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Dreiko

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"Oh Noctis, your father was killed in a massive attack on the city, which is now occupied by the enemy force, that sure sound like something that we should have been there to experience in person to build up the main antagonist and you relation with your dad, but nah, here's a newspaper about it, lets just bum around instead". iirc, that movie was even available for free, so it wasn't even greed that let them to do that, just pure incompetence.
Hell, I liked the anime for ffxv (which also was free on crunchyroll and on the high seas) more than I liked the actual game's plot. The anime at least had interesting story and was self-contained. About the only memorable thing that happened in the main game is when I caught the big tuna and when my bro went blind.


I still to this day believe that 60% of XV's budget went to the fishing minigame, cause it was the best fishing minigame in any game ever.
 
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Dalisclock

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"Oh Noctis, your father was killed in a massive attack on the city, which is now occupied by the enemy force, that sure sound like something that we should have been there to experience in person to build up the main antagonist and you relation with your dad, but nah, here's a newspaper about it, lets just bum around instead". iirc, that movie was even available for free, so it wasn't even greed that let them to do that, just pure incompetence.
The movie thing just felt like a storytelling problem. For something so pivotal to the story it felt like it should have been interwoven into the game itself at key points.
 
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RhombusHatesYou

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Between There and There.
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So basically if you were interested in the worldbuilding/story, you need to go do homework, that you had to probably pay extra for because they couldn't be bothered to incorporate it into a 50+ hour game.
"And who's this cockdrop?"
"That's Gary."
"Who? What's his deal?"
"Gary. He's the secret mastermind behind all the trouble... AND YOU'D KNOW THIS IF YOU HAD BOUGHT THE LIMITED EDITION BREAKFAST CEREAL."
"You know what? Fuck you and fuck everything about this game."
 

BrawlMan

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I like how IMDB's attempt at ranking them doesn't seem to care whether it got 8/10 based on 20,000 votes or like, 70 lol
I mainly linked the list as a reminded for all of the major AAA games that came out in 2013. I am so glad I don't bother with IMDB anymore. It's a glorified wikipedia any way.

Both lists are my opinion on the matter. I have not seen the video yet.

2013 Games that have aged well:
  • Metal Gear Rising
  • Crysis 3
  • Rayman Legends
  • Saints Row IV
  • Super Mario 3D World
  • TLOUS
  • DmC (2013)* - Only the Definitive Edition, if we're counting that version. Otherwise, no.
  • Tomb Raider
  • AC 4: Black Flag
  • Dead Rising 3
  • Dragon's Crown
  • GTAV - I don't care much for it, but people still play the multiplayer today. The single player is fine, but I never felt the need to play it again after playing the game with my brother.
2013 Games that have not aged well or like complete shit:
  • COD: Ghosts - Do I really need to say anything?
  • Bioshock Infinite
  • Disney Infinity - You can't even play the damn thing anymore.
  • Dead Space 3 - In terms of microtransactions abuse and jumping on the co-op trend.
  • Lost Planet 3 - Generic cover shooter no one remembers that comes off as a mockbuster Dead Space 3.
 

sXeth

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I mainly linked the list as a reminded for all of the major AAA games that came out in 2013. I am so glad I don't bother with IMDB anymore. It's a glorified wikipedia any way.

Both lists are my opinion on the matter. I have not seen the video yet.
Oh right... well (omitting some cause I didn't play them, IE Tomb Raider (or at least idk which Tomb Raider that one is)

The Good:​

  • -Black Flag - The last interesting Assassins Creed game, which it managed by basically not being an Assassins Creed game.
  • Revengeance - Silly title aside (and I think it was sold at full AAA price despite being overly short), IIRC this was actually my GotY in 2013
  • Blood Dragon - This one I'd say aged out slightly, because we've had a renaissance of the "fun" shooter style since, and its anchorweighted by being Far Cry with a reskin, but its still interesting enough and certainly taps into its niche well
The "Shrug":​
  • Injustice - Mortal Kombat Super Edition is tolerable. I'm not a fighting game connoisseur to really comment too much on it.
  • Arkham Origins - The worst Arkham game is still semitolerable. Actually the "worst" might be Knight which makes this one better by existing?
  • Wolf Among Us - Fun enough as story romp. Telltale obviously over-exposed themselves with their 99 thousand licensed IP games and mechanics, and this just kind of fell off amidst the sea.
  • Saints Row 4 - Honestly play SR3 instead. The super-powers are janky and half-assed and there's better games for that sort of thing. Everything else in it is blatantly repetitive sandboxing.
  • Deadpool - I played Deadpool. I don't remember a single damn thing about it. So I'm giving it neutral because it obviously wasn't offensively bad.
  • DMC - Having no actual attachment to the franchise to be outraged about it, solid action game was solid.

The Ugly:​
  • Warframe - In 2023 is one of my favorite games. In 2013 it was hot hot hot garbage and I could basically write you an essay on why.
  • tLoU - I guess it aged well by getting adapted into a format that was better for it then a janky generic survival game.
  • GTA V - GTA V wasn't even aged well in 2013, some day Rockstar will realize its not 2008 gameplay wise, maybe by 2030
  • Bioshock Infinite - Proving its really hard to write good time travel and parrelel universe stories ages before the MCU made it trendy. Also blandy bland mcbland boring arena after boring arena with generic enemies. And the few interesting powers are buried (and hidden) in the very endgame after you've already spent all your upgrades.
  • Beyond Two Souls - David Cage David Cages at his David Cagiest.
  • COD Ghosts - I'm prettysure the only COD I've enjoyed (in the warmest of lukewarms) of whichever ones I played was Infinite Warfare cause of some of the gadget stuff, but hell that might even be Ghosts for all that I can tell them apart.
  • Payday 2 - A janky mess that aged into a janky mess and microtransaction hell, so
  • Outlast - I don't play enough Horror games to know if the hide and seek trend was already played out in 2013, but its painfully ridiculous by this point. And the second I see a "hide in a locker" that game plummets off my radar.
(after the top 30 it starts listing DLCs and such so I just cut it there)
EDIT : Skimming down to 100, 7 Days to Die (janky bytgood but also annoyingly grindy so I'd only recommend with mods, like many of these "sruvival games" that bring it back into a tolerable level), Killzone Shadow Fall as another neutral and semi-forgettable shooter jaunt, and Call of Juarez Gunslinger would've made it into the the good list)
 

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Blood Dragon - This one I'd say aged out slightly, because we've had a renaissance of the "fun" shooter style since, and its anchorweighted by being Far Cry with a reskin, but its still interesting enough and certainly taps into its niche well
Despite that, Blood Dragon I could not get into too. They went too heavy on the neon the gameplay didn't work for me.

  • Saints Row 4 - Honestly play SR3 instead. The super-powers are janky and half-assed and there's better games for that sort of thing. Everything else in it is blatantly repetitive sandboxing.
  • Deadpool - I played Deadpool. I don't remember a single damn thing about it. So I'm giving it neutral because it obviously wasn't offensively bad.
SR2 will always be the best for me. Deadpool is just average, but you can tell it was rushed out the door in a mostly buggy free state. You can blame Activision on that one. It's a play the game once and never bother with it again deal.
  • tLoU - I guess it aged well by getting adapted into a format that was better for it then a janky generic survival game.
I still don't care for either game, but I know the first game plays good. The PS4 version fixes most of the jank. It's problem is that the game foreshadows Sony's output for the next generation (slow and forced walking sections for the sake of "immersion" you can't skip) and how TLOUS II doubled down on the "dark and edginess". The sequel is a 2020 game still thinking it's 2008-2013, embracing the worse parts of the 7th generation of gaming.
 

sXeth

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SR2 will always be the best for me.

Never actually played SR2. But Saints Row 4 is... basically someones mod of Saints Row 3, and it doesn't even feel particularly polished at that. Just feels like someone tried to make an inFamous fan mod for it, but obviously didn't have the time to get it feeling smooth or particularly interesting or design any part of the world around it.
 
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BrawlMan

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Never actually played SR2. But Saints Row 4 is... basically someones mod of Saints Row 3, and it doesn't even feel particularly polished at that. Just feels like someone tried to make an inFamous fan mod for it, but obviously didn't have the time to get it feeling smooth or particularly interesting or design any part of the world around it.
The reasons a lot of people like Saints Row 4 and willing to defend it such an extent are:

  • The game going full ham crazy.
  • The closest people will get to a Prototype 3 or Crackdown 3 (or 2 for those who hated the second game).
  • The Streets of Rage style mini game within one of the later missions.
Saints Row 4 is a fine game, but one I would never touch again. Now my brother on the other hand, he can play Saints Row 2 to 4 from back to back, without a care in the world. Though like me, he considers SR2 the pinnacle of the franchise, and best in the entire series.
 
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Absent

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Saints Row 4 is a fine game, but one I would never touch again. Now my brother on the other hand, he can play Saints Row 2 to 4 from back to back, without a care in the world. Though like me, he considers SR2 the pinnacle of the franchise, and best in the entire series.
Maybe I would too, but I play on PC. And Saints Row 2's driving controls on the PC are the worst in the whole videogaming history.

It's actually what prevented me to re-play it.

(One of my many regrets in life is to have watched Harold & Maude after having played SR2. Now I want another GTA-like where I could customize an hyperactive gangsta grandma.)
 

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Maybe I would too, but I play on PC. And Saints Row 2's driving controls on the PC are the worst in the whole videogaming history.
He still has his original 360 copy and plays it on his Series X. I already know about the PC port's issues.
 

Dalisclock

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Maybe I would too, but I play on PC. And Saints Row 2's driving controls on the PC are the worst in the whole videogaming history.

It's actually what prevented me to re-play it.

(One of my many regrets in life is to have watched Harold & Maude after having played SR2. Now I want another GTA-like where I could customize an hyperactive gangsta grandma.)
My big issue with SR2 is there's a couple missions which just fucking SUCK. Notably the two missions where you have to use a sword to fight a boss and the sword controls are not good or inutive and there's literally no reason you have to use the sword other then the game makes you. You still have all your weapons but nope, use the janky ass sword. It's even more bizarre because the SR2 boss is flat out a terrible person so 'Honor" doesn't make any fucking sense here.

Also one of those same missions, the last Ronin mission, invovles you having to drive a convoluted course through a series of checkpoints to a jet ski, drive through the ocean and avoid getting bombed by helicopters and then go to the pier where you have to run through a flaming death gauntlet to do the aforementioned sword fight. No, you can't just drive there because then the next checkpoint won't trigger, you have to use the jet ski and do the helicopter bombing thing, no, you can't just swim around the flaming boats. Also all of this is on a time limit to save a guy, who dies anyway once you get there. It's really fucking irritating and I hate that mission so fucking much, which sucks because I really do like SR2.
 
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Absent

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My big issue with SR2 is there's a couple missions which just fucking SUCK. Notably the two missions where you have to use a sword to fight a boss and the sword controls are not good or inutive and there's literally no reason you have to use the sword other then the game makes you. You still have all your weapons but nope, use the janky ass sword. It's even more bizarre because the SR2 boss is flat out a terrible person so 'Honor" doesn't make any fucking sense here.

Also one of those same missions, the last Ronin mission, invovles you having to drive a convoluted course through a series of checkpoints to a jet ski, drive through the ocean and avoid getting bombed by helicopters and then go to the pier where you have to run through a flaming death gauntlet to do the aforementioned sword fight. No, you can't just drive there because then the next checkpoint won't trigger, you have to use the jet ski and do the helicopter bombing thing, no, you can't just swim around the flaming boats. Also all of this is on a time limit to save a guy, who dies anyway once you get there. It's really fucking irritating and I hate that mission so fucking much, which sucks because I really do like SR2.
I didn't have any issue with that because Saints Row never really pretends to make sense (although SR2 has some occasionally brutal drama, so some parts of the plot are played surprisingly more straight than its sequels, and also surprisingly efficiently), and also because the PC port was so horrid that no artificial difficulty stood out more than basic driving, and also because... I spent all my childhood with that sort of logic. So many tv series, with the occasional episode that ends in a swordfight for whatever contrieved reason (oh no both our guns are jammed but look there's a sword on the wall on both our sides of the room), just like they'd end with whatever cool vehicle chase the plot would excuse (oh look darling someone forgot a motorbike with a side car here). I've been trained a whole life to roll with it, I was ready. :cool:
 
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meiam

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I still can't believe they just dropped the game without any sort of announcement or marketing, practically ensuring that it would go off to die (and since it already hit 50% discount, I'm guessing that's exactly what it did). I'll probably try it at some point though, but I feel like I might as well wait a few months and it'll be 75% off.
 
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BrawlMan

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I still can't believe they just dropped the game without any sort of announcement or marketing, practically ensuring that it would go off to die (and since it already hit 50% discount, I'm guessing that's exactly what it did). I'll probably try it at some point though, but I feel like I might as well wait a few months and it'll be 75% off.
This was my brother's Christmas gift. He likes it well enough, but I don't see myself getting this game at all. I'll give credit to the grafitti and street aesthetics to at least make the game standout from all of the other homogenized and "realistic" racers, but Unbound is just a worse version of Heat and Nitro (Wii).