Star Fox Adventures. Never mind the fact that the furry bastard had no real placeein that game, but really? You bring this up right at the end? Moronic.
That isn't the actual ending, that was the alternative bad ending. One of I believe 7 bad endings, all to do with what you wished for. For instance if you wished the Zone to be gone you became blind. ANYWAY, ...dark-mortality said:S.T.A.L.K.E.R. Shadows Of Chernobyl. The first (and so far, only) time I finished it... Well... I got crushed by the freaking roof... I WANT MY WISH DAMMIT!
A bit silly to die because of the roof. Mutants? No. Super-armored soldiers? Nope. Radioactivity deluxe? Nich. A roof? Obviously yes for some inexplicit reason... I wanted my wish T_T I would have wished for clean underwear![]()
I found the ending to SotC to be immensely sad and touching; it's the only ending to a video game (besides Silent Hill 2) that made me genuinely emotional. I feel it makes sense to take some control away from the player in the end, since you knew from the start that you were setting events into motion that you didn't understand and that you would have to "pay for" eventually in one way or another.Frozen Donkey Wheel2 said:THIS. RIGHT. HERE.Smeggs said:Anyway, the ending for Shadow of the Colossus pissed me off. I felt totally jipped, talk about a blue-balls moment. I spent something like twelve...sixteen hours fighting monsters the size of skyscrapers, and what happens?
I helplessly watch as my character gets pwnd by some old bastard and his men before being turned into a Fucking. Baby.
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I don't give a damn about your symbolism! I just killed sixteen gigantic beasts to raise my girlfriend/wife/sister from the dead! So you turn me into a BABY?!
Except it's not the baby part PER SE that annoyed me, it how fucking monotonous the whole affair was. Is there as reason Wander had to get pulled into the Magic Baby Transformation Pit in GAMEPLAY? You can't actually control Wander anyway, and since the animation is fucking awful (Wander rolls back 3 feet, stands up, rolls back 3 feet, gets up, rolls back 3 feet, etc) the whole sequence is just long, boring, and totally unnecessary. And don't even MENTION "symbolism" or "art" or some other bullshit. Even if there was some kind of artistic point to it (a common explanation I've heard is that it's to give the illusion that the player can do anything about the situation) that point could have been made in a MUCH better way. As it is, it just totally diffuses any tension the situation had, and anyone with a brain will figure out that they can't effect the outcome in about 2 seconds, anyway. COMPLETELY. FUCKING. POINTLESS.
But yeah, the baby thing was stupid, too.
Also, the last Colossus was wearing a dress. And that is retarded.
That's actually the point, it's not supposed to be like other RPGs where you can please everyone in your party. You actually have to pick sides, and that actually wasn't what I hated about the ending.lionsprey said:Neverwinter nights 2
i can't do the spoiler tags but the game is pretty old now anyway.
The fact that no matter what you do you have to kill at least 1 of your companions in the final battle.
Blade1130 said:The only game that comes to mind would be Prince of Persia (2008). Decent gameplay, not that I played any of the previous games, so I can't really compare them. Story was alright for the most part, nothing special, but acceptable.
Your love interest Elena-or-something-close-to-that dies at the beginning, and her father brings her back to life, giving up his soul to the manifestation of Satan. He is then mind controlled (sort of) and releases the demon. You spend the entire game preventing this demon from coming back to life and killing everyone. At the end though, the girl ends up dying in the process and you, being an absolute idiot, cut down the trees holding this monster back, which both releases the demon and brings her back to life. The game also FORCES you to do it, screwing over the ENTIRE world to bring back this girl who already died TWICE today. The last shot is you walking away from the temple with her in your arms and the desert being swallowed by blackness, gee, I never would have suspected that.
Lord Beautiful said:Had Batman dragged Joker's carcass by the cloth of his collar out of the building as opposed to carrying him lovingly in his arms, I would have thought far better of it. He's a murderous, remorseless psychopath who does not deserve the reverence he receives. He's exceedingly well characterized by both the writing and the acting, certainly, but his death is not a tragedy; it is a blessing.
Very much agreed on AC: Revalations. I love the AC games, and although I didn't think Revelations was as good as the last 2 I still enjoyed it. What makes it so painful is that it could have been so good. The first part of it, the part that essentially says goodbye to both Ezio, Altair (and to a certain extent Subject 16) as characters, was in my opinion one of the most moving sequences in any game I've ever played. However, when it gets round to Desmond's bit, we just get a cutscene of an apocalypse we've already known about since the AC2, and some dudes saying stuff to you that makes no sense without context. Then Desmond wakes up and says, Keanu Reeves style...Shinclone said:The Baldurs gate 2 ending. I mean without the expansion. Luckilly I had Throne Of Bhaal or I'd have beeen quite pissed off with that. Also dragon Age 2. What a cock slap to the face, no closure, no real info on what's happened to your character or the world. AC: Revelations is one of the worst as well, they may as well have put a blank screen with big text saying "Buy the next one in a year to see what happenes.... No really, we'll reveal wtf is going on"
Big epic build up to finally taking your vengeance. That whole suitably horrifying dream sequence. The hellish flames leading up to the exit. The solemn arrival at the tattered spire.Slash Dementia said:Fable 2 - I didn't even get to kill the last person. I didn't even want to touch the game after that.
It was a great ending and a shitty one at the same time.binnsyboy said:I think that's the point. Besides, happy ending =/= good ending. Some of the best endings are the harsh ones.Leninv3l said:Red Dead Redemption when...
I do all that to help them, and get double crossed by the bastards...They kill John Fucking Marston
Left a hole in my heart that made the last mission all the more satisfying.
What about the fact that the last section of the game forgoes any pretence of the horror it had been trying to build and just descends into a poor Hostel themed button-mash-a-thon? Oh and the fact that it's actually trying so hard to be the movie, which was already trying so hard to be the game... Urgh, I disgust myself even typing this.Diddy_Mao said:Silent Hill: Homecomings
(Yeah I'm gonna ***** about this game some more.)
It's safe to say I wasn't really a fan of this title...the words "egregious betrayal of the core concept" may have slipped from betwixt my lips on more than one occasion.
If I'm being perfectly honest I could have passed the whole thing off as simply mediocre if it hadn't been for the completely abysmal ending.
The whole game revolves around the God of Silent Hill making a deal with the four founding families of the town of Shepherd's Glen which requires them to sacrifice their children in order to keep the evil of Silent Hill at bay.
(The established timeline of events in Silent Hill makes this plot impossible to begin with but that's a rant for another time)
It's driven home several times that your little brother was the favored child of your family and you spend the entire time trying to find him since he's gone missing. You keep hearing "One of the families failed to complete the sacrifice" blah blah blah.
The "twist" ending is that you took your little brother out on a trip onto the lake and he fell out of the boat and drowned which caused you to go crazy.
That's it...it's the poor man's Silent Hill 2.
Why bother with all that interpersonal motivation and torment bullshit, let's just have the evil entity haunt the town because little Timmy hasn't got his sea legs.
Yeah, me too. But then again we should have seen it coming, it is a Star Fox game after all.Vivace-Vivian said:Star Fox Adventures. Never mind the fact that the furry bastard had no real placeein that game, but really? You bring this up right at the end? Moronic.
Killzone 3's ending left me thoroughly confused.Optiluiz said:Killzone 3. Sure, I don't really like FPS games and it was already repetetive. But the ending. What a waste. Even with a friend it felt stupid.