Game endings that just ruined almost the entire game for you.

Auron225

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Silent Hill 1 - The "Bad" ending. Its even referred to as that.

Whats redeemable is that its not the only one and thank goodness I didnt actually get it. But you get it if you dont specifically go out of your way to do a few extra things on the way. But seriously, its so bad its like the game is punishing you for not doing it right!
 

TheTim

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Arkham City's ending sucked for me too, because Talia got shot and died in the stupidest way.

Another ending that i couldnt stand was the red dead redemption one, that was just horrible
 

Luciella

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Da Orky Man said:
Skyrim

You walk out of Sovengarde, head held high. What do you get after vanquishing Alduin? Nothing. Not even a thank-you. Really annoyed me.
i agree totally with you.
i was expecting some sort of ceremony in one of the main cities, with all the crowd saying: THANK YOU for saving the world from you know the crazy Alduin god and beacuse ur pretty much the last Dragonborn ull be made Emperor or Empress! here take this nice armor and go to Cyrodill whenever u want to rule. Because you know...u saved us! but nothing, then u return to the lazy Blades that did NOTHING to help you (maybe i should have stopped by before i killed alduin) and they ask you to kill Parthunax, i mean really? If i dont they wont follow me or show me respect even tho i rode in a dragon and went in and out of sovengarde they only want my only friend and aid dead. pfft also the ppl of skyrim seem to be more intrigued of my charcter being the head of the companions or the brotherhood than the heroic killing of alduin, pretty much everything done in the main quest was for nothing and wont be even recorded in Tamriel history it seems.
 

Flight

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Indigo Prophecy. I loved the game until the last third of it. It was as though the developers completely forgot about what they were writing.
 

VoidWanderer

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I loved Borderlands ending. Seriously guys, would you have played the game if you KNEW you'd have to fight Cthulhu's slob cousin? No, you'd go screw it and never get the game. But it tricking you into doing so? Brilliant.

But for me, Oblivion. You go through all that, and YOU don't fight the boss, but the Emperor's kid does, and it's not even a good fight. He turns into dragon, breathes fire... No, that's pretty much it. Two god-like entities have a slap-fight.

Yay I get armour for doing Absolutely Nothing!
 

Twilight_guy

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Nov 24, 2008
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The ending of PoP 2008 mostly because it was a cliff hanger and the game is never going to get a sequel because apparently I'm the only person in the universe who isn't a sadist who needs a virtual pawn to die to feel like he's being punished for fucking up.
 

Rock Beefchest

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VoidWanderer said:
Cthulhu's slob cousin?
Ahahaha, this made me laugh.

Seriously though Borderlands was very dissappointing and all around a crap ending, but for my money the second worst ending to any game ever is the ending to the first Shenmue game. The worst ending to date is the ending to the Second Shenmue game because it is unlikely that there will ever be another so the story will actually never end.
 

ExileNZ

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Halo 2 didn't have a horrible ending, it frankly didn't HAVE an ending. It was just another "annnnd now we'll force you to pay again for the ending" scenario.

I haven't been so disgusted by the ending to an otherwise good game since Soul Reaver 2.
 

anthony87

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JasonKaotic said:
Oo, an opportunity to moan about it at last?
Final Fantasy VII. Granted it was only because their budget ran out, but seriously. What even happened in it? Nothing actually happened in the ending. You don't even see whether or not the meteor actually got destroyed. And there was no aftermath whatsoever. I love aftermaths. Me sad.
There was a post credits scene showing the planet still there after a few hundred years. There's also the entire Compilation of Final Fantasy VII so I think it's safe to assume that...yeah. They saved the world.
 

JasonKaotic

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anthony87 said:
JasonKaotic said:
Oo, an opportunity to moan about it at last?
Final Fantasy VII. Granted it was only because their budget ran out, but seriously. What even happened in it? Nothing actually happened in the ending. You don't even see whether or not the meteor actually got destroyed. And there was no aftermath whatsoever. I love aftermaths. Me sad.
There was a post credits scene showing the planet still there after a few hundred years. There's also the entire Compilation of Final Fantasy VII so I think it's safe to assume that...yeah. They saved the world.
Oh. Really? I never saw the scene. I tend to switch off when it gets to credits, heh.
And I know, but before those came out it'd leave several people wondering.
Good game nonetheless, though.
 

remnant_phoenix

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Final Fantasy XIII's ending was definitely a game ruiner.

I didn't mind the story being difficult to follow or the linearity of the progression or the repetitive battles THAT much. Those things were annoying, but the occasional good boss battle or good plot revelation kept me interested enough to see the game through to the end, and I was confident that the ending would give me some fun and challenging boss battles and an at least decent payoff story-wise. I could not have been more wrong.

Gameplay-wise, the final boss has a ridiculously cheap "instant game over" move that you can only stop if you have very specific and not easily-obtained equipment. This is bullshit for two reasons: 1) There's no way to know that you will need these items other than to invest 10-20 minutes of playtime into the final sequences, get killed, and then go back and get what you need. Depending on how much loot/money you have knocking around spare, you may be required to backtrack and grind, adding 3-5 hours of work to be able to win the battle. 2) The equipment system in the game is EXTREMELY streamlined and designed to minimalize its presence throughout the game. Then this system does a 180 degree turn at the end and says, "Hah! You can't finish the game unless you have these extremely specific pieces of gear!"

Story-wise, the ending ridiculously contrived, nonsensical, and hardcore "deus ex machina." Even by the standards of "contrived nonsense" set by JRPGs in general, FFXIII's story ending is STILL batshit-crazy-stupid.

A good ending could have redeemed the game up to "decent" for me, but instead, the ending dragged the game down to Satan's basement.

I'm very gentle with the physical copies of my games, because I want to make sure the disc never gets damaged and the box/cover art stays in good shape. Even so, Final Fantasy XIII remains the only game I have ever been so disgusted with that I picked it up and threw it.
 

jays club

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Dec 12, 2011
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For me it has to be two parts in saints row 3 the beginning I am not going to say why also I don't know what it is actually called, the save me choice during the last mission it felt like you never really did anything worth while when you completed the mission but the other ending made the game feel like I did accomplish something.
 

Lionsfan1986

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I hated the hold Dream being thing in FFX. It was stupid I thought it could have been left out and the game would have been fine.
 

Ascarus

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not that it has an ending per se, but the final fight against Alduin in Skyrim was a complete let down.

but recently i would have to go with Deus Ex: HR. completely lazy and uninspired.
 

sheah1

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I'd say the awful, awful ending to AC Brotherhood (Ezio's ending, not Desmond's, although that felt almost exploitative in its cliffhanger....ness?) but that game had been ruined much earlier on by the way too easy combat and just general badness.
 

sheah1

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Kwil said:
Wow, really?
Arkham City's ending was what elevated the game from damned fine to "art" for me.

Batman's devoted more of his waking life to the Joker than anybody else on earth, including himself. The Joker killed one of his proteges, and put another one in a wheel-chair. He's killed hundreds of people and been kept alive by the Batman multiple times as the Batman adheres to his own personal ethos. To say their relationship is "complicated" doesn't even remotely begin to describe it.

And at the end, the Joker defeated him. The Joker defeated him because the Batman let himself hesitate and experience that one moment of doubt, of whether he should save the Joker, and in that moment the Joker stabs him and Batman drops the vial. Think about that.. The Batman drops the vial. What would it take to get the Batman to let go of something unless some part of him wanted to? So like an earlier poster said, that wasn't just the Joker that was being carried out in the Batman's arms, that was a significant part of himself. How much of himself we don't actually know.. and even he may not know. It's tragic because if there was ever a man who had reason to - or deserves to be able to - mourn the death of a completely socio and psychopathic killer, it's the Batman for Joker.. and if there's ever a man who could not.. it's Batman.

Now while the last actual boss battle in Arkham City could have been better -- I certainly would have preferred a battle that put all the combat skills and technology we'd been acquiring to use, fortunately, I have the challenge levels for that (Funhouse Extreme .. how I hate and love thee) -- the ending? The ending was simply art.
I'm not quite sure how to say this..... Your babies, I uh, want them?
 

LordRoyal

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Worgen said:
Aurgelmir said:
Must say Final fantasy 9 is one of those games.

Not really the ending as such, but the Last Boss. It made no sense to the story and fealt tacked on...
That pretty much sums up all final fantasy games, I cant recall a single last boss that did make sense... ok I guess the one from 10 kinda did.
Final Fantasy VI:

Fight Kefka who you know right from the beginning of the World of Ruin that he is going to be the final boss and he is now a living god that you assault in his fortress

I dunno apart from the fantasy aspect I don't see what's so confusing.