested party invests 40 pounds.
4) Game is released - and we get a copy free.
5) We may or may not be grievously disappointed.


This seems to be almost exactly the same situation - but with payment made at different times. A notable difference however is that when you invest in buying the finished copy of a game - you're more than likely investing in the marketing surrounding it. In the hypothetical version, you're investing in the naked concept itself. You can also choose to only invest at a later stage of the game making process, thus limiting risk as much as you'd want.

In my mind this idea harks back to people patronizing writers and poets etc to create literary works for their own private consumption. I don't see there being much difference between small writers being patronized by minor gentry folk and small developers being patronized by smaller groups of people (i.e. gamers). To continue the analogy, the situation at the moment is like those small, unheard of writers all being forced to appeal to the king for money.. there's just no proportional alternative for them.

Add to this that it is entirely voluntary to invest, and id say you have a legitimate alternative cash source for small developers to look to. It wont replace the publishing system already in place, but it could well add to it.


Why shouldn't the opportunity be there?
 

MR.Spartacus

New member
Jul 7, 2009
673
0
0
I don't know if someone were to give them say five dollars. Would they get their name somewhere in the credits?
 

hamster mk 4

New member
Apr 29, 2008
818
0
0
I think Gabe it trying to find a way out of the developer/publisher model by skipping the publisher and going strait to the people. This sounds like the PBS of game development:

"Gosh we would love to develop the next game play mechanic of this project, but unless we meet our next pledge goal our programmer might not be able to make rent."
 

Red Right Hand

Squatter
Feb 23, 2009
1,093
0
0
Dahemo said:
The Random One said:
I would most definitively spend a few dollars now rather than a bunch of dollars later.

Even if later it turns out to be a piece of crap. Usually, even if a game is overall bad, I'll still like it if it has an alluring concept. The only way I'd lose would be if the game didn't actually come out (which is possible, after all, and I don't think getting a refund is a possibility...)

The most interest result of such a thing would be that there could be a nice point between the mainstream games and the indie games. It'd still have enough money for it to be a A quality game (modern graphics, tight programming) but it could thread new ground without the weight of investors (or, at any rate, a bazillion¹ investors of a few dollars, who would be a lot less angry if the project failed than a few investors of a bazillion dollars).

¹A bazillion, if you don't know, is a blillion blillions.
Something tells me it will take more than a few dollars, in essence you're probably paying the cost of the copy (£30-50 in the UK) prior to its existence.

This concept throws up a huge bundle of issues, and unfortunately Newell is a pie-in-the-sky optimist, so it's not wholly thought out. If the game is great, there are no problems, the company got its funding, we got our game, everyone goes home happy. The problems arise when the game is not up to scratch:

-If the game is poor, you've already paid for a game you would never buy normally

-To convince people their game is a safe bet, vast amounts of groundwork will have to be put in on concept art, early screenshots, gameplay demos and videos, it forces every game to be of the highest calibre in all fields, a promise some developers can't make

-Merely by human nature, some will not like the game, and will no longer fund development, and with every future release the pool of willing buyers will decrease.

-What rights does this minor backer get? Any creative input? Will the companies worry on big risky gameplay decisions or put them to public vote; a make you own game en masse?

-If the game is a failure, or delayed, can refunds be expected?

There are too many holes in the idea to be viable, and while a noble concept (which tend to be concepts humans can't fully accomplish, like pure Communism*) it will not work...

* I know someone will call me on this so I'll qualify by saying that in its purest form, Communism is a wonderful idea, everyone shares fully and works as one unit to better the species, but it relies on absolute equality, and no corruption, two things which are impossible in this world.
I personally think it's a great idea,
As to answer your concerns, I think it would have to be done in a way that the developers will pitch their biggest gameplay ideas and then possible "investors" will decide whether they want to invest or not.

As to whether your game is not very good or it isn't even released, then tough, you lose out, much the same way as the stock market, if a company you own shares in goes bankrupt then you lose out.

What I think this will give to the gaming market is a freedom for devs to implement risky gameplay designs, without fear of corporate investor restraints.

And i think we'll hear an end to people complaining about games which take a very conservative approach. Which is a good thing
 

magnuslion

New member
Jun 16, 2009
898
0
0
No from me, because If I funded a games development and it sucked, I'd be pissed. and that's just not how business works.
 

Megawizard

New member
Mar 24, 2008
112
0
0
The thing is something like this would entitle said person to a share of profits on release (as mentioned), but also a say in the actual development, and that I see being ugly on a large project. The other thing being the rage if a game is canceled and they don't get a refund.
 

nova18

New member
Feb 2, 2009
963
0
0
Hi Gabe, I would love to fund your projects but seeing as though you gave me a half done port of TF2, let EA run the servers which appear to be made up of plastic cups, rope and dreams, then decided not to give me any updates...

lets just say, I wouldn't see it as the wisest investment.