Game Breaking Fallout 4 Bug Reported

Denamic

New member
Aug 19, 2009
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EHKOS said:
weirdee said:
EHKOS said:
Well, I keep running into tons of bugs. I keep uploading them to Youtube too. I found a bug in a few textures around the game that is the same one from the opening haven in vanilla VTMB. That wall flicker. It's in a few static places. Also Vertibirds have a very high crash rate.
For the game, or for Vertibirds in general?
To be fair the game only crashed once on me so far.
121 hours, not a single crash.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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This hasn't surprised me since the time I kept getting freezes in Fallout 3 whenever I approached Girdershade. Turns out it was from repeatedly saving over the same file, thus some sort of glitch occurred. This eventually stopped when I let auto-save happen more and used a new save. Point is, whatever this is...eh, we expected this to happen.
 

Pinkilicious

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Sep 24, 2014
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TwoSidesOneCoin said:
Kenjitsuka said:
Sigh, validated for waiting a month for Bethesda to fix these things.
Wish we all could enjoy such a game with no (major) problems from day 1, but there ya go.

This is gaming in 2015. And it ain't gonna change. So suffer through (game breaking) bugs at the start, or wait forever for that GOTY edition... :\
Yeah. gaming in 2015. I think I'll bring out my NES/SNES box and play some games that worked from day one.
Just make sure one isn't Pools of Radiance, anywhere!!!
 

dyre

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Mar 30, 2011
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Honestly, this game has been pretty bug-free for me ~50 hours in. I had my concerns going in, but it's waaay cleaner than Fallout 3 was (or Fallout NV, but that's just Obsidian being Obsidian). It even has less people/objects clipping into the wall/floor/ceiling and the physics engine seems more stable as well. So, I applaud their work in terms of QA, at least.