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Ezekiel

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Called me out for what? I make no apologies for being on rpgcodex, that community whose members you want to generalize because you want to live in your bubble. If there's something I think is relevant there, I'll quote or screenshot them again.

You resorted to ad hominems again and tried change the subject. You always do try, because your actual opinions are shallow.
 
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BrawlMan

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I can't remember if I've ever had an actual debate with you
Right back at you, and you're once again talking about yourself. We actually did a couple of times but that's before you revealed your true real nature. Even after the fact, I tried, but you usually go off, didn't talk about something that had nothing to do with anything. So pretty much your typical bullshit. I'm glad I learned early enough not to put up with it.

Childish.
I am a child at heart when it comes to certain things and interests, but I don't act like a bratty child, unlike you.

Called me out for what?
Figure it out.

I suggest you look back on a few threads from the past couple of months. I'm not gonna tell you. You can check for yourself on your own profile and posts. I'm sure you're smart enough as the self-proclaimed genius to figure that out.


because your actual opinions are shallow.
Once again talking about yourself and projecting. Thank you for sticking to the script, and constantly playing yourself as the fool.

YoVideoGames Nintendo Ideas & Smash Predictions.

 
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Ezekiel

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Right back at you, and you're once again talking about yourself. We actually did a couple of times but that's before you revealed your true real nature
Okay, so you know you're dishonest. The only difference between a "debate" then versus now is that you don't like me now, so even when you know that I'm speaking the truth, you'll ignore it, change the subject and try to insult me. Did it again in the MGS3 thread yesterday, after I had given more straight facts about the game than anyone else. At least you were finally truthful with this post.

And spamming videos every time you reply to me, as if YOU don't steer the threads off topic*, won't make your toxic behavior any more excusable. Christ, you people replaced television with hours of YouTube videos, sometimes hours on a single one. I haven't watched TV in 18 years, but the stories I watched on TV were at least more memorable than this endless deluge of commentary.

*More relevant here, but where were all these videos in the many hours before I replied? And besides, you do it everywhere.
 
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BrawlMan

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Okay, so you know you're dishonest.
No, I've been honest from the start. Once again, talking about yourself. Said by man who completely went off rails with anti-LGBTQ/anti-feminisim rants in the Tsushima thread, because he can't handle a woman in historical fantasy setting, but is not attractive nor "realistic enough" (not a hot anime girl or Western diva). Sounds like a whiner and a not real man. A whiny old man is correct though.

And spamming videos every time you reply to me, as if you didn't steer the thread off topic, AGAIN
I was going to post those two, with or without you replying. They have nothing to do you. I like the people talking on these podcasts. Simmons and Andrew actually has something thoughtful and intelligent to say. Even though I don't always agree with Simmons.

hrist, you people replaced television with hours of YouTube videos, sometimes hours on a single one. I haven't watched TV in 18 years, but the stories I watched on TV were at least more memorable than this endless deluge of commentary.
Yet you're happy to watch alt-right grifters go one about "woke" destroying gaming or "remakes ruining everything" at a moments notice. Why don't you cry to your precious ENDYMONTV? I am sure your puny god will listen to you. Not that it worked the first time with his Silent Hill 2 Remake rant, you were more than happy to post as, if you and him are only "smart" gamers in the entire universe. Or Gamin gBrit with his shitty and dumb takes on the game and modern games in general. That biatch hasn't said anything relevant since 2017. I wish I could've seen the look on their faces, when the remake became a complete success.



It doesn't count in your pathetic language, because the people buying the game are "mindless sheep/drones", "lazy gamers," and my personal favorite: "not true/real gamers". By your shitty metrics and ever changing, never truly happy, standards. You can't commit to shit, other than your crying and falling for gift. Check and mate!

Now excuse me, I got an awesome Wuxia game to play! We love you London, good night!
 
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Ezekiel

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I'm not even reading that. Quick glance shows me you're trying to change the subject again. If you wanna talk about those identity issues again, we could find a place for it, but you WON'T talk about them, you will go to ad hominems and generalizations, like you always do. Not worth it. You're bad at this, always were.
 

BrawlMan

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And some people never learn and can't bother with realizing irony.

You're bad at this, always were.
Once again, talking about your self. You really need help. Seriously, actually talk to a professional about this.
 

BrawlMan

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Worgen

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Whatever, just wash your hands.
This video is for you all. I know you don't like game Shinji, but still suggest watching for the banger soundtrack and his deep analysis on music theater.
I've seen some of those guys and I have the collectors edition of the vinyl sound track for Automita.
 
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Old_Hunter_77

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I know we hate Kotaku but here is the rare opinion piece I agree with. Well, at least it accurately addresses some of the stuff I been trying to say and how I feel about modern gaming.

The Debate Over Silksong Points To A Growing Divide In Gaming

If you don't wanna click the link, basically what he's saying is that he finds it helpful to look at two mindsets in gaming: the folks that want a challenge and the folks that want a story and progress. He traces the former to arcades, where high scores and the social competitiveness of gaming was about performance and skill and there was no "finishing" a game. The latter traces to the rise of single player campaigns in games where you have some kind of a narrative and difficulty options and generally it was expected and desired to get to an actual "end."

So yeah it's another "difficulty in gaming" argument but also more specific and fair.

The article spoke to me because it made me realize how my tastes in gaming shift as I myself shifted between these two groups. I was an 80s arcade and NES kid so the social aspect of it and feeding quarters to machines was what gaming was to me- the first group, the OG git gud crowd.
Probably the first game I felt the need to get to the end was The Legend of Zelda: A Link to the Past. But then after that I kind of stopped gaming seriously for a long while. It as Assassin's Creed 2 and Uncharted 2 that drew me back in but that was all solo gaming at home and with stories so I re-entered gaming as the second group, the finish a story group.
Then I somehow got addicted to FromSoftware and was squarely in both groups for a bit but still they are single player games with sort of a story and finishing them was part of it. We talk about FromSoftware's impact on gaming all the time but really I think what it did was collapse these two groups and hence all the difficulty in gaming arguments.

I am now finding myself completely again in the second group- I buy a game, I wanna finish it. Hearing and reading people's experiences with Silksong makes me feel like I'm listening to cult members- "it's miserable that's why I love it! I can't believe how great this game is I wanted to throw my controller out the window during that one part where I had to fight a hundred dudes 10/10." As always I'm glad folks who enjoy this stuff are enjoying it, I'm gonna go back to saving my high school from the evil persona monsters...
 

The Rogue Wolf

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If you don't wanna click the link, basically what he's saying is that he finds it helpful to look at two mindsets in gaming: the folks that want a challenge and the folks that want a story and progress. He traces the former to arcades, where high scores and the social competitiveness of gaming was about performance and skill and there was no "finishing" a game. The latter traces to the rise of single player campaigns in games where you have some kind of a narrative and difficulty options and generally it was expected and desired to get to an actual "end."
So here's the thing: I basically grew up in arcades, and I have no interest in playing games that involve smashing my face against a wall for hours at a time until I figure out the exact one way the developers wanted me to get through it- because I am an adult, and I have a job and responsibilities and I do not have the time to waste anymore. I also don't stake my self-worth on my ability to beat a video-game boss.
 

meiam

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If you don't wanna click the link, basically what he's saying is that he finds it helpful to look at two mindsets in gaming: the folks that want a challenge and the folks that want a story and progress. He traces the former to arcades, where high scores and the social competitiveness of gaming was about performance and skill and there was no "finishing" a game. The latter traces to the rise of single player campaigns in games where you have some kind of a narrative and difficulty options and generally it was expected and desired to get to an actual "end."
I don't know about those grouping, I couldn't care less about score and was never an arcade kid, but I want game to be challenging and quickly grow bored of easy game. I find a lot of aspect of game are just better when difficulty is high. Like, why do I care about looting if I know I can easily breeze trough everything even with super basic gear? This then has repercussion on exploration, crafting and such. It can also affect story, if the story is always trying to act like "this place/these people are soooooo dangerous" but I can clear it all with one hand while on the toilet in another house, it really rob me of any immersion. My biggest example of that is mass effect 2, on anything but legendary, its so easy the whole plot of "OMG Shepard, unless your super prepared you'll never be able to survive the omega relay and the collector" really doesn't work when everytime I meet collector they melt from a stern glare. But suddenly on legendary when I melt from having my head out of cover for 0.5 seconds, I'm a lot more receptive.

The other example to this is witcher 3, I played on the highest difficulty and ran across what, I didn't realize at the time, was an end game monster pretty much at the start of the game, and I easily creamed it (it took like 15 minutes, but it wasn't hard at all just long). This meant I knew I didn't need any of the talent tree upgrades (which do almost nothing to modify the gameplay) or gear/crafting (which is what 90% of the point of interest on the map boil down to). And so just like that about three quarter of the game just felt like a boring slog.