Why the hell did they rip off Star Controls storyline???
The Ur-Qu- erm, Drengin overrunning the galaxy with Mankind holding on trapped behind a planetary shield?
This is being generous to them and ignoring the whole Precursor type civilization BS (which is in far, far, FAR too many Sci-Fi games).
This wouldn't normally bother me, games like GalCiv aren't played for their storyline, but it's a fricking Sci-Fi game! Why not explore different ideas and opportunities instead of doing what too much of fantasy does with Tolkien?
I loved these games growing up but looking back I feel like 4x are less about strategy and more about optimization. And in that respect the only reason you can ever win is if the computer is intentionally made stupid since it has all of the information for perfect optimization and you don't.
This is why I quickly stopped playing GalCiv2 with later expansions. It's one thing to have the AI not be stupid, it's another for it to have an immediate check for whatever you're doing as you're doing it.
It's not a challenge, it's frustrating. I play these kinds of games on the fly without doing much planning or thinking because I like to see how they develop and it drives me nuts when I have to plan and micromanage so much.
And the person who talked about combat sucking, I fully agree. Why is it that games that let you design your own ships seem to have the most generic and boring combat?
I mean, Birth of the Federation had a dirt simple combat system, but it felt fun doing it and it felt meaty and visceral for a cheap little game, something I never felt with GalCiv2s combat.